Chandra, Roaring Flame Deckbuilding Challenge thread
Hibernum_JC
Posts: 318 Mover and Shaker
Post your decks here!
0
Comments
-
Level 60
Embermaw Hellion
Scab-clan Beserker
Volcanic Rumbler
Abbot of Keral Keep
Carnivorous Dragon
Firecraft
Ravaging Blaze
Chandra's Ignition
Demolish
Meteorite
Played something to this effect before Zendikar came out. Of course, we only had level 40 planeswalkers then )))
Always got enough cascades to hit Ultimate and finish games most of the games.0 -
Chandra, Roaring Flame (Early Game, 1 lvl)
My Deck "Goblins & Thopters"Creatures
Goblin Piledriver
Boggart Brute
Goblin Glory Chaser
Subterranean Scout
Thopter Engineer
Ghirapur Gearcrafter
Spells
Dragon Fodder
Lightning Javelin
Foundry of the Consuls
Supports
Sigil of Valor
Description
Analyzing the cards, I identified two areas for optimal deck novice:
1. Goblins.
2. Thopter.
I combined them into a single deck.
The resulting deck allows the player to choose one of two strategies on the battlefield, or to combine them depending on the situation and received cards.
Goblins Strategy.
The basis is a Goblin Piledriver.
To increase his attacking potential uses Goblin Glory Chaser, Subterranean Scout, Dragon Fodder and Boggart Brute. Last itself is quite a serious effect.
Thopter strategy.
The key is quick call as many Thopter on the battlefield. This will help Thopter Engineer, Ghirapur Gearcrafter and Foundry of the Consuls.
The remaining deck of cards.
Lightning Javelin deals fairly serious damage to the early stage of the game creature or player opponent.
Sigil of Valor allows small lonely creatures temporarily feel powerful monsters.
Chandra, Roaring Flame (Mid Game , 40 lvl)
My Deck "The Fleet of Thopters"Creatures
Hangarback Walker
Pia and Kiran Nalaar
Thopter Engineer
Spells
Exquisite Firecraft
Ravaging Blaze
Foundry of the Consuls
Infectious Bloodlust
Supports
Brawler’s Plate
Sigil of Valor
Orbs of Warding
Description
The basis of the deck – the creation of a fleet of thopters, under the cover of artillery spells on damage.
Hangarback Walker, Pia and Kiran Nalaar, Thopter Engineer, Foundry of the Consuls create a fleet of spotters.
Infectious Bloodlust, Brawler's Plate, Sigil of Valor improve the arms of the thopters.
Exquisite Firecraft, Ravaging Blaze provide artillery support for the fleet of spotters.
Orbs of Warding covers the rear.
Chandra, Roaring Flame (End Game , 60 lvl)
My Deck "Burning Rage"Creatures
None
Spells
Chandra’s Ignition
Exquisite Firecraft
Ravaging Blaze
Demolish
Act of Treason
Alchemist’s Vial
Supports
Pyromancer’s Goggles
Molten Vortex
Mage-Ring Network
Orbs of Warding
Description
The basis of the deck is spells and support, dealing damage to creatures of your opponent or your opponent.
Deck without creatures, but it does not prevent it effectively do damage and win.
Chandra's Ignition, Exquisite Firecraft, Ravaging Blaze, Molten Vortex deal damage to the enemy and his creatures.
Pyromancer''s Goggles - a provider of free spells.
Mage-Ring Network - supplier mana.
Alchemist's Vial, Orbs of Warding perform the protective function.
Demolish destroys the "ugly" support of the enemy.
Act of Treason allows you to use your opponent's creatures for their own purposes. The best option is to set them on other opponent's creatures with protective functions.0 -
Detail - The deck build around these theory
1.AI will use 1st ability the most and sometime 2nd. Since Chandra 1st ability also destroy the board very hard, I avoid putting many supports.
2.The deck for each Planeswalker must also contain only cards of the expansion it came in. It suppose to face the deck in the same condition.
3.I love Origins. Back to those day Chandra bring me to top 10 qb very fast. Nothing complicated to be interact with other cards, just burn.
Early Game (Planeswalker levels 1 to 40, build using level 1 restrictions) deck by RungsitX
Only commons and uncommons.
Sigil of Valor
Brawler's Plate
Volcanic Rambler
Demolish
Meteorite
Mage-Ring Bully
Iroas's Champion
Prickleboar
Skyraker Giant
Lightning Javelin
Mid Game (Planeswalker levels 40 to 60, build using level 40 restrictions) deck by mingninja
Mostly uncommons, rares, and 1 Mythic maximum.
Exquisite Firecraft
Ravaging Blaze
Demolish
Meteorite
Scab-Clan Berserker
Volcanic Rambler
Avaricious Dragon
Embermaw Hellion
Sigil of Valor
Brawler's Plate
End Game (Planeswalker level 60, build using level 60 restrictions) deck by mingninja
Go nuts! No restrictions, but must be a top-tier deck.
Alhammarret's Archieve
Molten Vortex
Chandra Ignition
Scab-Clan Berserker
Volcanic Rambler
Avaricious Dragon
Exquisite Firecraft
Ravaging Blaze
Demolish
Meteorite0 -
Chandra, Roaring Flame
Level 1
Volcanic Rambler
Enthralling Victor
Mage-Ring Bully
Acolyte of the Inferno
Subterranean Scout
Bonded Construct
Throwing Knife
Infectious Bloodlust
Act of Treason
Fiery Conclusion
Deck playstyle
At level 1 you have no abilities and a restrictive deck composition. Chandra starts off with 6/3/1 creatures/spells/supports. This pushes her towards a creature-heavy build which is suitable for Red. You want creatures that have good power-to-mana ratios and also aren't too expensive lest they take too many turns to summon out. Bear in mind your own colour matches for only 4 mana at this level.
The creatures are meant to help maximise damage considering what limited mana gains you have. Your sole support, Throwing Knife, helps them dish out more damage with its own kick when destroyed. Your spells further that theme of fast damage with a side dose of creature control in Fiery Conclusion.
Notable cards/combos
Volcanic Rambler: The 2 blocks of 3x3 gems destroyed on summon help to generate chances for free matches and cascades to cast out the remaining cards in your hand. Having a power-to-mana ratio of 5:8 makes it your best damager in the deck.
Enthralling Victor / Act of Treason + Fiery Conclusion: The abilities of these two cards serve the same purpose: stealing a creature over to help deal more damage. When you have Fiery Conclusion though, they help you clear the opponent's board. Steal the opponent's mega (non-Defender or Reach) creature with Act of Treason and sacrifice it with Fiery Conclusion to deal 5 damage to another of its creatures. At this level, it's typically enough to clear out both creatures. Also, most of your creatures are also cheap enough to use as fodder for Fiery Conclusion, especially if you have another creature charged up waiting to take its place on the battlefield.
Infectious Bloodlust: This is great for the Haste and the +2/+2. At 6 mana, it is a slight premium over your creatures but has the advantage of Haste and not taking up one of your precious 3 creature slots.
Level 40
Iroas's Champion
Embermaw Hellion
Volcanic Rambler
Avaricious Dragon
Subterranean Scout
Exquisite Firecraft
Infectious Bloodlust
Act of Treason
Fiery Conclusion
Demolish
Deck playstyle
At level 40 you gain access to your planeswalker abilities and increased mana gains. Notably with your first ability destroying 3x3 gems on the board, you want to be avoiding supports unless necessary and this deck reflects that philosophy. This deck also goes all-in on board destruction by using Volcanic Rambler, Avaricious Dragon and Demolish. This increases the chance of free matches and cascades for more mana and loyalty, but also helps to destroy opponent supports. For anyone wondering about the exclusion of Abbot of Keral Keep, it is too expensive as a creature for a marginal upgrade on Volcanic Rambler (5 mana more for +1/+3 and 5x5 destruction instead of 3x3).
Most of your creatures have no problems dishing out hefty damage, and Embermaw Hellion gives them all one leg up. A board of Iroas's Champion, Embermaw Hellion and Volcanic Rambler on the board does 30 damage a turn to the opponent if there are no creatures in the way. Your spells round out your deck with the ability to dish damage either to the opponent's creatures or directly to the opponent.
Notable cards/combos
Embermaw Hellion: When you summon this creature onto your board with two other creatures out, it actually adds 14 power rather than 5. Make that 17 power if one of the others is Iroas's Champion thanks to her Double Strike. This is a whopping amount for 16 mana.
Iroas's Champion + Embermaw Hellion / Infectious Bloodlust: Iroas's Champion with her Berserker + Double Strike traits acts as your board clearer to keep your damage taken low. Embermaw Hellion and Infectious Bloodlust just enables her to clear bigger creatures. Throw in an Exquisite Firecraft, Chandra's second ability or Fiery Conclusion for even bigger creatures.
Enthralling Victor / Act of Treason + Fiery Conclusion: The abilities of these two cards serve the same purpose. Stealing a creature over to help deal more damage. When you have Fiery Conclusion though, they help you clear the opponent's board. Steal the opponent's mega (non-Defender or Reach) creature with Act of Treason and sacrifice it with Fiery Conclusion to deal 5 damage to another of its creatures. At this level, it's typically enough to clear out both creatures.
Infectious Bloodlust: This is great for the Haste and the +2/+2. Aside from it making your Iroas's Champion capable of clearing bigger creatures, it can be used on other creatures for the Haste or for your Embermaw to survive collisions (thanks to its Berserker trait) with your opponent's creatures.
Exquisite Firecraft: This is 6 mana for 6 damage to the target of your choice. While this has been dwarfed in power by the new power cards of the subsequent sets, it is still one of the best direct damage spells around.
Level 60 - Roaring Iroas's & Embermaw
Iroas's Champion
Embermaw Hellion
Volcanic Rambler
Scab-Clan Berserker
Avaricious Dragon
Exquisite Firecraft
Infectious Bloodlust
Titan's Strength
Ravaging Blaze
Demolish
Deck playstyle
At level 60, you gain access to your planeswalker's full potential. With greater mana gains, you can focus on tweaking your deck to dish out damage faster, which gives your opponent less time to react to your deck. This deck also goes all-in on board destruction by using Volcanic Rambler, Avaricious Dragon and Demolish to complement Chandra's first (and third) ability. This increases the chance of free matches and cascades for more mana and loyalty, but also helps to destroy opponent supports. For anyone wondering about the exclusion of Abbot of Keral Keep, it is too expensive as a creature for a marginal upgrade on Volcanic Rambler (5 mana more for +1/+3 and 5x5 destruction instead of 3x3).
Most of your creatures have no problems dishing out hefty damage, and Embermaw Hellion gives them all one leg up. A board of Iroas's Champion, Embermaw Hellion and Volcanic Rambler on the board does 30 damage a turn to the opponent if there are no creatures in the way. Ravaging Blaze and Exquisite Firecraft help keep your opponent's board clear and the latter can also chip away at the opponent's health too.
Notable cards/combos
Embermaw Hellion: When you summon this creature onto your board with two other creatures out, it actually adds 14 power rather than 5. Make that 17 power if one of the others is Iroas's Champion thanks to her Double Strike. This is a whopping amount for 16 mana.
Iroas's Champion + Embermaw Hellion / Infectious Bloodlust: Iroas's Champion with her Berserker + Double Strike traits acts as your board clearer to keep your damage taken low. Embermaw Hellion and Infectious Bloodlust just enables her to clear bigger creatures. Throw in an Exquisite Firecraft, Chandra's second ability or Fiery Conclusion for even bigger creatures.
Scab-Clan Berserker: This creature has Haste, has a passive ability that deals damage to the opponent, and has Renown 3 making it potentially a 9/9 creature for 16 mana. Pretty solid package and its Renown tends to be enabled by the presence of Iroas's Champion in your deck helping to clear out the opponent's board.
Infectious Bloodlust: This is great for the Haste and the +2/+2. Aside from it making your Iroas's Champion capable of clearing bigger creatures, it can be used on other creatures for the Haste or for your Embermaw to survive collisions (thanks to its Berserker trait) with your opponent's creatures.
Exquisite Firecraft: This is 6 mana for 6 damage to the target of your choice. While this has been dwarfed in power by the new power cards of the subsequent sets, it is still one of the best direct damage spells around.0 -
Chandra lvl.1-40 deck theme: Red Assassins
Creatures
Akroan Sergeant
Iroas's Champion
Prickleboar
Chief of the Foundry
Ramroller
Volcanic Rambler
Subterranean Scout
Spells
Titan's Strength
Infectious Bloodlust
Support
Call of the Full Moon.
This deck centers around using pumped-up First Strikers to throw against your opponent's enemies, destroying them and emerging unscathed. Akroan Sargent, Iroa's Champion and Prickleboar have First Strike built in, Chief of the Foundry pumps any of them up, and Call of the Full Moon ensures that at least one of them will target opponent creatures. Infectious Bloodlust and Titan's Strength will buff that striker, further ensuring its survival. The other creatures help round out the deck. Volcanic Rambler is a solid addition to any mono-red deck regardless of PW level, and Subterranean Scout is good in a pinch as it's a cheap creature to sacrifice to the opposing creatures.0
This discussion has been closed.
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements