**** Human Torch (Ultimate) ****

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therightwaye
therightwaye Posts: 459 Mover and Shaker
edited February 2017 in Speculation and Concepts
Ultimate_Human_Torch_%28Johnny_Storm%29_-_%28Earth_-1610%29.png

redflag.png Flame On - Red - 6 redtile.png


Johnny Storm fires flames at the target dealing 450 damage to opponent. If Johnny has 15 red AP Johnny goes Nova and engulfs the entire enemy team. Remove 15 AP and single target damage becomes enemy team damage.


Level Upgrades:
Level 2: Deals 701
Level 3: Deals 999
Level 4: Deals 1200
Level 5: Deals 2020

At Max Level:
Level 3: Deals 2001
Level 4: Deals 2970
Level 5: Deals 4890

At Champion Max Level:
Level 5: Deals 6800 damage


yellowflag.png Fuel the Fire - 8 yellowtile.png

Johnny pulls oxygen from his environment to grow hotter. Choose a tile, destroy tile and gain 1 green AP. Any attack tiles within 2 tile reach convert to basic tiles and gain 1 red AP per conversion.

Level Upgrades:
Level 2: can convert strike tiles as well
Level 3: target tiles convert to 2 green AP tile and reach becomes 3 tiles
Level 4: can convert protect tiles as well
Level 5: target tiles convert to 3 green AP tile and reach becomes 4 tiles



greenflag.png Inferno Jet - 5 greentile.png

Johnny's flames start to spread. Creates a Green Countdown tile that activates every turn. Drain 1 green AP and create an 45 attack tile.

Level Upgrades:
Level 2: attack tile deals 66 damage
Level 3: attack tile deals 89 damage
Level 4: attack tile deals 101 damage
Level 5: Drain up to 2 AP and create up to 2 attack tiles per turn.

Comments

  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
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    A suggestion for green...

    Attack tiles aren't very sexy and not really a novel idea. It's kind of like a slightly better ghost rider red.

    What about having a single attack tile which is boosted each turn it is on the board and consuming 1 green ap each time. At 5 covers it can fortify.