Pay to play (rant)
I love MPQ. I hate F2P.
I love being able to collect covers and build my heros. But I hate having to wait around just to play some more because I no longer have any health packs. I feel like this kind of gaming actually makes me not want to play. MPQ is the type of game that is so addicting, I could play for hours. However, the current model to me seems to be nothing but greed. Pay 500 HP for 5 packs, or wait hours to play again. I would much rather have paid $15 to play the game for as long as I want, than to continue to throw money away for another game or two. Or having to pay for more card slots in order to continue playing the game? That pretty much screams "greed". You might was well put in a little message box, "If you'd like to continue your progress in this game, please be have your credit card readily available". I've even looked for other games similar to this, and while there are some, no one does it like Puzzle Quest. I'd much rather this game go P2P.
I figure d3 would like to keep their current business model. But isn't there a way where both the players and the devs get what they want?
How about create a longer campaign, while still being able to collect in-game currency to purchase a chance for new covers? All the while increasing the reward as the difficulty increases. Separate the cover buys so that players can at least choose the rank of the cover they want to purchase while increasing the price for each cover rank, i.e. 1* covers cost 100(iso or HP) and 3* covers cost 1000 (Iso or HP)
The only time where real money should be spent is if people don't want to wait to build their covers, boosts, or to place a shield during PvP. Hell, during big updates, I can see purchasing DLC's in order to expand upon the current game. Such as more campaign, a significant number of new covers, I might even pay for guaranteed single cover variants with alternate abilities! How about SPECIAL paid tournaments with amazing rewards on both the single player and alliance level? Say, a .99 buy in? But even if you end up at the bottom, the reward is still equal to what the player paid? At least the player gets what they paid for with a potential for more. This is a no risk reward system that reinforces the development of the game while still keeping the game fun and competitive.
How about new game modes? For example, a different lightning round! And just for naming sake, let's call it "Survival mode"! Objective: take down as many enemies as you can before losing. (what are they called again? location tiles?) Replace location tiles with health tiles to help replenish a little bit of health. Each time the enemy team goes down, a new team takes their place with a higher level of difficulty. Now this!!! This is something I'd gladly pay more for!
Or practice modes/sandbox modes? Where all covers are available and you can play with character builds and test them in a mock fight. Where you can also adjust the level of the computer AI to fight against?
How about special cover drops called S.H.I.E.L.D. tech? Where you can modify one ability of covers? (Similar to Diablo 3 rune system) Example,The Punishers' Retribution downs the enemy at 47% instead of 40%. These can have a 1% drop chance for all cover purchase ranks or $5 to buy one.
My point is that there's a lot that D3 can do to improve the game for those who enjoy playing for long stretches of time and minimizing the real money costs for players. All the while, still being able to keep a profitable business model. I would easily spend $15 just to to have my hands on the entire game without the restrictions of time or money. I have a lot of cool ideas for new game modes, so if the Devs read this, I'd love to pitch more.
I love being able to collect covers and build my heros. But I hate having to wait around just to play some more because I no longer have any health packs. I feel like this kind of gaming actually makes me not want to play. MPQ is the type of game that is so addicting, I could play for hours. However, the current model to me seems to be nothing but greed. Pay 500 HP for 5 packs, or wait hours to play again. I would much rather have paid $15 to play the game for as long as I want, than to continue to throw money away for another game or two. Or having to pay for more card slots in order to continue playing the game? That pretty much screams "greed". You might was well put in a little message box, "If you'd like to continue your progress in this game, please be have your credit card readily available". I've even looked for other games similar to this, and while there are some, no one does it like Puzzle Quest. I'd much rather this game go P2P.
I figure d3 would like to keep their current business model. But isn't there a way where both the players and the devs get what they want?
How about create a longer campaign, while still being able to collect in-game currency to purchase a chance for new covers? All the while increasing the reward as the difficulty increases. Separate the cover buys so that players can at least choose the rank of the cover they want to purchase while increasing the price for each cover rank, i.e. 1* covers cost 100(iso or HP) and 3* covers cost 1000 (Iso or HP)
The only time where real money should be spent is if people don't want to wait to build their covers, boosts, or to place a shield during PvP. Hell, during big updates, I can see purchasing DLC's in order to expand upon the current game. Such as more campaign, a significant number of new covers, I might even pay for guaranteed single cover variants with alternate abilities! How about SPECIAL paid tournaments with amazing rewards on both the single player and alliance level? Say, a .99 buy in? But even if you end up at the bottom, the reward is still equal to what the player paid? At least the player gets what they paid for with a potential for more. This is a no risk reward system that reinforces the development of the game while still keeping the game fun and competitive.
How about new game modes? For example, a different lightning round! And just for naming sake, let's call it "Survival mode"! Objective: take down as many enemies as you can before losing. (what are they called again? location tiles?) Replace location tiles with health tiles to help replenish a little bit of health. Each time the enemy team goes down, a new team takes their place with a higher level of difficulty. Now this!!! This is something I'd gladly pay more for!
Or practice modes/sandbox modes? Where all covers are available and you can play with character builds and test them in a mock fight. Where you can also adjust the level of the computer AI to fight against?
How about special cover drops called S.H.I.E.L.D. tech? Where you can modify one ability of covers? (Similar to Diablo 3 rune system) Example,The Punishers' Retribution downs the enemy at 47% instead of 40%. These can have a 1% drop chance for all cover purchase ranks or $5 to buy one.
My point is that there's a lot that D3 can do to improve the game for those who enjoy playing for long stretches of time and minimizing the real money costs for players. All the while, still being able to keep a profitable business model. I would easily spend $15 just to to have my hands on the entire game without the restrictions of time or money. I have a lot of cool ideas for new game modes, so if the Devs read this, I'd love to pitch more.
0
Comments
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See also:
Crafting
viewtopic.php?f=8&t=5572&p=98363&hilit=crafting#p98363
and my favorite, the single purchase offline version
viewtopic.php?f=8&t=2272&p=32311&hilit=collector#p32311
I am definitely interested in a single player offline version of the game, as I am a big fan of the original PQ and Galactrix. The progression and monetization schemes of this game put me out of the market to spend any money on it. There's a good game in here, buried under the weight of the business model.0
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