Saheeli Rai Deckbuilding Challenge thread
Hibernum_JC
Posts: 318 Mover and Shaker
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How can you have a deck building contest when she isn't available to 99% of the players?0
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Saheeli Rai End Game (Level 60 Deck) by g0dai
Skysovereign, Consul Flagship
Pia Nalaar
Lanthu Hellion
Lightning Runner
Aetherworks Marvel
Dynavolt Tower
Baral's Expertise
Unlicensed Disintegration
Deadlock Trap
Saheeli's Artistry
This deck is made with two of Saheeli's abilities in mind: Compete and Invent. Spamming the first ability early in the match will add energized gems and thopters to the board. It's almost always better to spam the first ability and ignore her second, especially with the creatures in this deck. Late in the game, however, Invent will fetch 4 copies of Skysovereign, Consul Flagship from the deck for a 48/48 monstrosity - well worth saving up for.
It might be possible to cast Skysovereign by collecting mana to do so, but it's not the intention. On the way to the endgame, the other creature cards in the deck will keep the opponent busy. Pia Nalaar not only gives plenty of opportunities to pump up Saheeli's other colorless creatures (a good stand in for her second ability), but also adds a fabricate gem and a thopter to the board every turn, steadily increasing her threat. Lanthu Hellion is a very fast damage dealer dependent upon the continued existence of energized gems on the board - which this deck helps to support. Finally, Lightning Runner is a cheap, fast, double-striker that has the opportunity to reinforce Saheeli's other creatures until end of turn and adds energized gems every time it deals damage to the opponent.
Energizing gems is a continual theme in this deck. Aetherworks Marvel will add to the energy as well as present opportunities to fetch and cast cards from the deck. Dynavolt Tower Also adds energized gems once on the board, and punishes the opponent with direct damage when they are matched. Three cards help deal with the opponent's creatures and tip speed to Saheeli's favor: Baral's Expertise will bounce a creature and also add mana to her hand; Unlicensed Disintegration destroys a target creature and the possibility of damage to the opponent; Deadlock Trap adds energy as well as provides a fairly dependent method of Disabling the opponent's first creature. Saheeli's Artistry, the last card in the deck, fits this planeswalker thematically as well as provides a permanent creature buff based on the number of energized gems on the board. It can be a game-changer in the right situation.
The deck runs deceptively fast thanks to Saheeli's generous mana distribution. She's going to collect at least 4 mana every turn - or a decent portion of the Loyalty she needs for her first ability. If she can match red or blue, she can cast a majority of her cards in two turns or less. That makes this deck fun from start to finish - it's not solely dependent on building to the endgame. This deck (or a slightly modified version of it, when not restricted by expansion) has been a consistent winner for me.0 -
Saheeli for begginers (lvl 0-40 / common and uncomon only) by SrMilagre, guys, witch is me haha
enjoy the midrange Saheeli horror:
https://mtgpq.info/deck/detail/biR
technicall info:
Planeswalker: Saheeli Rai, Level 40
Creatures: 4/7
Spells: 5/7
Supports: 1/7
Avg Cost: 7.70
Aether Tradewinds Aethertorch Renegade Decoction Module
Experimental Aviator Furious Reprisal Glimmer of Genius
Incendiary Sabotage Maverick Thopterist Whirler Virtuoso
Unlicensed Disintegration
Strategy:
The deck is about controling the board while making thopetrs (durr) you will only use the first Saheeli skill, and that's why you have the "Decoction Module", because it gives lots of energy for making more thopters with "Whirler Virtuoso" giving demage with "Aethertorch Renegade" (even dough he's probably the first card to trade on the deck if you get better cards later on the game) and also a cheap card to sacrifice with "Incendiary Sabotage". "Aether Tradewinds" controls good reinforced cards, buffed cards, defenders and creature attackers, and also helps you make new two thopters and 3 energy.
the restare good control, another thopter font and a draw so your hand doesn't end and you get even more two energy for this (Glimmer of Genius). That's it, thanks0 -
Sorry - missed the part of the post that said this had to be all KLD cards. Posted for interest only then.
"Learn to love Thopters"
Thopter Spy Network
Drowner of Hope
Molten nursery
Prism Array
Skysovereign, Consul Flagship
Imprisoned in the Moon
Turn to Frog
Haunted Cloak
Insideous Will
Shivan Reef
Basic idea is that thopters are amazing. With Drowner they will disable all creatures, with Molten Nursery they will do 2 damage each on summon and with Haunted Cloak they will provide at constantly growing flying defender. If you need to take down something huge in PvE or need a board wipe, build to Invent and dump 4 Skysovereign.0 -
PastrySpider wrote:"Learn to love Thopters"
Thopter Spy Network
Drowner of Hope
Molten nursery
Prism Array
Skysovereign, Consul Flagship
Imprisoned in the Moon
Turn to Frog
Haunted Cloak
Insideous Will
Shivan Reef
Basic idea is that thopters are amazing. With Drowner they will disable all creatures, with Molten Nursery they will do 2 damage each on summon and with Haunted Cloak they will provide at constantly growing flying defender. If you need to take down something huge in PvE or need a board wipe, build to Invent and dump 4 Skysovereign.
8 of these cards are not from the Kaladesh block...0 -
Saheeli Rai
Level 1
Maverick Thopterist
Weldfast Monitor
Wind-Kin Raiders
Demolition Stomper
Consulate Dreadnought
Furious Reprisal
Unlicensed Disintegration
Built to Smash
Start Your Engines
Spark of Creativity
Deck playstyle
At level 1 you have no abilities but Saheeli Rai starts off with 5/5/5 creatures/spells/supports which gives you some degree of flexibility to build your deck. You want creatures that have good power-to-mana ratios and also aren't too expensive lest they take too many turns to summon out. Bear in mind your own colour matches for only 4 mana at this level.
Demolition Stomper and Consulate Dreadnought are Vehicles which give them the Crew ability, helping you to summon them out more quickly. As your other creatures are cheap, you can summon them out to gain a bonus on summoning your Vehicles. Vehicles also count for the Crew ability so summoning one copy will charge the other Vehicles in hand which is very nice ramp.
Furious Reprisal provides small chunks of damage that can be used for small creature removal or a little bit of bonus damage against your opponent. Spark of Creativity also helps with creature removal whereas Unlicensed Disintegration helps you take care of larger targets.
Built to Smash and Start Your Engines work to boost your deck's damage. In particular, Start Your Engine with both Consulate Dreadnought and Demolition Stomper in play along with another creature means +10/+0 for only 2 mana. That's a very sweet damage bonus at that cost.
Level 40 - Saheeli the Pilot
Heart of Kiran
Aethersphere Harvester
Electrostatic Pummeler
Era of Innovation
Aether Hub
Deadlock Trap
Insidious Will
Saheeli's Artistry
Glimmer of Genius
Start Your Engines
Deck playstyle
At level 40 you gain access to your planeswalker abilities and increased mana gains. Saheeli has two modes to function on: Thopters & Constructs with her first and second abilities, or Vehicles with her third ability. This deck goes with the second option of building around Vehicles.
Heart of Kiran and Aethersphere Harvester are both solid Vehicles as their respective Crew 4 and Crew 3 make them much easier to summon out. In particular, Saheeli's third ability summoning out 2 Vehicles will cause the respective copies in your hand to gain 8 and 6 mana each which helps a fair bit in summoning them out.
Electrostatic Pummeler is a cheap creature with a good power-to-mana ratio. Its Overload ability is also nice for bonus damage, especially if you can trigger it off multiple times in the same turn as it stacks on itself. Likewise, Aethersphere Harvester's Overload ability granting it Life Link helps you keep your health up in tough fights.
To trigger Overload you need to Energize gems, and that comes mainly in the form of Era of Innovation with some help from Aether Hub, Deadlock Trap and Glimmer of Genius. Aether Hub enables you to gain an additional 3 mana from matching Energized gems while Deadlock Trap gives you some control by disabling your opponent's first creature. Saheeli's Artistry is most advantageous when the board is full of Energized gems to give your creature a big power boost.
Glimmer of Genius also functions as draw whereas Start Your Engines gives you a nice boost in damage when your Vehicles are on the board.
Notable cards/combos
Heart of Kiran: This humongous creature will typically enter the board as a 16/16 due to the Fabricate 4 and its Vigilance trait moving it to the first slot. Crew 4 helps a lot in overcoming this creature's high mana cost, and the massive body will at least clear off a fair bit of the opponent's board while helping you to dish out damage.
Insidious Will: This card is solid because it only costs 6 mana but it can potentially deny your opponents of cards which cost way more. As the AI always prioritises its best creatures to summon first, there's a high chance that you get a good trade on your Insidious Will. Also if you watch out for times where the opponent is charging up a card over a few turns (meaning it must be a pretty costly card), you'll be putting Insidious Will to good use.
Level 60 - Saheeli has Gonti's Heart
Aethersphere Harvester
Lightning Runner
Aethertide Whale
Dynavolt Tower
Aetherworks Marvel
Gonti's Aether Heart
Mechanized Production
Era of Innovation
Aether Hub
Insidious Will
Deck playstyle
At level 60, you gain access to your planeswalker's full potential. Saheeli has two modes to function on: Thopters & Constructs with her first and second abilities, or Vehicles with her third ability. This deck goes with the second option of building around Vehicles. However, these are overshadowed by the set's strongest card: Gonti's Aether Heart.
Supported by Dynavolt Tower, Era of Innovation, Lightning Runner and Aethertide Whale in Energizing the board, you can quickly reach a stage where you can obtain 'infinite' turns thanks to the Overload 3 ability of Gonti's Aether Heart giving you a free swap. In the mean time, Dynavolt Tower is dealing your opponent 5 damage each swap, Aetherworks Marvel is giving you a free card, Mechanized Production is reinforcing your creatures and Era of Innovation is drawing you 3 new cards to charge with mana.
Notable cards/combos
Insidious Will: This card is solid because it only costs 6 mana but it can potentially deny your opponents of cards which cost way more. As the AI always prioritises its best creatures to summon first, there's a high chance that you get a good trade on your Insidious Will. Also if you watch out for times where the opponent is charging up a card over a few turns (meaning it must be a pretty costly card), you'll be putting Insidious Will to good use.0 -
Detail - The deck build around these theory
1.AI will use 1st ability the most and sometime 2nd. Sahili energize and put token thopter, fit card set mechanic.
2.The deck for each Planeswalker must also contain only cards of the expansion it came in. It suppose to face the deck in the same condition.
3.AI can't order combo. So we avoid complicated play.
Early Game (Planeswalker levels 1 to 40, build using level 1 restrictions) deck by ThaiGuy
Only commons and uncommons.
Minister of Inquiries
Marverick Thopterist
Voltaic Brawler
Whirler Virtuoso
Aethertorch Renegade
Unlicensed Disintegration
Decoction Module
Furious Reprisal
Aether Hub
Gremlin Infestation
Mid Game (Planeswalker levels 40 to 60, build using level 40 restrictions) deck by ThaiGuy
Mostly uncommons, rares, and 1 Mythic maximum.
Dynavolt Tower
Scrapheap Scrounger
Electrostatic Pummeler
Multiform Wonder
Aethertorch Renegade
Aether Hub
Decoction Module
Fateful Showdown
Era of Innovation
Deadlock Trap0 -
Update: Just pulled Gonti's Aether Heart and Deadlock Trap out of a Big Box, so I'm adding these to the deck ^^
I only used cards I actually have and that are from KLD Block, so there probably are better decks possible.
My strategy evolves around creating a strong hex-proof thopter and if necessary you still have her third ability to summon 4 Skysovereign, which busts nearly everything and is a tremendous gamechanger. Most of the time you have Pia Nalaar, Padeem and a Thopter token out. Every turn you get 2 Fabricate, 1 Thopter and an additional draw through that. With Insidous Will and Confiscation Coup you can disturb your opponent's game very early, so you have time for the setup. With Metallurgic Summonings you have 2 Thopters as a nice side-effect to all your spells. And when you have Decoction Module and Era of Innovation out, you have a completely energized field in 2-3 turns, which can be used to boost your Thopter with Saheeli's Artistry for a 1-turn-kill. And while you have this setup out you shouldn't use the abilities. Save it up, so you can summon the 4 Skysovereign with her third ability, if your opponent breaks through.
Metallurgic Summonings works better with Talent of the Telepath, but that's not from KLD.
Creatures: 3
Skysovereign, Consul Flagship (M)
Pia Nalaar (M)
Padeem, Consul of Innovation (M)
Spells: 2
Unlicensed Disintegration (U)
Saheeli's Artistry (R)
Supports: 5
Gonti's Aether Heart (M)
Metallurgic Summonings (M)
Insidious Will (R)
Era of Innovation (R)
Deadlock Trap (R)0
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