hawkyh1 wrote: if someone would just correct the typo in the ability description for the construct. I'm guessing it should read 'overload 1: give 1/1 to this creature. at the beginning of your turn fabricate 2.' then it's code will match it's description. it's not like there's a way the construct must obey. I don't like the use of gonti heart. feels like you must have access to energy removal(preferably with support destruction) to stand a realistic chance. unlimited turns + direct damage per turn means no overpowered mythic is going to save you. HH
majincob wrote: It disincentivises me from experimentation because if one deck works one time, and doesn't work another it's hard to tell whether it was a weakness of the deck or just RNG. The large number of ribbons at stake coupled with the limited number of attempts that can be made and the lack of comparable story mode challenges also have a chilling affect on my trying new decks and strategies.