Post max champ 3* a discussion.
mr_X
Posts: 375 Mover and Shaker
The purpose of this post is to twofold.
1. To discuss what mpq players do with max champ duplicate covers.
2. To discuss possible options for a post champ system.
Yep. I thought this day would never come but recently I have started to max champ some of my 3* at 266. With several more due to reach this end state a new dilemma has emerged. Whether to return to selling off dupe 3*s or starting a second one with the attendant costs.
As you know one of the reasons behind the champion was to avoid the frustrations of continually drawing duplicate covers. This works great until you add that last cover
Whilst farming 2* is a viable strategy, with max champ 3* this is not really a viable option. The time to max champ a 3* is considerable but this is in no way reflected in the resale value.
Moreover, understandably I don’t really want to sell of my max champ 3s as they have taken a while to build and are useful in their featured pvp events.
So what are your thoughts regarding this initially a ‘first world’ vet/ whale issue but eventually one that more players will encounter?
My own favoured solution would be to keep the level cap at 266 but add another tier of rewards which you receive as usual when adding a duplicate cover.
1. To discuss what mpq players do with max champ duplicate covers.
2. To discuss possible options for a post champ system.
Yep. I thought this day would never come but recently I have started to max champ some of my 3* at 266. With several more due to reach this end state a new dilemma has emerged. Whether to return to selling off dupe 3*s or starting a second one with the attendant costs.
As you know one of the reasons behind the champion was to avoid the frustrations of continually drawing duplicate covers. This works great until you add that last cover
Whilst farming 2* is a viable strategy, with max champ 3* this is not really a viable option. The time to max champ a 3* is considerable but this is in no way reflected in the resale value.
Moreover, understandably I don’t really want to sell of my max champ 3s as they have taken a while to build and are useful in their featured pvp events.
So what are your thoughts regarding this initially a ‘first world’ vet/ whale issue but eventually one that more players will encounter?
My own favoured solution would be to keep the level cap at 266 but add another tier of rewards which you receive as usual when adding a duplicate cover.
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Comments
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I am just running into this. I am starting dupes of all characters fed by the 2* farm. It's still the best way to earn HP in the game.
Any non-farm 3s are being sold. However, I hold onto them as long as possible so that if I get more than one, I can at least roster it, apply the extra cards and gain a little bit of extra XP that way before selling it.0 -
Could you let me know what a max champ 3* sells for?
I would probably sell the champ once I had a new cover waiting unless the sale price is awful0 -
IlDuderino wrote:Could you let me know what a max champ 3* sells for?
I would probably sell the champ once I had a new cover waiting unless the sale price is awful
105K iso
500 HP0 -
DesertTortoise wrote:IlDuderino wrote:Could you let me know what a max champ 3* sells for?
I would probably sell the champ once I had a new cover waiting unless the sale price is awful
105K iso
500 HP
Thanks very much - so not much then!0 -
I'm nowhere near this point (my highest 3* is 225), but my plan when do I hit that point is to start a dupe. I'm willing to eat the 150k iso or so for the rewards and XP.0
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IlDuderino wrote:DesertTortoise wrote:IlDuderino wrote:Could you let me know what a max champ 3* sells for?
I would probably sell the champ once I had a new cover waiting unless the sale price is awful
105K iso
500 HP
Thanks very much - so not much then!
Personally I plan to start dupes of the threestars that hit level 266 and build them up again.0 -
This problem highlights how championing was just a finger in the dike's hole. (WOW, phrasing...)
The devs had to have known that this would eventually be an "issue". (Quotations because it's such a glorious issue to have from the non vet/whale's perspective)
I'd be curious to know if any discussion or thought was put into this from the development side when championing was discussed. When the champion solution was settled upon, I would imagine that the natural next question was "Then what?"
Maybe they didn't expect this to arise so quickly? And that they thought they would have more time (and less bugs in the meantime) to come up with another solution. Maybe they expect 3* covers at that point to be considered like 1* or 2* covers and can be tossed without thought? Surely if that was the case, they wouldn't be so stingy with 4*s...0 -
I think the game has so many important issues. This one is not one of them. Get them to 250, apply all the other covers to a duplicate that you start at this point. If you are lucky the duplicate will have 13 covers soon. When that is done apply all future covers to your 250+ guy (i guess before your duplicate got 13 covers he/she might have some color at 5 already so the cover went for the big guy) until max championed. At this point you have a choice - sell it to max your duplicate or max your duplicate with the spare iso. It all depends how often you use the 3*. Getting 1k HP for a slot is not an issue for a high end player.
As this problem touches mainly high end 5* and some 4* players you don't need the duplicate to be maxed championed to compete in PvP (you don't rely on the 3* anyway in these matches). Anybody who is still relying on 3* is nowhere near the max championing level.
The rewards of 3* champions are so good that it's worth the iso investment. Just don't wait till they are maxed as you will inevitably lose covers.0 -
I'd love to see an option to restart the champion cycle for a maxchamped character, without the fuss of having to create a new instance of the character first.
For example, if you hit level144 for a 2*, add a new option to the character screen 'Reset champion'. If you press it, you're given the option to invest 30K of ISO (or whatever the net ISO loss is for selling off + bringing back the character to level 94; i don't have the exact numbers ready). Doing so will reset the character back to level 94 again.
The main advantage is that you don't have to sacrifice the character completely, or dump HP into temporary roster spots while you re-cover max-championed characters.0 -
DeNappa wrote:I'd love to see an option to restart the champion cycle for a maxchamped character, without the fuss of having to create a new instance of the character first.
I would not for the simple reason that having a max champed 3* is a huge advantage in their pvp event. At high levels, players often feature very similar chars. The feature char is often the only real difference in the teams that you face. I would hate to play this thor pvp with a 166 thor vs a 266 thor0 -
mr_X wrote:My own favoured solution would be to keep the level cap at 266 but add another tier of rewards which you receive as usual when adding a duplicate cover.
I like this idea. The 3* cannot gain any more levels but you can still reap rewards... great rewards! You hit the Legendary Reward tier. Every 5 "levels" is an LT with 10 CP and 5000 ISO every other "level".0 -
My highest 3* is at 251, but I'm essentially planning on doing almost exactly what Magic said - I'll probably roster a new one at 256 or 258 (8-10 spare covers should be plenty,) then when I draw that particular 3* I'll apply it to a new one. If I get 5 in a cover, any excess will be applied to the "main" 3*. Once it's built, I'll finish off the main 3* and then either sell it or just max the duplicate - we'll see how much I'm still using my 3*s when that hits.
As has been said elsewhere in this thread, I'm pulling in enough extra HP that I'm really not that concerned with extra roster slots. The rewards for 3* Champion levels are definitely good enough to want to keep getting them.
As far as the level 266 3* goes, I may or may not keep them. Of course, even if I keep them, there's also the option of selling them later - like when I need the Iso infusion, if I'm running short of HP for a roster slot, or when the duplicate gets about halfway. There are options.0 -
maybe just give repeating rewards with a legendary at the end could be higher rewards, not sure how much CP would be balanced maybe 8 is the right number?
1) 2500 iso, 200 hp, 3000 iso, 300 hp, 10 CP, 4000 iso, 400 hp, 4 * reward, 7500 Iso, legendary token (not latest legend) premium farms so to speak0 -
Nearly a page of replies and the answer has been overlooked when it was posted above
Start a duplicate - level to champ and when around 240 you can sell the max champ with little to no impact in pve or pvp0 -
mr_X wrote:The purpose of this post is to twofold.
1. To discuss what mpq players do with max champ duplicate covers.mr_X wrote:2. To discuss possible options for a post champ system.
What about a post post champ system? We'll then probably need a post post post champ system.
Or do the simple thing, start a 3* duplicate and call it a day. No need for post champ system analysis.0 -
DesertTortoise wrote:IlDuderino wrote:Could you let me know what a max champ 3* sells for?
I would probably sell the champ once I had a new cover waiting unless the sale price is awful
105K iso
500 HP
Rewards from promoting 3* covers are somewhere around 1200XP, which is, depending on your shield level, around 10-15 000 ISO from levelup.
It depends on what you do with 4*s you get from promoting, what your LTs and HTs will drop, same with HPs and so...
Minimal guaranteed XPs from fully championed 3* is 1196 XP, maximal XP is approx. 1400XP.
Soo, what i will do? I will end at level 260, then i start to build a duplicate - with rate of 3* and RNG its dangerous to build 3*s while risking you will have to sell some covers. But yeah, i will sell. Its great way how to get more LTs, CPs, HPs and 4*s... and these few ISO i lost? Acceptable price i think.0 -
I have already started a 3* farm and rostered all of the 3*'s that come from 2* champ rewards. It's slow, but it's something to do.
As far as selling the 266 version, I'm doing that on a case by case basis. For example, the first dupe I got champed was Switch, just because I got a bunch of her covers because RNG. I really had no intention of selling the max champ, because 105k feels low to me as compared to 65k for a 2* when you consider how quickly you can flip a 2 vs a 3.
However, Agent Coulson came a long and I needed a slot and it just so happened that they nerfed Switch at almost the exact same time. So it was a choice to spend 1k hp for a slot or gain 105k Iso, 500 hp, and a spot. In this particular case, Bye Switch. Different character / different circumstances, I might've waited until the dupe was at a higher level.0 -
It would be nice if they implemented a system where you could continue to get champ rewards (set or random) after hitting 266.
But assuming they don't make any changes, I'll invest HP in extra slots for dupes, and probably won't sell off the 266's until the dupe gets close to max.0 -
Pants1000 wrote:It would be nice if they implemented a system where you could continue to get champ rewards (set or random) after hitting 266.
But assuming they don't make any changes, I'll invest HP in extra slots for dupes, and probably won't sell off the 266's until the dupe gets close to max.0 -
All-in cost to level a copy is: 127,419 So you're actually far ahead compared to recycling 2* (given the rewards earned for those 100 covers to get to 266).
I say roster then and start over... I doubt you'll be maxxing so many 3s as to run into a HP shortage, and benefits (4* covers, LT covers, etc) far out-weigh the 1k (one time) HP investment and 119,919 ISO leveling cost.
Alternatively, you may want to consider the ISO penalty... until your "copy" is over 166, you'll want to keep your champed one, meaning you have 105k ISO unavailable for a long time... ISO that you could be using for your 4s or 5s...0
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