MTGPQ cards cost over 2x more than actual cards

__Adam
__Adam Posts: 111 Tile Toppler
edited March 2017 in MtGPQ General Discussion
$100 gets you, in their most generous package, 3000 crystals.

A Kaladesh booster is 5 cards for 60 crystals, there isn't a more generous package. You'd get 250 cards for your $100, about $0.40 a card.

You can buy a an actual MTG Kaladesh booster box online for ~$90, but let's go with $100 cuz you're obviously a sucker. That's 36 boosters of 15 cards. You'd get 540 cards for your $100, about $0.19 a card.

Actual MTG cards, that you can trade and sell, cost less than HALF of their MTGPQ counterpart. Keep in mind this is buying the most generous crystal package D3 offers AND rounding up ~10% on the actual cards. If you go with a smaller crystal package and consider that dupes are literally worthless in MTGPQ then it's probably much closer to 4x as much.

Not. Another. Dime.
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Comments

  • NaNoX
    NaNoX Posts: 2
    I support your point of view and consider it ridiculously exaggerated in this game. Remember, all these cards are virtual. They should be less than half the price, if you want me to spend a dime.

    Not. Another. Dime.
  • Sharknado
    Sharknado Posts: 8 Just Dropped In
    Exactly this.

    It baffles me that there are still a handful of people with so much disposable income that they don't have a problem playing a game with worse odds than a casino slot machine and paying MORE to spin it!

    D3 is so greedy. Worse though is the complete lack of respect they have for their customers.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    While I agree with your point, I'd point out that Wizards doesn't send me 9 free cards every day, nor do they give me free boosters every day for playing in my own home.
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    wereotter wrote:
    While I agree with your point, I'd point out that Wizards doesn't send me 9 free cards every day, nor do they give me free boosters every day for playing in my own home.

    It's almost like it's a completely different format or something. Fascinating.
  • Gandhi
    Gandhi Posts: 9 Just Dropped In
    All PQ cards are free, since you get crystals and card packs just for playing...you're able to pay to get more. All paper cards cost money though. So I don't really see the logic in this post.
  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
    I agree that MTGPQ is overpriced.

    But as long as enough players are willing to pay the price that won't change.
  • Sorin81
    Sorin81 Posts: 558 Critical Contributor
    Gandhi wrote:
    All PQ cards are free, since you get crystals and card packs just for playing...you're able to pay to get more. All paper cards cost money though. So I don't really see the logic in this post.

    This is not entirely true. While you can earn cards, crystals, runes and now jewels from playing the game each of these has an inherent value.
    It is a free to play game however if everyone were to play without ever spending any money the game would go under quickly.
    The rewards you perceive as free are more or less being paid for by those who make purchases. It's those in game transactions that offset the cost of those free card packs and crystals.
    --Adam wrote:
    $100 gets you, in their most generous package, 3000 crystals.

    A Kaladesh booster is 5 cards for 60 crystals, there isn't a more generous package. You'd get 250 cards for your $100, about $0.40 a card.

    You can buy a an actual MTG Kaladesh booster box online for ~$90, but let's go with $100 cuz you're obviously a sucker. That's 36 boosters of 15 cards. You'd get 540 cards for your $100, about $0.19 a card.


    Not. Another. Dime.

    Just wondering, are you including basic land cards in your calculations? If so I believe you should readjust your numbers.
  • buscemi
    buscemi Posts: 673 Critical Contributor
    Gandhi wrote:
    All PQ cards are free, since you get crystals and card packs just for playing...you're able to pay to get more. All paper cards cost money though.

    That may be true if you only buy boosters, but paper MTG players are well aware of the relative worthlessness of commons and even uncommons compared to rares and mythics. If you want to start playing MTG, pop along to your local game store and you'll find many players happy to give their lower rarity cards away for nothing. I've done it.

    You won't get Brainstorms or Delvers of Secrets, but what you do get will be a damn sight more playable than MTGPQs Thriving Ibex or Ninth Bridge Patrol.
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    buscemi wrote:
    Gandhi wrote:
    All PQ cards are free, since you get crystals and card packs just for playing...you're able to pay to get more. All paper cards cost money though.

    That may be true if you only buy boosters, but paper MTG players are well aware of the relative worthlessness of commons and even uncommons compared to rares and mythics. If you want to start playing MTG, pop along to your local game store and you'll find many players happy to give their lower rarity cards away for nothing. I've done it.

    You won't get Brainstorms or Delvers of Secrets, but what you do get will be a damn sight more playable than MTGPQs Thriving Ibex or Ninth Bridge Patrol.

    Until you bring your deck to sign up for the pro tour.

    Everyone played with commons/uncommon decks in mtgpq for months. I had fun in QB too back then too. And hey, no rewards!
  • buscemi
    buscemi Posts: 673 Critical Contributor
    Ohboy wrote:
    buscemi wrote:
    Gandhi wrote:
    All PQ cards are free, since you get crystals and card packs just for playing...you're able to pay to get more. All paper cards cost money though.

    That may be true if you only buy boosters, but paper MTG players are well aware of the relative worthlessness of commons and even uncommons compared to rares and mythics. If you want to start playing MTG, pop along to your local game store and you'll find many players happy to give their lower rarity cards away for nothing. I've done it.

    You won't get Brainstorms or Delvers of Secrets, but what you do get will be a damn sight more playable than MTGPQs Thriving Ibex or Ninth Bridge Patrol.

    Until you bring your deck to sign up for the pro tour.

    Everyone played with commons/uncommon decks in mtgpq for months. I had fun in QB too back then too. And hey, no rewards!

    Careful now. You're directly interacting with me. Theyll ban us both, remember?
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    buscemi wrote:
    Ohboy wrote:
    buscemi wrote:
    Gandhi wrote:
    All PQ cards are free, since you get crystals and card packs just for playing...you're able to pay to get more. All paper cards cost money though.

    That may be true if you only buy boosters, but paper MTG players are well aware of the relative worthlessness of commons and even uncommons compared to rares and mythics. If you want to start playing MTG, pop along to your local game store and you'll find many players happy to give their lower rarity cards away for nothing. I've done it.

    You won't get Brainstorms or Delvers of Secrets, but what you do get will be a damn sight more playable than MTGPQs Thriving Ibex or Ninth Bridge Patrol.

    Until you bring your deck to sign up for the pro tour.

    Everyone played with commons/uncommon decks in mtgpq for months. I had fun in QB too back then too. And hey, no rewards!

    Careful now. You're directly interacting with me. Theyll ban us both, remember?

    Let them try. Nothing can tear us apart.
  • Steeme
    Steeme Posts: 784 Critical Contributor
    The OP failed to include the following in his valuation:

    In MTGPQ, you only need to obtain a card once, then you can use it in every deck with an automatic "4 copies". So when you proc your first copy of a Mythic or Rare, it's almost as-if you obtained 4 copies of it in paper MTG.

    It's an apples vs. oranges comparison but they had made this clear in some post a while ago about their deck design philosophy.

    Don't let this detract from the sentiment of the OP, where obtaining specific cards comes at a high cost. Perhaps this is intentional to barrier players from constructing perfect decks, but at the same time I keep facing the same decks in PVP simply because they contain the specific optimized combination of cards. Go figure.
  • buscemi
    buscemi Posts: 673 Critical Contributor
    Ohboy wrote:
    buscemi wrote:
    Careful now. You're directly interacting with me. Theyll ban us both, remember?

    Let them try. Nothing can tear us apart.

    But... we haven't even released that joint statement yet where we declare that we're actually bestest buds and we don't mean anything that we say!
  • Sorin81
    Sorin81 Posts: 558 Critical Contributor
    I knew it was a conspiracy!
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    Sorin81 wrote:
    I knew it was a conspiracy!

    This summer, at a theater near you.
  • buscemi
    buscemi Posts: 673 Critical Contributor
    Ohboy wrote:
    Sorin81 wrote:
    I knew it was a conspiracy!

    This summer, at a theater near you.

    Bagsy I'm Samuel L. Jackson.
  • Alve
    Alve Posts: 167 Tile Toppler
    I will ban both of you for another off-topic and you can be together forever.
  • Astralwind
    Astralwind Posts: 98 Match Maker
    Receiving one card in MTGPQ is as good as receiving "4 copies" in reality.
    And because of this fact, there's never going to be player to player trading system in this game.
    Imagine Player A gets a dupe mythic card and decides to trade with Player B who is a friend with maybe a lesser rarity card.
    Player B stands to gain that mythic card and very soon, you'll see everyone "exploiting" this player to player trading system.

    However, I think MTGPQ should explore the possibility of trading/selling our dupe cards for something other than runes.
    This is so that we can recoup some losses from dupe cards (since the dupe rate is so high).
    Then we can at least accumulate enough to try for another round of draw.
    Like many people have pointed out, what can we do with that extra runes? They should allow it to be tradable to mana crystals or jewels.
    Perhaps, at a rate of 10,000 rune to 10 mana jewel/50 mana crystal.
    People would be more willing to play in QB. People won't feel so angry getting dupes if 1 rare can be sold for 20 mana crystal, 1 mythic for 100 mana crystal or something.
  • mmraie
    mmraie Posts: 21 Just Dropped In
    y'all seem to forget a single pack in paper MTG has a guaranteed rare! dat EV!
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Astralwind wrote:
    Receiving one card in MTGPQ is as good as receiving "4 copies" in reality.
    And because of this fact, there's never going to be player to player trading system in this game.
    Imagine Player A gets a dupe mythic card and decides to trade with Player B who is a friend with maybe a lesser rarity card.
    Player B stands to gain that mythic card and very soon, you'll see everyone "exploiting" this player to player trading system.

    However, I think MTGPQ should explore the possibility of trading/selling our dupe cards for something other than runes.
    This is so that we can recoup some losses from dupe cards (since the dupe rate is so high).
    Then we can at least accumulate enough to try for another round of draw.
    Like many people have pointed out, what can we do with that extra runes? They should allow it to be tradable to mana crystals or jewels.
    Perhaps, at a rate of 10,000 rune to 10 mana jewel/50 mana crystal.
    People would be more willing to play in QB. People won't feel so angry getting dupes if 1 rare can be sold for 20 mana crystal, 1 mythic for 100 mana crystal or something.

    The more I've thought on it the more I realize how quickly we'd see auctions for duplicate copies of powerful mythics for real currency, and I'm not sure what I think of that. It would be an implementation of pay to win mechanics more so than already exist.

    However now that mana jewels are a thing, I do like the idea that duplicate commons and uncommons still give runes, rares crystals, mythics and masterpieces jewels.