Scaling

Rika
Rika Posts: 20
Please sort enemy scaling and cascading issues. It just shouldn't be the case that PvE becomes almost unplayable just because one of you undercovered 3* was lucky enough to be boosted ahead of your 2*s. A 4* in every single node, seriously? Ridiculous cascades by those strong enemies do not help either. I could barely clear the easy nodes 4x, the medium ones are still waiting for their 2nd or 3rd clear...Improve the way events are scaled, or give us the opportunity to leave chars out of an event, or let us choose the difficulty, or whatever.

Comments

  • Rika
    Rika Posts: 20
    I just noticed I posted in the wrong forum. Can this be moved to the Marvel Puzzle Quest forum, Suggestions & Feedback section?
  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
    Just copy and paste it, that will be faster. Then write a moderator (Alve?) to delete it.
  • Rika
    Rika Posts: 20
    Thanks, did that. Thread can now be deleted. And sorry for ranting in the wrong forum icon_e_wink.gif.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    It's okay. We complain about ridiculous AI cascades too icon_e_wink.gif
  • octal9
    octal9 Posts: 593 Critical Contributor
    I am amused to see that two different development teams for two different programs have the same struggles with properly scaling PvE encounters.
  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
    Are you sure that there are two development teams at the start? That sounds surprisingly similar to our PVE events, like Revolt against the Consulate, where I would also like to see the option to skip a challenge after you lost to it,, or reset you back to the first one after you lose.
  • THEMAGICkMAN
    THEMAGICkMAN Posts: 697 Critical Contributor
    There are, Demiurge makes Marvel PQ. Hibernum makes MtGPQ. D3 is just the publisher. [Inert other brand names to, confuse people]
  • Alve
    Alve Posts: 167 Tile Toppler
    Locking the topic
This discussion has been closed.