Devs: On Mechanics

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Comments

  • MTG_Mage
    MTG_Mage Posts: 224 Tile Toppler
    On the topic of the Energize mechanic, the number of cards per color is not balanced.

    Colorless: 10
    White: 6
    Blue: 14
    Black: 6
    Red: 7
    Green: 11
    Multi: 1 RW, 1 RU, 1 RG, 2 UG

    Black, white and red get the shaft, especially black.
    Additionally all of the good energy generators in all colors (including colorless) are mythics which are hard to get access to.
    Of the 4 Kaladesh block PWs, 3 have energy abilities, but only 2 are good at it. 2 more PWs should be released (Ajani GW, and Tezzeret BU) so we have yet to see their design.
    Not only does blue and green have the most options, but their PWs are the best at it too. It would be nice to see some more balance
    Also, Gonti's Aether Heart really has got to be nerfed. A viable fix for it would be if it loses a shield every time you gain an extra swap from it (and increase its cost too).
  • PastrySpider
    PastrySpider Posts: 127 Tile Toppler
    MTG_Mage wrote:
    On the topic of the Energize mechanic, the number of cards per color is not balanced.

    Colorless: 10
    White: 6
    Blue: 14
    Black: 6
    Red: 7
    Green: 11
    Multi: 1 RW, 1 RU, 1 RG, 2 UG

    Black, white and red get the shaft, especially black.
    Additionally all of the good energy generators in all colors (including colorless) are mythics which are hard to get access to.
    Of the 4 Kaladesh block PWs, 3 have energy abilities, but only 2 are good at it. 2 more PWs should be released (Ajani GW, and Tezzeret BU) so we have yet to see their design.
    Not only does blue and green have the most options, but their PWs are the best at it too. It would be nice to see some more balance
    Also, Gonti's Aether Heart really has got to be nerfed. A viable fix for it would be if it loses a shield every time you gain an extra swap from it (and increase its cost too).

    For black this is intentional and fairly well thought out I think. Black has good cards to getting rid of energy (die young and glintsleeve) and is supposed to suppress and deny energy since they don't use it. This is extremely useful for PvE events.

    Red mostly just converts energy into immediate damage (either direct or temporary creature boost) but could certainly do with better energy cards. Lightning runner helps them a bit but they'd benefit from more cards (especially for Chandra 2.0). Red is supposed to quickly and easily use energy but doesn't use it to build stuff up, just zap their opponent.

    Honestly, white's interaction with energy is just weird. They get aethergeode miner but nothing to use it with except Roc (which is ok but not something you'd build around). Not sure what white is supposed to do.
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    Ohboy wrote:

    I've been building budget decks of late for fun, so maybe that's influenced my outlook on some things. This vehicle event for example was really fun when I got really into the theme of mass cheap vehicles.

    Yea the vehicle event is starting to grow on me a bit. Crew is a decent mechanic when you go all-in on it. I could still use a few more answers against Koth beatdown decks, but hey that's the game.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    MTG_Mage wrote:
    On the topic of the Energize mechanic, the number of cards per color is not balanced.

    Colorless: 10
    White: 6
    Blue: 14
    Black: 6
    Red: 7
    Green: 11
    Multi: 1 RW, 1 RU, 1 RG, 2 UG

    Black, white and red get the shaft, especially black.
    Additionally all of the good energy generators in all colors (including colorless) are mythics which are hard to get access to.
    Of the 4 Kaladesh block PWs, 3 have energy abilities, but only 2 are good at it. 2 more PWs should be released (Ajani GW, and Tezzeret BU) so we have yet to see their design.
    Not only does blue and green have the most options, but their PWs are the best at it too. It would be nice to see some more balance
    Also, Gonti's Aether Heart really has got to be nerfed. A viable fix for it would be if it loses a shield every time you gain an extra swap from it (and increase its cost too).

    This isn't the fault of Puzzle Quest. Look at the paper cards and you'll see green and blue are the energy all-stars there too.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    wereotter wrote:
    MTG_Mage wrote:
    On the topic of the Energize mechanic, the number of cards per color is not balanced.

    Colorless: 10
    White: 6
    Blue: 14
    Black: 6
    Red: 7
    Green: 11
    Multi: 1 RW, 1 RU, 1 RG, 2 UG

    Black, white and red get the shaft, especially black.
    Additionally all of the good energy generators in all colors (including colorless) are mythics which are hard to get access to.
    Of the 4 Kaladesh block PWs, 3 have energy abilities, but only 2 are good at it. 2 more PWs should be released (Ajani GW, and Tezzeret BU) so we have yet to see their design.
    Not only does blue and green have the most options, but their PWs are the best at it too. It would be nice to see some more balance
    Also, Gonti's Aether Heart really has got to be nerfed. A viable fix for it would be if it loses a shield every time you gain an extra swap from it (and increase its cost too).

    This isn't the fault of Puzzle Quest. Look at the paper cards and you'll see green and blue are the energy all-stars there too.

    Just for fun I figured I'd see what the breakdown was:

    Fabricate
    White 4 PQ, 4 paper
    Blue 1 PQ, 0 paper
    Black 4 PQ, 4 paper
    Red 1 PQ, 0 paper
    Green 5 PQ, 4 paper
    Colorless 3 PQ, 2 paper

    Energize
    White 6 PQ, 7 paper
    Blue 14 PQ, 14 paper
    Black 6 PQ, 7 paper
    Red 7 PQ, 10 paper
    Green 11 PQ, 14 paper
    Gold: 2 UG 1 RG 1 RU the same in paper; RW Depala given energize in PQ where she doesn't have it in paper

    Red really sort of got the shaft on both.