Chandra, Roaring Flame Deckbuilding Challenge thread

Hibernum_JC
Hibernum_JC Posts: 318 Mover and Shaker
Post your decks here!

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  • Falizar
    Falizar Posts: 70 Match Maker
    Level 60

    Embermaw Hellion
    Scab-clan Beserker
    Volcanic Rumbler
    Abbot of Keral Keep
    Carnivorous Dragon

    Firecraft
    Ravaging Blaze
    Chandra's Ignition
    Demolish

    Meteorite

    Played something to this effect before Zendikar came out. Of course, we only had level 40 planeswalkers then icon_e_smile.gif)))

    Always got enough cascades to hit Ultimate and finish games most of the games.
  • FarEastRus
    FarEastRus Posts: 8 Just Dropped In
    Chandra, Roaring Flame (Early Game, 1 lvl)

    My Deck "Goblins & Thopters"
    Creatures

    Goblin Piledriver
    Boggart Brute
    Goblin Glory Chaser
    Subterranean Scout
    Thopter Engineer
    Ghirapur Gearcrafter

    Spells

    Dragon Fodder
    Lightning Javelin
    Foundry of the Consuls

    Supports

    Sigil of Valor

    Description

    Analyzing the cards, I identified two areas for optimal deck novice:
    1. Goblins.
    2. Thopter.
    I combined them into a single deck.
    The resulting deck allows the player to choose one of two strategies on the battlefield, or to combine them depending on the situation and received cards.
     
    Goblins Strategy.
    The basis is a Goblin Piledriver.
    To increase his attacking potential uses Goblin Glory Chaser, Subterranean Scout, Dragon Fodder and Boggart Brute. Last itself is quite a serious effect.

    Thopter strategy.
    The key is quick call as many Thopter on the battlefield. This will help Thopter Engineer, Ghirapur Gearcrafter and Foundry of the Consuls.

    The remaining deck of cards.
    Lightning Javelin deals fairly serious damage to the early stage of the game creature or player opponent.
    Sigil of Valor allows small lonely creatures temporarily feel powerful monsters.

    Chandra, Roaring Flame (Mid Game , 40 lvl)

    My Deck "The Fleet of Thopters"
    Creatures

    Hangarback Walker
    Pia and Kiran Nalaar
    Thopter Engineer

    Spells

    Exquisite Firecraft
    Ravaging Blaze
    Foundry of the Consuls
    Infectious Bloodlust

    Supports

    Brawler’s Plate
    Sigil of Valor
    Orbs of Warding

    Description

    The basis of the deck – the creation of a fleet of thopters, under the cover of artillery spells on damage.
    Hangarback Walker, Pia and Kiran Nalaar, Thopter Engineer, Foundry of the Consuls create a fleet of spotters.
    Infectious Bloodlust, Brawler's Plate, Sigil of Valor improve the arms of the thopters.
    Exquisite Firecraft, Ravaging Blaze provide artillery support for the fleet of spotters.
    Orbs of Warding covers the rear.

    Chandra, Roaring Flame (End Game , 60 lvl)

    My Deck "Burning Rage"
    Creatures

    None

    Spells

    Chandra’s Ignition
    Exquisite Firecraft
    Ravaging Blaze
    Demolish
    Act of Treason
    Alchemist’s Vial

    Supports

    Pyromancer’s Goggles
    Molten Vortex
    Mage-Ring Network
    Orbs of Warding

    Description

    The basis of the deck is spells and support, dealing damage to creatures of your opponent or your opponent.
    Deck without creatures, but it does not prevent it effectively do damage and win.
    Chandra's Ignition, Exquisite Firecraft, Ravaging Blaze, Molten Vortex deal damage to the enemy and his creatures.
    Pyromancer''s Goggles - a provider of free spells.
    Mage-Ring Network - supplier mana.
    Alchemist's Vial, Orbs of Warding perform the protective function.
    Demolish destroys the "ugly" support of the enemy.
    Act of Treason allows you to use your opponent's creatures for their own purposes. The best option is to set them on other opponent's creatures with protective functions.
  • mingninja
    mingninja Posts: 21 Just Dropped In
    Detail - The deck build around these theory
    1.AI will use 1st ability the most and sometime 2nd. Since Chandra 1st ability also destroy the board very hard, I avoid putting many supports.
    2.The deck for each Planeswalker must also contain only cards of the expansion it came in. It suppose to face the deck in the same condition.
    3.I love Origins. Back to those day Chandra bring me to top 10 qb very fast. Nothing complicated to be interact with other cards, just burn.


    Early Game (Planeswalker levels 1 to 40, build using level 1 restrictions) deck by RungsitX
    Only commons and uncommons.
    Sigil of Valor
    Brawler's Plate
    Volcanic Rambler
    Demolish
    Meteorite
    Mage-Ring Bully
    Iroas's Champion
    Prickleboar
    Skyraker Giant
    Lightning Javelin


    Mid Game (Planeswalker levels 40 to 60, build using level 40 restrictions) deck by mingninja
    Mostly uncommons, rares, and 1 Mythic maximum.
    Exquisite Firecraft
    Ravaging Blaze
    Demolish
    Meteorite
    Scab-Clan Berserker
    Volcanic Rambler
    Avaricious Dragon
    Embermaw Hellion
    Sigil of Valor
    Brawler's Plate

    End Game (Planeswalker level 60, build using level 60 restrictions) deck by mingninja
    Go nuts! No restrictions, but must be a top-tier deck.
    Alhammarret's Archieve
    Molten Vortex
    Chandra Ignition
    Scab-Clan Berserker
    Volcanic Rambler
    Avaricious Dragon
    Exquisite Firecraft
    Ravaging Blaze
    Demolish
    Meteorite
  • span_argoman
    span_argoman Posts: 751 Critical Contributor
    Chandra, Roaring Flame

    Level 1
    Volcanic Rambler
    Enthralling Victor
    Mage-Ring Bully
    Acolyte of the Inferno
    Subterranean Scout
    Bonded Construct
    Throwing Knife
    Infectious Bloodlust
    Act of Treason
    Fiery Conclusion

    Deck playstyle
    At level 1 you have no abilities and a restrictive deck composition. Chandra starts off with 6/3/1 creatures/spells/supports. This pushes her towards a creature-heavy build which is suitable for Red. You want creatures that have good power-to-mana ratios and also aren't too expensive lest they take too many turns to summon out. Bear in mind your own colour matches for only 4 mana at this level.

    The creatures are meant to help maximise damage considering what limited mana gains you have. Your sole support, Throwing Knife, helps them dish out more damage with its own kick when destroyed. Your spells further that theme of fast damage with a side dose of creature control in Fiery Conclusion.

    Notable cards/combos
    Volcanic Rambler: The 2 blocks of 3x3 gems destroyed on summon help to generate chances for free matches and cascades to cast out the remaining cards in your hand. Having a power-to-mana ratio of 5:8 makes it your best damager in the deck.
    Enthralling Victor / Act of Treason + Fiery Conclusion: The abilities of these two cards serve the same purpose: stealing a creature over to help deal more damage. When you have Fiery Conclusion though, they help you clear the opponent's board. Steal the opponent's mega (non-Defender or Reach) creature with Act of Treason and sacrifice it with Fiery Conclusion to deal 5 damage to another of its creatures. At this level, it's typically enough to clear out both creatures. Also, most of your creatures are also cheap enough to use as fodder for Fiery Conclusion, especially if you have another creature charged up waiting to take its place on the battlefield.
    Infectious Bloodlust: This is great for the Haste and the +2/+2. At 6 mana, it is a slight premium over your creatures but has the advantage of Haste and not taking up one of your precious 3 creature slots.


    Level 40
    Iroas's Champion
    Embermaw Hellion
    Volcanic Rambler
    Avaricious Dragon
    Subterranean Scout
    Exquisite Firecraft
    Infectious Bloodlust
    Act of Treason
    Fiery Conclusion
    Demolish

    Deck playstyle
    At level 40 you gain access to your planeswalker abilities and increased mana gains. Notably with your first ability destroying 3x3 gems on the board, you want to be avoiding supports unless necessary and this deck reflects that philosophy. This deck also goes all-in on board destruction by using Volcanic Rambler, Avaricious Dragon and Demolish. This increases the chance of free matches and cascades for more mana and loyalty, but also helps to destroy opponent supports. For anyone wondering about the exclusion of Abbot of Keral Keep, it is too expensive as a creature for a marginal upgrade on Volcanic Rambler (5 mana more for +1/+3 and 5x5 destruction instead of 3x3).

    Most of your creatures have no problems dishing out hefty damage, and Embermaw Hellion gives them all one leg up. A board of Iroas's Champion, Embermaw Hellion and Volcanic Rambler on the board does 30 damage a turn to the opponent if there are no creatures in the way. Your spells round out your deck with the ability to dish damage either to the opponent's creatures or directly to the opponent.

    Notable cards/combos
    Embermaw Hellion: When you summon this creature onto your board with two other creatures out, it actually adds 14 power rather than 5. Make that 17 power if one of the others is Iroas's Champion thanks to her Double Strike. This is a whopping amount for 16 mana.
    Iroas's Champion + Embermaw Hellion / Infectious Bloodlust: Iroas's Champion with her Berserker + Double Strike traits acts as your board clearer to keep your damage taken low. Embermaw Hellion and Infectious Bloodlust just enables her to clear bigger creatures. Throw in an Exquisite Firecraft, Chandra's second ability or Fiery Conclusion for even bigger creatures.
    Enthralling Victor / Act of Treason + Fiery Conclusion: The abilities of these two cards serve the same purpose. Stealing a creature over to help deal more damage. When you have Fiery Conclusion though, they help you clear the opponent's board. Steal the opponent's mega (non-Defender or Reach) creature with Act of Treason and sacrifice it with Fiery Conclusion to deal 5 damage to another of its creatures. At this level, it's typically enough to clear out both creatures.
    Infectious Bloodlust: This is great for the Haste and the +2/+2. Aside from it making your Iroas's Champion capable of clearing bigger creatures, it can be used on other creatures for the Haste or for your Embermaw to survive collisions (thanks to its Berserker trait) with your opponent's creatures.
    Exquisite Firecraft: This is 6 mana for 6 damage to the target of your choice. While this has been dwarfed in power by the new power cards of the subsequent sets, it is still one of the best direct damage spells around.


    Level 60 - Roaring Iroas's & Embermaw
    Iroas's Champion
    Embermaw Hellion
    Volcanic Rambler
    Scab-Clan Berserker
    Avaricious Dragon
    Exquisite Firecraft
    Infectious Bloodlust
    Titan's Strength
    Ravaging Blaze
    Demolish

    Deck playstyle
    At level 60, you gain access to your planeswalker's full potential. With greater mana gains, you can focus on tweaking your deck to dish out damage faster, which gives your opponent less time to react to your deck. This deck also goes all-in on board destruction by using Volcanic Rambler, Avaricious Dragon and Demolish to complement Chandra's first (and third) ability. This increases the chance of free matches and cascades for more mana and loyalty, but also helps to destroy opponent supports. For anyone wondering about the exclusion of Abbot of Keral Keep, it is too expensive as a creature for a marginal upgrade on Volcanic Rambler (5 mana more for +1/+3 and 5x5 destruction instead of 3x3).

    Most of your creatures have no problems dishing out hefty damage, and Embermaw Hellion gives them all one leg up. A board of Iroas's Champion, Embermaw Hellion and Volcanic Rambler on the board does 30 damage a turn to the opponent if there are no creatures in the way. Ravaging Blaze and Exquisite Firecraft help keep your opponent's board clear and the latter can also chip away at the opponent's health too.

    Notable cards/combos
    Embermaw Hellion: When you summon this creature onto your board with two other creatures out, it actually adds 14 power rather than 5. Make that 17 power if one of the others is Iroas's Champion thanks to her Double Strike. This is a whopping amount for 16 mana.
    Iroas's Champion + Embermaw Hellion / Infectious Bloodlust: Iroas's Champion with her Berserker + Double Strike traits acts as your board clearer to keep your damage taken low. Embermaw Hellion and Infectious Bloodlust just enables her to clear bigger creatures. Throw in an Exquisite Firecraft, Chandra's second ability or Fiery Conclusion for even bigger creatures.
    Scab-Clan Berserker: This creature has Haste, has a passive ability that deals damage to the opponent, and has Renown 3 making it potentially a 9/9 creature for 16 mana. Pretty solid package and its Renown tends to be enabled by the presence of Iroas's Champion in your deck helping to clear out the opponent's board.
    Infectious Bloodlust: This is great for the Haste and the +2/+2. Aside from it making your Iroas's Champion capable of clearing bigger creatures, it can be used on other creatures for the Haste or for your Embermaw to survive collisions (thanks to its Berserker trait) with your opponent's creatures.
    Exquisite Firecraft: This is 6 mana for 6 damage to the target of your choice. While this has been dwarfed in power by the new power cards of the subsequent sets, it is still one of the best direct damage spells around.
  • Mainloop25
    Mainloop25 Posts: 1,961 Chairperson of the Boards
    Chandra lvl.1-40 deck theme: Red Assassins

    Creatures
    Akroan Sergeant
    Iroas's Champion
    Prickleboar
    Chief of the Foundry
    Ramroller
    Volcanic Rambler
    Subterranean Scout

    Spells
    Titan's Strength
    Infectious Bloodlust

    Support
    Call of the Full Moon.

    This deck centers around using pumped-up First Strikers to throw against your opponent's enemies, destroying them and emerging unscathed. Akroan Sargent, Iroa's Champion and Prickleboar have First Strike built in, Chief of the Foundry pumps any of them up, and Call of the Full Moon ensures that at least one of them will target opponent creatures. Infectious Bloodlust and Titan's Strength will buff that striker, further ensuring its survival. The other creatures help round out the deck. Volcanic Rambler is a solid addition to any mono-red deck regardless of PW level, and Subterranean Scout is good in a pinch as it's a cheap creature to sacrifice to the opposing creatures.
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