Nemek wrote: Ughh, why is the poll question the opposite of the thread title??
morgh wrote: lawl... too much work... didn't read... Make that -1 from "enjoy it - mid-tier" to "do not enjoy it - mid tier" >.<
Lyrian wrote: This is really a multi-pronged issue. Is PvE scaling ruining the game...... no. Is PvE scaling unfairly affecting the high end game ... yes. Are the high end PvE players who used the "cursed" characters (CMags/Spidey) or combos (Thor/MStorm + CStorm/MN Mags) being unfairly punished for past actions.... yes. Can the high end PvE players undo the damage to their "cursed" PvE MMR at all.... possible with the recent change, but unfairly requires them to tank on every PvE for the next 7-10 days at a minimum to bring their ratings down to remotely feasible levels. In my opinion, with everyone on the forums aware of at least the basics of how the PvE MMR system works, they should be allowed to choose their own fate with a fresh slate. Everyone should get a one-time PvE MMR wipe to undo past transgressions. If people scale back into the 200+ range again, then well.... they made their own bed; let them live in it. If the devs are too afraid of impacting the new player game with a complete wipe, then reducing base PvE MMR down to level 100 for those affected would be a fair compromise. The indirect blacklisting of the "cursed" characters + infini-loop combos, plus power creep is likely the devs' intended course of action to address the broken characters (Funbalance will never happen, IMO). Over time, they are going to become forgotten or rendered obsolete. Moving forward, players should not be punished for their actions needed to win in the past previous to these changes.
Twysta wrote: I was gonna say... do 7 high tiered players actually enjoy the PvE then or is it a misvote??
Nemek wrote: Twysta wrote: I was gonna say... do 7 high tiered players actually enjoy the PvE then or is it a misvote?? While I don't think it's unreasonable to think that - I personally don't have too much of an issue with the PvE...I do think there were a lot of misvotes.
Twysta wrote: Nemek wrote: Twysta wrote: I was gonna say... do 7 high tiered players actually enjoy the PvE then or is it a misvote?? While I don't think it's unreasonable to think that - I personally don't have too much of an issue with the PvE...I do think there were a lot of misvotes. Well that's a bit disappointing, can mod's undo people's votes? Not sure it's worth getting a mod to lock the thread and start the poll again.
Nemek wrote: Twysta wrote: Nemek wrote: Twysta wrote: I was gonna say... do 7 high tiered players actually enjoy the PvE then or is it a misvote?? While I don't think it's unreasonable to think that - I personally don't have too much of an issue with the PvE...I do think there were a lot of misvotes. Well that's a bit disappointing, can mod's undo people's votes? Not sure it's worth getting a mod to lock the thread and start the poll again. If you change the possible poll answers, it resets the poll.
LordWill wrote: I disagree agree with this. You make it sound like everyone did something wrong using specific characters. They are tools to use. It's part of the strategy of the game that each character has different intended uses. They intended stunning and healing in the game because if not, it simply wouldn't be there to begin with. So how does using the characters they created and gave us even remotely amount to being a transgression? Why should we be punished? You can't bake a cake half way and then say, oops we forgot the eggs, and try and add them in. It just won't work. So I guess they either need to admit they made some very BAD design decisions to begin with and admit they are just merely going through this by trial and error and we should expect this type of mentality from them in the future or they can fix it. Work with us to fix it. Maybe ask us how? Part of this is they seemly want to hold on to this notion that this is a casual game. Have they taken the time to level up a few 141 characters? To get high level takes time and quite a commitment. How is that even casual? They want to develop this deep meta game and have lots of characters that take a long time to build up and spec the powers etc, how do you call this casual. I think they need to move away from this mentality. It's really clouding the outlook they have on the game from the high level standpoint. Unless all they want is all the new players to never level up all their characters and just play 30 mins a day. Which how long would it take them to level up a high level roster at that point? Does this make sense? I'm sure someone could explain this point better than I can.