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**** Human Torch (Ultimate) ****
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therightwaye
Posts:
459
Mover and Shaker
February 2017
edited February 2017
in
Speculation and Concepts
Flame On - Red - 6
Johnny Storm fires flames at the target dealing 450 damage to opponent. If Johnny has 15 red AP Johnny goes Nova and engulfs the entire enemy team. Remove 15 AP and single target damage becomes enemy team damage.
Level Upgrades:
Level 2: Deals 701
Level 3: Deals 999
Level 4: Deals 1200
Level 5: Deals 2020
At Max Level:
Level 3: Deals 2001
Level 4: Deals 2970
Level 5: Deals 4890
At Champion Max Level:
Level 5: Deals 6800 damage
Fuel the Fire - 8
Johnny pulls oxygen from his environment to grow hotter. Choose a tile, destroy tile and gain 1 green AP. Any attack tiles within 2 tile reach convert to basic tiles and gain 1 red AP per conversion.
Level Upgrades:
Level 2: can convert strike tiles as well
Level 3: target tiles convert to 2 green AP tile and reach becomes 3 tiles
Level 4: can convert protect tiles as well
Level 5: target tiles convert to 3 green AP tile and reach becomes 4 tiles
Inferno Jet - 5
Johnny's flames start to spread. Creates a Green Countdown tile that activates every turn. Drain 1 green AP and create an 45 attack tile.
Level Upgrades:
Level 2: attack tile deals 66 damage
Level 3: attack tile deals 89 damage
Level 4: attack tile deals 101 damage
Level 5: Drain up to 2 AP and create up to 2 attack tiles per turn.
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Comments
OneLastGambit
Posts:
1,963
Chairperson of the Boards
February 2017
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A suggestion for green...
Attack tiles aren't very sexy and not really a novel idea. It's kind of like a slightly better ghost rider red.
What about having a single attack tile which is boosted each turn it is on the board and consuming 1 green ap each time. At 5 covers it can fortify.
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