What's the point???

Machine
Machine Posts: 856 Critical Contributor
edited March 2017 in MtGPQ General Discussion
I've been asking myself this question over and over the past few days. What's the point of continuing to play this game?

I liked to play the single player events because those were rewarding to do. Looking at rewards for e.g. FIRF or EO in platinum tier: 500 UNUSAINIUM*, 10 crystals, 750 UNUSAINIUM*, 20 crystals and a KLD booster in PLATINUM tier! Really? I don't have that much time to spend and these rewards just won't do it for me anymore. Thanks devs / Hibernum / D3 for giving me some free time.

(* for most of the platinum players, not for me though.)

I thought to give EO a try regardless of the rewards just to find that almost ALL my blue opponents play Baral. Great, just great. He comes into play, sit back, relax, and enjoy your drink, because it will take a while before his nigh infinite spell casting ends and the result is always the same. You die. Unless that one time where I had Ob's ultimate out. I had to chuckle... If ONE card has that much effect on the meta, something is seriously wrong. But that's another topic.

Next, I'm being overrun by all the events that are available nowadays. What's the point in that? Those pay to enter events are just a waste of your crystals and time seeing that the rewards can't stand up to the fee you pay to participate. Sure, 60 crystal does not seem much but with the nerfed rewards in all events nowadays grinding for 60 crystal is a lot harder. Not even to speak of their devaluation because of the new booster system.

Some more ranting:

* Reducing the number of players in a bracket to promote higher rankings is an illusion if you also adjust the rewards. Getting a rare for being top 50 is more difficult than in the old system where a rare was awarded for being top 100 in a 3000 player bracket because not all of those 3000 players where active.
* I don't see any use for the new currency. From time to time you introduced a mythic sale (Legendary Creatures was the last one) which were purchasable for crystals. These sales seem pretty equivalent to the Elite booster packs that are for sale now.
* Grinding new currency for an Elite booster pack takes ages without the guarantee of a non dupe and without the guarantee for a masterpiece.
* Having a lot of events can be made WAY more efficient by introducing deck slots. Most PWs are being used in different events in different setups. Changing decks every time takes a LOT of time.
* Change the PW selection screen. Scrolling from Ajani to Sorin takes ages (excluding the accidental tapping of a PW which opens his / her decklist. Why not introduce a screen like the one that is being used for the "Card" menu? Two or three pages with all your PWs.
* Fix Baral icon_e_smile.gif
* Fix matchmaking already! I already created a thread for that in the past.
* Do something about the dupes! Players enjoy your game because they experience the feeling of PROGRESSION. Getting dupes is not progression. 200 /1000 runes for a rare / mythic is just a slap in the face and D3moralizing. Fix or reveal the drop rates, let dupes be converted to some amount of crystal so we can reinvest them in new boosters.
* Reevaluate the Oath events. Given their difficulty and the rewards given to complete the objectives this event has become worthless and just isn't worth the time / reward ratio. Also the rare at the top of the rewards is very meager and mostly a dupe. Make it a guaranteed non dupe rare or a chance for a random mythic to make this event worthwhile again.
* More stuff but less important than the above.

Getting back to my original question:
The only reason why I haven't quit yet is because of the coalition, the coalition events and this community. You guys are great in providing feedback and not afraid of letting our concerns known. So, for now I will wait to see what is going to be done about these pressing matters, but the fun and enjoyment are nowhere on the same level as I had a few months ago. So... what's the point? YOU ARE!

Just. My. Two. Cents.
Not. Another. Dime.

Comments

  • Gideon
    Gideon Posts: 356 Mover and Shaker
    Meta warping cards that got nerfed.
    Undergrowth Champion
    Mizzium meddler
    Days undoing
    Runaway carriage
    The real question is why did they nerf torrential gearhulk before release? And then thought that Baral was Ok. How does that make sense? All cards that are way OP such as the ones above get the nerf hammer in time. I just wonder when Baral will considering all the people that paid for him.
  • Machine
    Machine Posts: 856 Critical Contributor
    Gideon wrote:
    Meta warping cards that got nerfed.
    Undergrowth Champion
    Mizzium meddler
    Days undoing
    Runaway carriage
    The real question is why did they nerf torrential gearhulk before release? And then thought that Baral was Ok. How does that make sense? All cards that are way OP such as the ones above get the nerf hammer in time. I just wonder when Baral will considering all the people that paid for him.

    In that view Baral is the only exception. A lot of people bought him using the exclusive offer. IF Baral gets nerfed, a lot of them will complain (and they should), but as how things stand now, he is dominating the blue nodes putting a very big emphasis on P2W.

    I wasn't aware of the nerfs for Torrential Gearhulk and Mizzium Medler(??). What was their original form / text?
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    Machine wrote:
    Gideon wrote:
    Meta warping cards that got nerfed.
    Undergrowth Champion
    Mizzium meddler
    Days undoing
    Runaway carriage
    The real question is why did they nerf torrential gearhulk before release? And then thought that Baral was Ok. How does that make sense? All cards that are way OP such as the ones above get the nerf hammer in time. I just wonder when Baral will considering all the people that paid for him.

    In that view Baral is the only exception. A lot of people bought him using the exclusive offer. IF Baral gets nerfed, a lot of them will complain (and they should), but as how things stand now, he is dominating the blue nodes putting a very big emphasis on P2W.

    I wasn't aware of the nerfs for Torrential Gearhulk and Mizzium Medler(??). What was their original form / text?

    Torrential gearhulk I think gave a lot of mana to the two cards it fetches from graveyard.

    Mizzium was an "I win" card because AI couldn't deal with it and ended up rarely ever casting another card once it landed.
  • Gideon
    Gideon Posts: 356 Mover and Shaker
    When torrential gearhulk entered the battlefield it would return the last 2 spells cast to your hand and give them full mana.
    Meddler used to drain 3 mana per match.
  • sageofhalo451
    sageofhalo451 Posts: 44 Just Dropped In
    Mizzium used to move mana from their first card to their last card whenever they matched gems. The AI kept cycling cards up to the front based on their priority algorithm thus they hardly ever casted anything once MM was out.
  • Machine
    Machine Posts: 856 Critical Contributor
    Alrighty... that's some raw power. I understand they got the nerf hammer. Thanks for answering my question.
  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards
    Well, everyone went off topic.. but your point is well taken. The reward structure is so badly nerfed that it doesn't justify playing the game.
  • buscemi
    buscemi Posts: 673 Critical Contributor
    babar3355 wrote:
    Well, everyone went off topic.. but your point is well taken. The reward structure is so badly nerfed that it doesn't justify playing the game.

    The real shame here is that it's made us realise that the act of playing the game itself isn't enjoyable enough without the rewards, thanks to poor AI, bad matchmaking, attrocious card (and PW) power balance, tedious secondary objectives, and the endless recycling of identical old events, without even varying them slightly (remember when they used to change the colors of the nodes in ****?)

    I might play some more TOTP if it was free.
  • Ampmp11
    Ampmp11 Posts: 77 Match Maker
    The reward structure sucks. Who cares if your first or 100th. The rewards have really lost their luster, which dilutes competition. I'm usually stressed and have anxiety over losing an objective point, now it's like whatever. Everyone will be getting their pull on the dupe pack at some point, whether it happens 5-10 jewels after the first place guy doesn't matter until much further down the line (like a year to see any major difference). And who really thinks this game will last for that long to matter with the way things are?

    This feels like Oprah, you get a mythic (dupe), you get a mythic (dupe), everyone gets a mythic (dupe) in a month for participating. Woohoo /sarcasm

    Without a decent reward system the game just isn't as engaging.

    This past QB was the first qb I didn't get top 150 (usually top 10) since I started QB and I really just didn't care to play it.
  • Amadeus
    Amadeus Posts: 57 Match Maker
    what changes happened to undergrowth ?
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    Amadeus wrote:
    what changes happened to undergrowth ?

    Used to be that creature removal doesn't kill him. He got -1/-1 instead.

    He was basically a mythic runaway carriage.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Gideon wrote:
    Meta warping cards that got nerfed.
    Undergrowth Champion
    Mizzium meddler
    Days undoing
    Runaway carriage
    The real question is why did they nerf torrential gearhulk before release? And then thought that Baral was Ok. How does that make sense? All cards that are way OP such as the ones above get the nerf hammer in time. I just wonder when Baral will considering all the people that paid for him.

    In my opinion, any card you come on here and see being used as the crutch for a wide variety of nodes is one that needs to be at lease assessed for possible rebalancing. Baral is absolutely on that list as is battle pig, deploy, Olivia, and Ulrich. Problem with some of these, as was stated, is they were bought as singles. So they'd have to soften the blow ahead of time, something they're not good at doing.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    buscemi wrote:
    babar3355 wrote:
    Well, everyone went off topic.. but your point is well taken. The reward structure is so badly nerfed that it doesn't justify playing the game.

    The real shame here is that it's made us realise that the act of playing the game itself isn't enjoyable enough without the rewards, thanks to poor AI, bad matchmaking, attrocious card (and PW) power balance, tedious secondary objectives, and the endless recycling of identical old events, without even varying them slightly (remember when they used to change the colors of the nodes in ****?)

    I might play some more TOTP if it was free.

    I was really looking forward to the Planes event, but not at 60 crystals. Haven't played it, and won't. I don't think it needs to be free, but a 10-15 crystal investment with the possibility of breaking even is what I was expecting/hoping.
  • Tilwin90
    Tilwin90 Posts: 662 Critical Contributor
    Initially I thought I would be raged if they nerfed Baral. After all, he was one of the few overpowered mythics I actually spent $$$ on (Gisela being the other exception... let's face it, she's good too though not as broken).
    Now on the other hand, Baral matches are getting so boring even for me I stopped playing him. Not to mention they are sometimes hit and miss and after you spent an endless grind of drawing cards and selecting stuff to not end up getting the "in 5 turns" achievement is making me throw the phone out of the window.
    The other question though is why setup such impossible achievements that can be done only by overpowered builds? I mean seriously... the 350+ life angel that also heals itself like crazy to be killed in 5 turns? In what crazy world is that achievable without an incredibly overpowered deck? (Gonti Heart energy madness and Baral are two examples... if someone has beaten him somehow else, feel free to share!). I mean hell, even my Nahiri which is crazy fast can't deal 400 damage by turn 5, unless I am getting a few super absurd and impossible turns that rely on lucky deploy of the gatewatches, ultimating on and double striking my overpowered creatures... mmhm...
  • Machine
    Machine Posts: 856 Critical Contributor
    madwren wrote:
    buscemi wrote:
    babar3355 wrote:
    Well, everyone went off topic.. but your point is well taken. The reward structure is so badly nerfed that it doesn't justify playing the game.

    The real shame here is that it's made us realise that the act of playing the game itself isn't enjoyable enough without the rewards, thanks to poor AI, bad matchmaking, attrocious card (and PW) power balance, tedious secondary objectives, and the endless recycling of identical old events, without even varying them slightly (remember when they used to change the colors of the nodes in ****?)

    I might play some more TOTP if it was free.

    I was really looking forward to the Planes event, but not at 60 crystals. Haven't played it, and won't. I don't think it needs to be free, but a 10-15 crystal investment with the possibility of breaking even is what I was expecting/hoping.

    Exactly the reason why I haven't tried any of these events. 60 crystals is just way too much also considering that it is much harder to get crystals now. Another example: look at today's NoP. I'm member of a top 100 coalition. Do you know the coalition rewards for being top 100 in NoP nowadays? 10 crystals and 1 unobtainium. Say what?! Yup... that is tinykitty ridiculous! Not even an AER rare anymore. For that you need to finish top 50.

    Don't get me wrong. I absolutely love this game in its core, but the way this game is being managed absolutely breaks it and kills the fun.
  • Machine
    Machine Posts: 856 Critical Contributor
    Ampmp11 wrote:
    The reward structure sucks. Who cares if your first or 100th. The rewards have really lost their luster, which dilutes competition. I'm usually stressed and have anxiety over losing an objective point, now it's like whatever. Everyone will be getting their pull on the dupe pack at some point, whether it happens 5-10 jewels after the first place guy doesn't matter until much further down the line (like a year to see any major difference). And who really thinks this game will last for that long to matter with the way things are?

    This feels like Oprah, you get a mythic (dupe), you get a mythic (dupe), everyone gets a mythic (dupe) in a month for participating. Woohoo /sarcasm

    Without a decent reward system the game just isn't as engaging.

    This past QB was the first qb I didn't get top 150 (usually top 10) since I started QB and I really just didn't care to play it.

    You are having a valid argument here. Players are no longer motivated because the rewards no longer justify doing your absolute best. I noticed this feeling myself too. Didn't get the 2 ribbon objective? Whatever... it's not that it will hurt my rewards that much. Not top 5? Who cares? Top 25 is EXACTLY the same rewards, just 20 crystals less.