Level up few levels at once

I dont know if thats only me, but the leveling up "animation" takes too long. When you are spending 10000 ISO on a lvl 1 character, it takes forever to spend all the ISO.

Wouldnt it be possible to:
-See at what level a character would be after spending all the ISO we currently have.
-The possibility to raise the level of a character to a certain level with one button (maybe a button next to the level up button, that would say "go to level..", and have a pop up where we could enter what level you want to level up and how much ISO that would cost)
-Or simply get rid of the level up animation and just raise by 1 level with 1 click, instead of having to have the finger down forever.

Comments

  • SpideyMan wrote:
    get rid of the level up animation and just raise by 1 level with 1 click, instead of having to have the finger down forever.
    This. Perfect.
  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
    SpideyMan wrote:
    get rid of the level up animation and just raise by 1 level with 1 click, instead of having to have the finger down forever.

    I agree too
    Moreover, as it works currently, it's possible to spend some iso into leveling even if there's not enough iso for the level.
    I know this iso is not lost, but I find quite absurd to be able spending iso for a "half level"
  • SpideyMans idea is great. Another idea to contribute to the topic would be to be able to input how much iso you would like to invest into the character, but OPs idea seems better.
  • Yeggy
    Yeggy Posts: 81
    I would like to bring something up that I am certain many have not yet noticed.

    When you put ISO into a character, the character may get a damage upgrade to their abilities without getting a level up.

    What I mean is:
    Level up -> more Hit Points + Tile Damage
    Arbitrary amount of total ISO -> increased damage in character abilities.

    Regardless. Leveling a character is tedious if you want to dump a lot of ISO at once and should be somehow changed.
    I still hate how there is no indication of how the abilities scale with ISO/XP or levels....

    Oh BTW, OBW Blue lvl 4 and 5 increases the healing done, for example >_>
  • In addition to the 1-click = 1 level button I would also like a "dumb all ISO into one character".

    That way if you've saved up ISO and are able to level a hero 10+ levels it all happens in one go.

    In the scheme of things I find this whole issue to be minor.
  • Looks like im not the only here who want to have these implemented, let's hope the devs are watching this thread icon_e_smile.gif