Garruk Wildspeaker Deckbuilding Challenge thread
Hibernum_JC
Posts: 318 Mover and Shaker
Post your decks here!
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Hibernum_JC wrote:Post your decks here!
No thanks, we're alright, actually.0 -
Garruk Wildspeaker
Level 1
Murasa Ranger
Scythe Leopard
Fertile Thicket
Retreat to Kazandu
Natural Connection
Swell of Growth
Call the Scions
Chitinous Cloak
Sylvan Scrying
Seek the Wilds
Deck playstyle
At level 1 you have no abilities and a restrictive deck composition. Garruk starts off with 2/6/2 creatures/spells/supports. This is a problem as you have not gotten your ability to summon tokens yet. Until then, you can use token summoning spells to make up for it.
The deck builds up through using Fertile Thicket, Natural Connection and Swell of Growth for ramp. Seek the Wilds helps to fetch a creature to hand to ensure that you can continue building up your board. Call the Scions will summon Eldrazi Scions for your third creature slot while Retreat to Kazandu and Chitinous Cloak will boost your creatures' power.
Notable cards/combos
Fertile Thicket: This card is one of the most robust ramp cards for Green planeswalkers. It costs 2 mana, converts 3 gems to Green on summon as a support and converts 1 gem to Green every turn. This simple card works as a small booster for any Green ramp combination.
Level 40 - Garruk's Mono DT
Desolation Twin
Fertile Thicket
Shrine of the Forsaken Gods
Sanctum of Ugin
Nissa's Renewal
Natural Connection
Sylvan Scrying
Seek the Wilds
Titan's Presence
Scour from Existence
Deck playstyle
At level 40 you gain access to your planeswalker abilities and increased mana gains. With your token summoning abilities you don't really want too many creatures in the deck fighting for battlefield slots. At this level, you are best off summoning 3 1/1 Snake tokens with your first ability as it has the best power-to-loyalty ratio.
Desolation Twin as your sole creature is sufficient to lay the smack down. Nissa's Renewal helps with the mana cost while Seek the Wilds and Sanctum of Ugin help fetch a copy to hand. Titan's Presence and Scour from Existence serve as creature removal in the mean time with the other cards in the deck serving as more ramp to summon out Desolation Twin.
Notable cards/combos
Desolation Twin: This is the best rare creature in the game if you can afford the summon cost. 21 mana for 2 10/10 creatures has a lot of advantages. It is crazily mana-efficient being 21 mana for 20 power. It is also highly card-efficient as one card packing 20 power. 6 rounds is enough for Desolation Twin to take out any planeswalker without life gain. Reinforce it and that drops to 3 rounds which is a pretty short window to react to these hulking creatures. Two creatures also means it requires twice the creature removal spells to counter. Although this is also a disadvantage in that it takes up two creature slots, but as you can see with this deck that can be built around.
Fertile Thicket: This card is one of the most robust ramp cards for Green planeswalkers. It costs 2 mana, converts 3 gems to Green on summon as a support and converts 1 gem to Green every turn. This simple card works as a small booster for any Green ramp combination.
Level 60
Undergrowth Champion
Omnath, Locus of Rage
Zendikar Resurgent
Mirrorpool
Fertile Thicket
Retreat from Kazandu
Nissa's Renewal
Bring to Light
Seek the Wilds
Scour from Existence
Deck playstyle
At level 60, you gain access to your planeswalker's full potential. Garruk's best token summoning ability is now his second ability which summons 4 2/2 Wolf tokens for 9 loyalty.
Your two creatures are Omnath, Locus of Rage and Undergrowth Champion, both of which grow your board from landfalls. Hence to encourage landfalls, you run Fertile Thicket and Nissa's Renewal. Mirrorpool helps you to cast a cheap Nissa's Renewal as does Bring to Light.
Seek the Wilds will help you fetch the right creature for reinforcing your board presence while Scour from Existence is your creature removal.
Notable cards/combos
Omnath, Locus of Rage: One major advantage of Omnath is that you get the 5/5 Elemental token regardless which player is the one to trigger the landfall. Hence, you don't have to worry about your gem conversions helping gain the opponent a landfall as you will still gain a 5/5 Elemental (unless the other side has Omnath and worse).
Fertile Thicket: This card is one of the most robust ramp cards for Green planeswalkers. It costs 2 mana, converts 3 gems to Green on summon as a support and converts 1 gem to Green every turn. This simple card works as a small booster for any Green ramp combination.0 -
Detail - The deck build around these theory
1.AI will use 1st ability the most and sometime 2nd. Garruk put token into play - the strategy is just to buff those token.
2.The deck for each Planeswalker must also contain only cards of the expansion it came in. It suppose to face the deck in the same condition.
3.AI can't oder combo. So we avoid complicated play.
Early Game (Planeswalker levels 1 to 40, build using level 1 restrictions) deck by RungsitX
Only commons and uncommons.
Lashweed Lurker
Drownyard Behemoth
**You have no choice. There's only 6 spell common/uncom cards in Inistrad block for this 6 spell lot.
Skeleton Key
Root Out
Might Beyond Reason
Aim High
Murderer's Axe
Shard of Broken Glass
Weirding Wood
Magnifying Glass
Mid Game (Planeswalker levels 40 to 60, build using level 40 restrictions) deck by RungsitX
Mostly uncommons, rares, and 1 Mythic maximum.
Ulvenwald Hydra
Kessig Prowler
Silverfur Partisan
Altered Ego
Might Beyond Reason
Murderer's Axe
Haunted Cloak
Corrupted Grafstone
Slayer's Plate
Aim High
End Game (Planeswalker level 60, build using level 60 restrictions) deck by ThaiGuy
Go nuts! No restrictions, but must be a top-tier deck.
Ulvenwald Hydra
Decimator of the Provinces
Soul Swallower
Seasons Past
Root Out
Corrupted Grafstone
Drownyard Temple
Brutal Expulsion
Tamiyo's Journal
Slayer's Plate0 -
All in go nuts category!!!!!!!
It's time for the best mythic in all of mtgpq to get a home.
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WORLDBREAKER !!!!!!!!!!!!!!
The below deck is designed to take advantage of the best mythic in the game and destroy your opponents hope and their mind through the decimation only WORLDBREAKER provides.
Creatures
WORLDBREAKER
Greenwarden of Mursa
Spells
Bring to Light
Nissas Renewal
Scour
Seek the Wilds
Supports
Fertile Thicket
Oath of Nissa
Mirror Pool
Shrine of the Forsaken Gods
WORLDBREAKER is self explanatory as he's just the best mythic in the game so why not.
Greenwarden of Mursa is needed to keep your worldbreaker coming back for more over and over again.
Bring to Light is a perfect card to accomplish playi g WORLDBREAKER on turn one and blinding the opponent by its sheer amazingness.
Seek the wilds is both creature draw and an acceleration spell that triggers Mirror Pool activation for Nissas
Scour is the only removal spell green has besides WORLDBREAKER!!!!!
Fertile Thicket and Shrine of the Forsaken Gods are the ramp the deck needs to push out all of the gas.
Oath of Nissa is also key ramp and card sorting needed to set up those key WORLDBREAKING turns.
Mirror Pool pulls dubble duty by both pumping WORLDBREAKER and easy casting Nissas Renewal.
One other key about the spells chosen is they can cause match 5's to happen enabling WORLDBREAKER to return to your hand and cast again.0
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