Remember those team affiliations?
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OneLastGambit
Posts: 1,963 Chairperson of the Boards
There was a time when we all saw the affiliations category in the character descriptions...and got excited. what did it mean? A new feature to bring extra synergy to a whole roster of characters barely used? An explosive new combination which granted untold power?
Actually.... it meant (and still means) very little.
You're missing an opportunity here Devs, you've coded that info in don't waste it. Lets start introducing bonuses for having good 'chemistry' on your teams. AP bonuses damage bonuses etc.
Be nice to get some use out of that stuff you spent all that time coding into the game right?
Examples...
Each hero team gets a 10% damage reduction from enemy skills
Each villain team gets a 10% increase in damage from their own skills.
Use Team X-Men and gain 2AP at start of match
Spider-Man and his amazing friends - Start match with 4 web tiles on the board
Team Wolverine - Start match with 4 strikes on the board.
ThinkTank (3 genius characters) - Automatic buffing of any special tiles on board
I could go on and on and on. This is something which would shake up teams and make experimenting fun.
Actually.... it meant (and still means) very little.
You're missing an opportunity here Devs, you've coded that info in don't waste it. Lets start introducing bonuses for having good 'chemistry' on your teams. AP bonuses damage bonuses etc.
Be nice to get some use out of that stuff you spent all that time coding into the game right?
Examples...
Each hero team gets a 10% damage reduction from enemy skills
Each villain team gets a 10% increase in damage from their own skills.
Use Team X-Men and gain 2AP at start of match
Spider-Man and his amazing friends - Start match with 4 web tiles on the board
Team Wolverine - Start match with 4 strikes on the board.
ThinkTank (3 genius characters) - Automatic buffing of any special tiles on board
I could go on and on and on. This is something which would shake up teams and make experimenting fun.
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Comments
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I can't wait for Dark Avengers team bonus: "All AP costs reduced by 2"
Agreed. Affiliations feels like an incomplete feature. It starts with Ghostrider then slightly expanded to Mr. Fantastic and Civil War then nothing. Not sure if you played the game in the beginning but there used to be special Damage Boosts such as "+20% damage to Mutants".. I was hoping the affiliations would bring that back.0 -
Punisher5784 wrote:I can't wait for Dark Avengers team bonus: "All AP costs reduced by 2"
Agreed. Affiliations feels like an incomplete feature. It starts with Ghostrider then slightly expanded to Mr. Fantastic and Civil War then nothing. Not sure if you played the game in the beginning but there used to be special Damage Boosts such as "+20% damage to Mutants".. I was hoping the affiliations would bring that back.
Wasn't there in the beginning only 1.5 years into my sentence
What you describe is exactly what I'm referring to. Was the old feature abused often enough to remove it?0 -
OneLastGambit wrote:Punisher5784 wrote:I can't wait for Dark Avengers team bonus: "All AP costs reduced by 2"
Agreed. Affiliations feels like an incomplete feature. It starts with Ghostrider then slightly expanded to Mr. Fantastic and Civil War then nothing. Not sure if you played the game in the beginning but there used to be special Damage Boosts such as "+20% damage to Mutants".. I was hoping the affiliations would bring that back.
Wasn't there in the beginning only 1.5 years into my sentence
What you describe is exactly what I'm referring to. Was the old feature abused often enough to remove it?
I started playing just as they removed it in mid-2014. I have an old grandfathered AP damage boost that's "+20% against Maggia" but I can only use during Thick as Thieves. I save it as a memory. I tried checking the history of announcements but I do not see any indication when or why is was removed.0 -
In the puzzle warriors podcast the devs talked about the affiliations issue. Their main point is that the affiliations tag is really for specific powers like GR , Mr. F etc... They specifically said they weren't going to use the system in a more general fashion.
I personally think that they used the underlying code from the old affiliations system (ie. how they id if targets were maggia vs. shield agents vs hammer). Then updated the code to track char affiliations so specific chars could be enabled.
I think the real issue/problem for developing affiliation powers is that they really don't have a good way to test out how game breaking power might become. I could easily for see a sentry bomb scenario developing because some magic combination is developed out of thin air.
The technology to implement affiliation based passives/actives is in the game, but honestly does anyone think they can add more affiliation based powers without introducing complex game breaking combos?0 -
Punisher5784 wrote:I can't wait for Dark Avengers team bonus: "All AP costs reduced by 2"
Agreed. Affiliations feels like an incomplete feature. It starts with Ghostrider then slightly expanded to Mr. Fantastic and Civil War then nothing. Not sure if you played the game in the beginning but there used to be special Damage Boosts such as "+20% damage to Mutants".. I was hoping the affiliations would bring that back.
Not only mutant, but also x-men......?
I know. I should use boosts more often.0 -
While we're on the subject of team affiliations, how about a 5-star member of Team Cap? Just a thought...0
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I do, clearly the devs don't.0
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