Secondary Objectives and node colors

wereotter
wereotter Posts: 2,070 Chairperson of the Boards
I'm preemptively posting this as it seems that in our recent Terror in the Shadows events, matchmaking to only the appropriate color nodes has not been addressed. But...

Green node for Terror in the Shadows has the two objectives of summon two or more wolves or werewolves, and lose two or less creatures. Given that even when matchmaking is fixed, that a black node exists in this event, this is a pairing of objectives that ought to be reassessed.

To go into personal experience as to why, my last match was against a mono-black planeswalker (the specific one doesn't matter as it seems this is the case with most of them you go up against) running at the very least: Ruinous Path, To the Slaughter, Grip of Desolation, and Oath of Liliana. So tell me this.... how does one summon at least two werewolves in a green node and keep them from getting killed when half the cards in your opponent's hand are cheap kill spells? If your answer is just "Play Kiora with Sphinx of the Final Word" then please, take several seats, because there shouldn't be just one solution to a problem that includes one specific planeswalker and a mythic rare card that you rarely have the opportunity to pull. Also, I was playing Arlinn and even used Sigarda in the deck to at least attempt to protect them in human form.

Granted there's going to be an issue of too many cheap black removal spells as they're an ongoing card type Wizards will print every couple sets, and perhaps they ought to be consolidated, but until that time, might we have these objectives looked at again? If they nodes are going to be locked to certain colors as they have been for months now, perhaps those objectives ought to fit to the other two colors we know we'll be faced off against. Maybe force the green node to cast a certain number of spells, or as it generally the play style of werewolves, to win within a certain number of rounds, and leave the "don't loose too many creatures" to events that either don't run a black node, or to green/blue nodes that don't require specific creature types to be run so that we can utilize hexproof creatures to complete the event in the case we see we'll be matched against a black planeswalker.

Comments

  • hawkyh1
    hawkyh1 Posts: 780 Critical Contributor
    in the **** event you can cast many creatures, two have
    to be wolves or werewolves. what I do is cast 2 of the
    same werewolf and then cast hexproof creatures there
    after. there is no penalty for casting more creatures in
    ****. it's emrakul corruption that you need exactly 2
    werewolves. for that event try 'summon' werewolves for
    it to not count towards casting.

    HH
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    hawkyh1 wrote:
    in the **** event you can cast many creatures, two have
    to be wolves or werewolves. what I do is cast 2 of the
    same werewolf and then cast hexproof creatures there
    after. there is no penalty for casting more creatures in
    ****. it's emrakul corruption that you need exactly 2
    werewolves. for that event try 'summon' werewolves for
    it to not count towards casting.

    HH

    Terror in the Shadows has cast two or more werewolves AND don't have more than two creatures die. So yes, I could do that, but it would also mean less reliably being able to fulfill both objectives if I get only hexproof creatures prior to being able to cast both werewolves, or getting all werewolves, and then no hexproof creatures once two are killed. Either way I feel like objects should align to the nodes being played against. Being asked not to loose too many creatures when the game is now FULL of cheap kill spells, especially when one node is black and has the greatest abundance of those spells, ends up being frustrating, unless they also pair the black node with an objective of "don't kill any enemy creatures" as the objective, but even then that wouldn't stop the system from pulling decks not used in the event.

    Emrakul's Corruption, however, is an example of just really poor decisions regarding what objectives they've paired up.
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    I saw this late, but I have 3 decks I pick from for green node.

    1) I only use one werewolf. If it dies twice, I stall till Fevered visions wins the game for me and exile all Wolves when I draw them.

    2) I use sphinx of last word as you suggested

    3) I use sphinx tutelage to lock him down before I cast any Wolves.

    It's also possible to do a 1 turn hand dump for lethal using enraged+haste with arlinn I guess, but it's not as stable obviously.
  • hawkyh1
    hawkyh1 Posts: 780 Critical Contributor
    I only use one werewolf card and reinforce it as many times
    as I can. (using arlinns 2nd ability to fetch a reinforcement
    copy)

    for me should my wolves die twice I can also try turn against
    + uncaged fury. used during enraged mode can be quite
    effective. it's a race to win as fast as possible once you have
    the means to cast 2 wolves. I do use gaeas revenge to
    achieve this giving me an advantage over players who make
    do with other hexproof creatures.

    HH