Suggestion: Pilots crew vehicles

AngelForge
AngelForge Posts: 325 Mover and Shaker
Hi,
Inspired by a thread in the general discussion topic I thought it would be a good thematic mechanic to only trigger the crew ability when a pilot is played.
In addition, I'd like to see the mana gained increased when crew triggers.

Regards!

Comments

  • My problem with pilots and vehicles is that you need a fair amount of each for either to be good, then. You'd need to cast pilots when you had a hand full of vehicles, and then replace them with the vehicles. Since you can only have three creatures out at any given time, it really limits the effectiveness of pilots, I feel like, and makes the combinations fairly expensive to pull off.
  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
    AettThorn wrote:
    My problem with pilots and vehicles is that you need a fair amount of each for either to be good, then. You'd need to cast pilots when you had a hand full of vehicles, and then replace them with the vehicles. Since you can only have three creatures out at any given time, it really limits the effectiveness of pilots, I feel like, and makes the combinations fairly expensive to pull off.

    Sure, but it can always happen that you don't draw the right cards and you can still cast a vehicle as it is. That's why I pointed out to an increase of the crew value.

    Regards!
  • PastrySpider
    PastrySpider Posts: 127 Tile Toppler
    Honestly, I think this will decrease the use of vehicles rather than increase it. Vehicles aren't that interesting to begin with and if they didn't get crew from other creatures, they are even less useful.

    But I like the idea of better synergy between pilots and vehicles. How about instead pilots provide double mana for crewing vehicles, normal creature remain the same and to balance this, vehicles don't crew vehicles. There are few sillier mental images than working out how when you cast invent with Saheeli, the four Skysovereign you deploy can somehow crew a fifth Skysovereign. Are they pulling it along like a tugboat? Are they all merged together into some weird, tangled flying sky city covered in guns? (actually that last one is pretty cool...)
  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
    Okay, maybe it's not a bad idea, to just double the mana of crew, when a pilot is played. I had a higher bonus in the back of my mind (so that it would really be beneficial to mix pilots and vehicles).

    I just wonder if that would be enough of a bonus. I have a feeling that that wouldn't be the push to actually go for this kind of combination.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    One of my issues that could help out if addressed:
    I get a hand full of pilots, cast them, THEN draw a vehicle. So it gets zero benefit from the pilots I've played. I feel like the pilots should provide a blanket effect to all vehicles that enter while they're on the field as well as ones in hand when they enter.