Proposal: A simple solution to the 4* vaulting

Aweberman
Aweberman Posts: 433 Mover and Shaker
edited March 2017 in MPQ General Discussion
Prefatory note: I haven't read every page of all the threads about Bonus Heroes here on the forum, so this may have already been proposed.

I don't think anybody has a complaint about the "favoriting" component of the new Bonus Heroes system; that is to say, nobody has a problem getting a free and specific cover as an extra reward. The issue that people have is with the splitting of the 4* pool of characters into "easy to get" and "hard to get."

The developers have indicated (at least via the interview on Puzzle Warriors 3, possibly elsewhere) that one primary goal with this change was to make newer characters easier to cover. I don't believe that anybody would disagree that their chosen method will accomplish this. But clearly it will also be significantly more difficult to acquire covers for older characters.

My proposal: In addition to the most recently released characters, allow each player to choose older characters to be included in the available pool for token stores.

The favoriting system demonstrates that it is technically possible to allow different players to receive rewards from a different pool, and this would be an extension of that. (Not being a programmer, I do not know how difficult it would be to implement this proposal.) This method would meet the developers' stated goal while also providing an easier means of entry to older characters, which is a stated goal of many in the community.

"Most recently released characters" does not necessarily have to be 12; the number could be 6 or 8 or 10 ... or whatever. And "older characters to be included" does not have to be equal to the new; it could be 1 or 2 or 3 ... or whatever. Alternately, players could be allowed to swap out a newly-released character of their choosing for an older character of their choosing, for example, deselecting Agent Venom in favor of X-23. The number of swaps could be 1 or 3 or 6 ... or whatever. This method would allow individual players to craft their rosters with some degree of control while also preserving the blind draw aspect that the developers have always included.

I'm aware that this is only one of dozens of alternate suggestions that have been floated on the forum over the past few days, and I hold no illusions that the developers will even see this. But on the chance that they do ... (and that this thread doesn't get locked ...)