Suggestion on node-based PvE
arNero
Posts: 358 Mover and Shaker
Ok. First thing first, I will say I've gotten SICK of Tezzeret for reasons I don't want to elaborate (too much to write).
With that out of the way, I propose that the current node-based PvE needs to change. It's absolutely NOT FUN when we get pitted with obviously WAY overpowered AI with excessive mana gain, infinite mana and boatload of overpowered mythics that DEMAND mythic-laden decks just to have s slim chance to even deal with. Please. This is not the definition of fun or enjoyable, and also a colossal waste of node points.
I have two ideas for the change:
1) Make it so that we choose which opponent we fight. Confident, mythic-flooded players can challenge Tezzeret as many times as they want, while the less fortunate can choose easier challenges such as Exquisite Archangel or Baral's Expertise and thus use their node points more meaningfully instead of throwing those 8-hour recharges to complete waste because the AI keeps getting infinite mana over and over.
2) Make it so that win or lose, the next time we challenge the node, we challenge the next enemy instead of the same one. What I mean is that say, someone wins against Exquisite Archangel, then loses against Planar Bridge. The next time they challenge the node, they face Tezzeret, not the bridge again. This way, okay, we lose 50+ ribbons, but at least then we can go back to the easier challenge and score 30 ribbons instead of wasting dozens of node points on challenges we just can't beat.
With that out of the way, I propose that the current node-based PvE needs to change. It's absolutely NOT FUN when we get pitted with obviously WAY overpowered AI with excessive mana gain, infinite mana and boatload of overpowered mythics that DEMAND mythic-laden decks just to have s slim chance to even deal with. Please. This is not the definition of fun or enjoyable, and also a colossal waste of node points.
I have two ideas for the change:
1) Make it so that we choose which opponent we fight. Confident, mythic-flooded players can challenge Tezzeret as many times as they want, while the less fortunate can choose easier challenges such as Exquisite Archangel or Baral's Expertise and thus use their node points more meaningfully instead of throwing those 8-hour recharges to complete waste because the AI keeps getting infinite mana over and over.
2) Make it so that win or lose, the next time we challenge the node, we challenge the next enemy instead of the same one. What I mean is that say, someone wins against Exquisite Archangel, then loses against Planar Bridge. The next time they challenge the node, they face Tezzeret, not the bridge again. This way, okay, we lose 50+ ribbons, but at least then we can go back to the easier challenge and score 30 ribbons instead of wasting dozens of node points on challenges we just can't beat.
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Comments
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This has been suggested many times and there's, of course, conflicting opinions. Some players enjoy the challenge Tezzeret poses, some hate him, and a small few even think he's too easy.
Obviously they will never make everyone happy, but one suggestion I prefer as opposed to those listed here is the ability to use a node recharge to skip an encounter. So, if you know you can't beat Tezzeret, you can choose to use your most recent refresh to pass him and go back to the first opponent.0 -
I still favour that you start at the first challenge again when you lose a battle.
Let's say, you're really at the beginning of the game and even Exquisite Archangel gives you a tough challenge. I don't think it makes any sense that when you lose against it, you go ahead to the next challenge, which is even harder. So, you only advance when you beat a challenge or you are resetted to the first one when you lose or beat the third challenge.0 -
Brag or for encouragement, someone suggested to me weeks ago to try to build a deck for Jace 1 without mythics to beat tezz and I managed to do it. It's now my go to deck for all 3.x nodes.
Just experiment and play around with weird ideas. Isn't that part of the fun in Mtg?0 -
Ohboy wrote:Brag or for encouragement, someone suggested to me weeks ago to try to build a deck for Jace 1 without mythics to beat tezz and I managed to do it. It's now my go to deck for all 3.x nodes.
Just experiment and play around with weird ideas. Isn't that part of the fun in Mtg?
I mean, aren't those secondary objectives already a good way to neuter people from getting complete perfects all the time?
And experiment? Of course I have. Die Young decks? Fizzled, not to mention I don't have Harness The Lightning (a rare). Board blow-up with Chandra, Seismic whateverythat8manakid is called again? Failed. It's one thing experimenting, it's another when you HAVE to get a good working deck and they constantly fail because of AI cascade. No, just no.0 -
I've since shifted it over to Jace 2 because it clears faster, but it's pretty stable and consistent. Haven't lost yet if that's what you're asking. I used it to clear all node 3 games last event.
Here.
1) turn to frog
2) imprison in the moon
3) harvester(that new vehicle)
4) confiscation coup
5) Deadlock trap
6) aether hub
7)
8)
9)
10)
It actually doesn't need anything else the rest is filler. I use Saheeli artistry to speed things up. Add card draw to hit 4 vehicle objective more easily. If you're feeling insecure, add more bounce. Use skill 1 or skill 2 as you need, and skill 3 when you've stabilized and gotten bored.
For Jace 1, just spam skill 3.0 -
Ohboy wrote:I've since shifted it over to Jace 2 because it clears faster, but it's pretty stable and consistent. Haven't lost yet if that's what you're asking. I used it to clear all node 3 games last event.
Here.
1) turn to frog
2) imprison in the moon
3) harvester(that new vehicle)
4) confiscation coup
5) Deadlock trap
6) aether hub
7)
8)
9)
10)
It actually doesn't need anything else the rest is filler. I use Saheeli artistry to speed things up. Add card draw to hit 4 vehicle objective more easily. If you're feeling insecure, add more bounce. Use skill 1 or skill 2 as you need, and skill 3 when you've stabilized and gotten bored.
For Jace 1, just spam skill 3.0 -
majincob wrote:Ohboy wrote:I've since shifted it over to Jace 2 because it clears faster, but it's pretty stable and consistent. Haven't lost yet if that's what you're asking. I used it to clear all node 3 games last event.
Here.
1) turn to frog
2) imprison in the moon
3) harvester(that new vehicle)
4) confiscation coup
5) Deadlock trap
6) aether hub
7)
8)
9)
10)
It actually doesn't need anything else the rest is filler. I use Saheeli artistry to speed things up. Add card draw to hit 4 vehicle objective more easily. If you're feeling insecure, add more bounce. Use skill 1 or skill 2 as you need, and skill 3 when you've stabilized and gotten bored.
For Jace 1, just spam skill 3.
Some people provided decks in the event thread that they used to beat Tezzeret, including one mythic-free deck using Nahiri, if you're looking for ideas.
Thread here: viewtopic.php?f=39&t=59181&start=200 -
Yeah, ok, I guess I'll give your suggestion a try. Thanks a bunch for the feedback.
However, my original point where losing to Tezzeret should move you away from fighting him again still stands. I don't care how good your decks are, Tezz only needs a few cascades to clutter up the board with everything to make your life hell in short order, and in light of that, I would rather be able to ALWAYS fight Exquisite Archangel all the time to get a measly 30 ribbons a pop instead gambling a losing cause just to try getting 50 ribbons, thankyouverymuch.0
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