Reconnection Service
Alatortilla
Posts: 17 Just Dropped In
I've lost so many points for myself and our coalition due to ingame bugs and freezing, and having to restart the application.
-PROBLEM:
The game crashes a lot. This is an issue because of the time limited events with limited attempts.
-SOLUTION:
I propose an incorporated reconnection function like other online games have. Whether the the game crashes, freezes, or if you just accidently close the application, you could easily connect back to the match you were in.
-PROBLEM:
The game crashes a lot. This is an issue because of the time limited events with limited attempts.
-SOLUTION:
I propose an incorporated reconnection function like other online games have. Whether the the game crashes, freezes, or if you just accidently close the application, you could easily connect back to the match you were in.
0
Comments
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unfortunately the match is stored locally.
it would be nice if they created a local database that saved the current match's state - they could utilize their shiny new battle log to restore a crashed match.0 -
If the battle log internally stores only the information that it displays, then it's not enough to restore the match state yet.
It would need to have additional information - spell targets (buffs in particular), cards in hand and library (due to selective fetches such as Seek the Wilds), all gems of battlefield (so it's not possible to intentionally crash the app to get better board).0 -
But why does it constantly check the internet connection when the game is stored on the device?
And also, doesn't storing all that information on the device make it easy to change it (easy to cheat)?0 -
AngelForge wrote:But why does it constantly check the internet connection when the game is stored on the device?AngelForge wrote:And also, doesn't storing all that information on the device make it easy to change it (easy to cheat)?0
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octal9 wrote:AngelForge wrote:But why does it constantly check the internet connection when the game is stored on the device?AngelForge wrote:And also, doesn't storing all that information on the device make it easy to change it (easy to cheat)?
Thank you for that information.
But I'm kind of shocked. So, there is the answer to when "The cheating will ever end".
Never, if that is not changed, right?0 -
AngelForge wrote:octal9 wrote:AngelForge wrote:But why does it constantly check the internet connection when the game is stored on the device?AngelForge wrote:And also, doesn't storing all that information on the device make it easy to change it (easy to cheat)?
Thank you for that information.
But I'm kind of shocked. So, there is the answer to when "The cheating will ever end".
Never, if that is not changed, right?
Some say that the battle log was introduced for that reason, but Octal9 is the expert here.0 -
AngelForge wrote:Thank you for that information.
But I'm kind of shocked. So, there is the answer to when "The cheating will ever end".
Never, if that is not changed, right?
The current hacked APK has been brought about by a single person; if Hibernum manages to break what he's doing, that will stem the tide for a bit. But that won't solve it completely - I fear the only way to do that is to move to a server authority model, and that will require a) a game rewrite and b) much more hardware on their side of things. I don't think it'll happen. There may be a way for them to simply utilize that heartbeat validate game triggers? I don't know - would be cheaper than running the full match3 server side though.THEMAGICkMAN wrote:Some say that the battle log was introduced for that reason, but Octal9 is the expert here.0
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