Heroics PVE - please lock out 5* from them
elvy75
Posts: 225 Tile Toppler
So after two heroics that ran with completely open roster, i came to following conclusions:
1. opening roster was great for majority of player base as they were struggling with the limited rosters they were given each heroic
2. opening roster was terrible for people in 5* land who saw heroics as the only chance of playing with something else than 5*
with that said, in order to make heroics enjoyable for both type of players, simple solution would be to just limit rosters to 1-4* and completely lock out 5* from them. I hope devs will take this into consideration, since its an easy fix and the one that would benefit us all.
1. opening roster was great for majority of player base as they were struggling with the limited rosters they were given each heroic
2. opening roster was terrible for people in 5* land who saw heroics as the only chance of playing with something else than 5*
with that said, in order to make heroics enjoyable for both type of players, simple solution would be to just limit rosters to 1-4* and completely lock out 5* from them. I hope devs will take this into consideration, since its an easy fix and the one that would benefit us all.
0
Comments
-
Hey man, don't you mess with my OML/Thano5 trivial team.0
-
The Bob The wrote:Hey man, don't you mess with my OML/Thano5 trivial team.
Which is overkill for trivials as Thanos3 does just a good of a job.0 -
I miss the old heroics and trying to find the new combinations and having to be creative vs brute rote force. The variety while occasionally frustrating overall was a positive0
-
Another option would be to have roster limits that change with SCL, culminating in old format at cl8.0
-
Daiches wrote:The Bob The wrote:Hey man, don't you mess with my OML/Thano5 trivial team.
Which is overkill for trivials as Thanos3 does just a good of a job.
Almost, but it's the 5* match damage that speeds up the second and third nodes.0 -
no need to do extra programing. the simplest solution is to leave it the way it is and for the player to choose who they want their team to be. just don't choose a 5*'s. i really don't like limiting my choices, let me choose which team combo i want to play.0
-
killerkoala wrote:no need to do extra programing. the simplest solution is to leave it the way it is and for the player to choose who they want their team to be. just don't choose a 5*'s. i really don't like limiting my choices, let me choose which team combo i want to play.
The problem with that is that players with champed 5*s then have scaling based off of those 5*s which means as a practical point they can only use 5*s.0 -
revskip wrote:killerkoala wrote:no need to do extra programing. the simplest solution is to leave it the way it is and for the player to choose who they want their team to be. just don't choose a 5*'s. i really don't like limiting my choices, let me choose which team combo i want to play.
The problem with that is that players with champed 5*s then have scaling based off of those 5*s which means as a practical point they can only use 5*s.
it a better challenge for you, and there was nothing in this post about them having to re-code scaling, it's post about banning 5*'s.0 -
The change is horrible. Just remove restrictions based on SCL (1-5 no restriction).0
-
killerkoala wrote:revskip wrote:killerkoala wrote:no need to do extra programing. the simplest solution is to leave it the way it is and for the player to choose who they want their team to be. just don't choose a 5*'s. i really don't like limiting my choices, let me choose which team combo i want to play.
The problem with that is that players with champed 5*s then have scaling based off of those 5*s which means as a practical point they can only use 5*s.
it a better challenge for you, and there was nothing in this post about them having to re-code scaling, it's post about banning 5*'s.
That said... from my understanding, 5* players end up facing scaling with level 500+ opponents on the harder nodes. A level 400 4* isn't going to cut it with the way exponential scaling works. There is no challenge: Play only boosted 4*s and you're going to lose if you're in 5* scaling.
Honestly, I prefer limited rosters in Heroic events, even when the available characters "suck" or don't have synergy. The nodes even for a primarily 4* player are nowhere near as harsh, so as long as one or two boosted 3*s or 4*s do decent damage with an ability or two, I'd MUCH rather have part of my roster locked.
I see nothing wrong with allowing 5* players from playing with a wider range of their roster instead of either smashing their faces in with "a better challenge for them" or always having to keep using their 2-4 characters. It's nothing to do with the scaling formula at all; if you lock out their 5*s, they can use something besides those 5*s and still have a prayer.0 -
I had an idea where you could choose, on entering the event, to exclude 5*, and limit scaling based on that exclusion. Or you could exclude 5* but keep the scaling, with a n% boost to your points, that percentage depending somehow on the scaling level difference.
Probably unworkable.0 -
killerkoala wrote:revskip wrote:killerkoala wrote:no need to do extra programing. the simplest solution is to leave it the way it is and for the player to choose who they want their team to be. just don't choose a 5*'s. i really don't like limiting my choices, let me choose which team combo i want to play.
The problem with that is that players with champed 5*s then have scaling based off of those 5*s which means as a practical point they can only use 5*s.
it a better challenge for you, and there was nothing in this post about them having to re-code scaling, it's post about banning 5*'s.
Doesn't actually affect me at all. I'm not a 5* player and don't plan to be for quite a while. I'm still very much in the 4* transition and from everything I've heard anecdotally that is the place to be.
It does seem rough though that the people who have spent the most time or money on the game have a much harder time in heroics than the people who were helped out by the changes to remove character restrictions. Just because a problem doesn't affect me doesn't mean I can't have empathy for those that it does affect.0 -
Moon Roach wrote:I had an idea where you could choose, on entering the event, to exclude 5*, and limit scaling based on that exclusion. Or you could exclude 5* but keep the scaling, with a n% boost to your points, that percentage depending somehow on the scaling level difference.
Probably unworkable.
if 5's were locked scaling would still do that0 -
Summer Glau wrote:Moon Roach wrote:I had an idea where you could choose, on entering the event, to exclude 5*, and limit scaling based on that exclusion. Or you could exclude 5* but keep the scaling, with a n% boost to your points, that percentage depending somehow on the scaling level difference.
Probably unworkable.
if 5's were locked scaling would still do that
Yes it would. They would have to change the code to give you the choice. That's the part I'm saying is probably unworkable in a feeble attempt to get the devs to show that they have 1337 skillz and do it. Next up, the double dare.0 -
killerkoala wrote:revskip wrote:killerkoala wrote:no need to do extra programing. the simplest solution is to leave it the way it is and for the player to choose who they want their team to be. just don't choose a 5*'s. i really don't like limiting my choices, let me choose which team combo i want to play.
The problem with that is that players with champed 5*s then have scaling based off of those 5*s which means as a practical point they can only use 5*s.
it a better challenge for you, and there was nothing in this post about them having to re-code scaling, it's post about banning 5*'s.
I'm of two minds on this. On the one hand, I've been assured by a 5* player that Heroics running roughly one out of every 5 events is just "now and then". If that's the case, then I don't know why 5* players would have anything to whine about, since they dominate every other aspect of the game.
But I disagree with that player; I think every 5th PvE is a big deal for any player. So I agree - restricting rosters to 4* and below (and scaling them accordingly) would solve the problem nicely. Min-maxers could use their optimal 4*s to crush the nodes and take the top placements, while other 5* players could use whatever 4* and below characters they want and have a break from the grind of 5* PvE.
I don't see a downside for anyone, really (unless you are a closet min-maxer who just wants to have fun). If you just want to run an interesting team, you could even use the behemoth burrito team of the day to make things more of a fun challenge.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements