Kari Zev's Expertise: why vehicle only?

aenigmaeffect
aenigmaeffect Posts: 55 Match Maker
Kari Zev's Expertise: gain control of target Vehicle for a turn.

I would love to hear from the dev's on why they chose it to be Vehicle only? There's already a few other red spells that steals any creature for a turn, for cheaper cost, so this rare card, even if it did steal any creature, wouldn't overpowered. Yes, you get a free 4 mana card, but red already has Turn Against, a 2 mana card. Furthermore, the paper magic version (not that this game has to do the same thing, but it tends to be inspired by the paper magic card) does allow you to steal creature OR a vehicle.

Right now, this Vehicle only stealing rare card is outclassed by multiple red spells, which makes it very, very useless...

Comments

  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
    As I understood the card, you gain control of the vehicle. Like in exert influence.
    in addition, the vehicle gains haste, so it can attack right away.

    So, I wouldn't call it underpowered, the way I understood it.

    I may be wrong, of course, and yes, then it wouldn't be situational but ****.

    (But I hope I'm right icon_e_smile.gif )
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    AngelForge wrote:
    As I understood the card, you gain control of the vehicle. Like in exert influence.
    in addition, the vehicle gains haste, so it can attack right away.

    So, I wouldn't call it underpowered, the way I understood it.

    I may be wrong, of course, and yes, then it wouldn't be situational but ****.

    (But I hope I'm right icon_e_smile.gif )

    Nope. It says until end of turn on the card. Also, the card of cost 4 or less has to already be in your hand, and has to not already be charged. This is kind of a bad rare.
  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
    https://mtgpq.info/cards/search?name=ex ... rarities=2

    "Target Vehicle your opponent controls is controlled by you and gains haste until the end of turn..."

    Well, I don't know, but I think it can be read the way I said. Like I said I may be wrong. If everything goes well, we can test it soon. icon_e_wink.gif

    Or did somebody of the developers state already something different?
  • Muche
    Muche Posts: 57 Match Maker
    Compare with Act of Treason:
    Target non-Defender or non-Reach creature your opponent controls is controlled by you and gains Haste until the end of your turn.
    and Turn Against:
    Gain control of target creature until the end of your turn. It gains haste.
    They both make you the controller of the target creature until the end of your turn.

    As it's been stated in another thread, the cards' language could always be improved (in grammatical and semantic sense).
  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
    edited February 2017
    I see...

    Okay, the card is totally bad then. ^^

    And, sad to say, not the first...
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    If you know paper magic, this is how red works. Red takes for one turn, blue takes permenantly. Knowing that and because it can only target a vehicle I agree. It's not a good card. It will only have situational uses in PvE and even then, you have to be prepared for the vehicle to trigger ETB effects when it goes back to your opponent. So, you'll never want to use it on Boomship or Heart of Kiran, and very few other vehicles are worth taking.
  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
    Well I started playing paper magic approximately 22 years ago and the last game I played was maybe... 15 years ago?
    I remember blue stealing literally everything, if you had the cards, of course.
    Red stole nothing at that time as far as I remember. icon_e_wink.gif

    But well, with you pointing out at the enter game effect, that takes place again when the vehicle returns to it's owner, it is not even ****, it can be a disadvantage.
  • Fiddler
    Fiddler Posts: 251 Mover and Shaker
    Not to mention you face very few vehicles in matches. Well, at least it was free (if you don't count time spent) and can be used to improve color mastery (if you don't care that CM is an abandoned mechanic).
  • Phase
    Phase Posts: 157 Tile Toppler
    I feel like the card is a straight mistranslation of the paper card, which allows one to steal a vehicle OR a creature for a turn.

    If it could take either it would at least have some merit. It's one way to go about fixing it, at least.
  • aenigmaeffect
    aenigmaeffect Posts: 55 Match Maker
    Phase wrote:
    I feel like the card is a straight mistranslation of the paper card, which allows one to steal a vehicle OR a creature for a turn.

    If it could take either it would at least have some merit. It's one way to go about fixing it, at least.

    Definitely mistranslation, I would guess. Like they looked at the first part, and just had a brain fart and stopped there.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Phase wrote:
    I feel like the card is a straight mistranslation of the paper card, which allows one to steal a vehicle OR a creature for a turn.

    If it could take either it would at least have some merit. It's one way to go about fixing it, at least.

    Definitely mistranslation, I would guess. Like they looked at the first part, and just had a brain fart and stopped there.

    In paper magic, vehicles aren't always creatures when they're in the field, in Puzzle Quest they are. So really this card just needs to say you gain control of target creature until the end of turn, and not only would it be a good card, but it would be accurate to its paper counterpart.

    Then again, look at Olivia and Rattlechains and ask if preserving the integrity of the original card is really that important here...
  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
    In addition, 4 mana is kind of a bit too low, I feel.
    With Sram's expertise I can actually load quite a lot of spells and I have a 6/6 flyer.

    So, the card cost is to high (Turn Against costs 2) or the mana gain to low, for what is does.
  • PastrySpider
    PastrySpider Posts: 127 Tile Toppler
    As is, the card is completely dominated by Turn Against. Unless you really want to play 3 versions of this cards (turn against, act of treason and this) there is no reason to use this card.

    If I were redesigning the card, I would have it take control of target vehicle, give it haste and doublestrike and then destroy it at the end of the turn. Thematically fun (steal ship and crash it into your enemy) and vaguely useful.
  • Schlemoc
    Schlemoc Posts: 46 Just Dropped In
    I actually like the gain control, haste, then destroy idea. Thats a fun creature destruction tool that would have merit.

    Definitely would make this card a lot more fun while staying true to red card themes.
  • TibbyGenn
    TibbyGenn Posts: 29 Just Dropped In
    Interpretation from paper MTG, while not having to be 100% accurate should be "in the spirit" of the paper. Some translations are simply way off and makes me think, most devs don't play MTG much or at a high level however subjective that is.
    Schlemoc wrote:
    I actually like the gain control, haste, then destroy idea. Thats a fun creature destruction tool that would have merit.

    Definitely would make this card a lot more fun while staying true to red card themes.

    I like this too, but in Paper MTG you get to bash on most occasions before sacking.
    wereotter wrote:
    Phase wrote:
    I feel like the card is a straight mistranslation of the paper card, which allows one to steal a vehicle OR a creature for a turn.

    If it could take either it would at least have some merit. It's one way to go about fixing it, at least.

    Definitely mistranslation, I would guess. Like they looked at the first part, and just had a brain fart and stopped there.

    In paper magic, vehicles aren't always creatures when they're in the field, in Puzzle Quest they are. So really this card just needs to say you gain control of target creature until the end of turn, and not only would it be a good card, but it would be accurate to its paper counterpart.

    Then again, look at Olivia and Rattlechains and ask if preserving the integrity of the original card is really that important here...

    This card is simply very bad, my "in the spirit" translation would allow stealing any creature, but if it's a vehicle, it would gain some kind of bonus. This card is almost strictly worse than some counterparts, which again, happens quite often in this game, because these guys don't play MTG much.
  • GregDreher
    GregDreher Posts: 100 Tile Toppler
    Kari Zev's Expertise is a great card in paper Magic, especially when you're using it to cast Breaking//Entering or Beck//Call with Fuse.

    Kari Zev's Expertise is an awful card in MTGPQ. I've put it in decks, only because I want to master every card I have. So far, the only way I've used it is to throw it away to cast Nahiri's Wrath.