Jace, Telepath Unbound Deckbuilding Challenge thread

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Hibernum_JC
Hibernum_JC Posts: 318 Mover and Shaker
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  • FarEastRus
    FarEastRus Posts: 8 Just Dropped In
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    Jace, Telepath Unbound (Early Game, 1 lvl)

    My Deck "Fly & Fight"
    Creatures

    Ringwarden Owl
    Scrapskin Drake
    Thunderclap Wyvern
    Tower Geist
    Whirler Rogue

    Spells

    Foundry of the Consuls
    Send to Sleep

    Supports

    Claustrophobia
    Mage-Ring Network
    Sphinx’s Tutelage

    Description

    Fly and kill...
    Create flying thopters: Whirler Rogue, Foundry of the Consuls.
    Wing creatures: Ringwarden Owl, Scrapskin Drake, Tower Geist.
    Thunderclap Wyvern reinforce all flying creatures.
    Mage-Ring Network growth mana.
    Protective unit: Send to Sleep, Claustrophobia, Sphinx's Tutelage.

    Jace, Telepath Unbound (Mid Game, 40 lvl)

    My Deck "Master Thopter"
    Creatures

    Whirler Rogue

    Spells

    Foundry of the Consuls
    Talent of the Telepath
    Turn to Frog
    Send to Sleep

    Supports

    Jace’s Sanctum
    Sphinx’s Tutelage
    Thopter Spy Network
    Mage-Ring Network
    Orbs of Warding

    Description

    The thopters, thopters, thopters...
    Whirler Rogue, Foundry of the Consuls, Thopter Spy Network - workshop for the production of thopters.
    Mage-Ring Network growth mana.
    Turn to Frog, Send to Sleep neutralize enemy creatures.
    Jace''s Sanctum, Sphinx's Tutelage complicate the exit of the opponent's cards.
    Orbs of Warding - protective functions.
    Talent of the Telepath increases the chance of hitting the right card.

    Jace, Telepath Unbound (End Game, 60 lvl)

    My Deck "Give Me Mana"
    Creatures

    Alhammarret, High Arbiter
    Harbinger of the Tides
    Mizzium Meddler

    Spells

    Dreadwaters
    Bone to Ash
    Clash of Wills
    Talent of the Telepath

    Supports

    Jace’s Sanctum
    Sphinx’s Tutelage
    Mage-Ring Network

    Description

    The deck is focused on the increase in mana from the enemy and gains mana from the player.
  • span_argoman
    span_argoman Posts: 751 Critical Contributor
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    Jace, Telepath Unbound

    Level 1
    Bounding Krasis
    Separatist Voidmage
    Screeching Skaab
    Bonded Construct
    Sigiled Starfish
    Psychic Rebuttal
    Throwing Knife
    Claustrophobia
    Disperse
    Artificer's Epiphany

    Deck playstyle
    At level 1 you have no abilities and a restrictive deck composition. Jace starts off with 5/2/3 creatures/spells/supports. You want creatures that have good power-to-mana ratios and also aren't too expensive lest they take too many turns to summon out. Bear in mind your own colour matches for only 4 mana at this level.

    Separatist Voidmage, Disperse and Claustrophobia help you buy time to set up your deck by disrupting the tempo of your opponent's deck. Sigiled Starfish and Artificer's Epiphany help with draw to setup the deck while Throwing Knife provides a nice boost in damage.


    Level 40
    Mizzium Meddler
    Harbinger of the Tides
    Jhessian Thief
    Thopter Spy Network
    Jace's Sanctum
    Sphinx's Tutelage
    Claustrophobia
    Disperse
    Turn to Frog
    Talent of the Telepath

    Deck playstyle
    At level 40 you gain access to your planeswalker abilities and increased mana gains.

    This deck plays around mana denial. Mizzium Meddler, Jace's Sanctum and Sphinx's Tutelage all make it harder for the opponent to cast a card. What makes it harder is Jhessian Thief and Thopter Spy Network providing bonus draw to amplify the effect of Sphinx's Tutelage. Top this off with Jace's third ability to keep the lockdown real.

    Whatever does go through either gets bounced back with Harbinger of Tides or Disperse, or gets polymorphed by Turn to Frog. To be extra cruel, turn the creature into a Frog before Dispersing it to ensure that it goes straight to the graveyard. Alternatively, you can leave the creature to be disabled by Claustrophobia.

    Notable cards/combos
    Sphinx's Tutelage + Draw: Whenever you play Sphinx's Tutelage, you want to ensure that you have ways of getting additional draws each turn. This helps to amplify the effect which can more or less ensure that the opponent never gets to play a card again. However, one has to prudently exile cards from hand to ensure that there is always sufficient space for the additional draw and hence for Sphinx's Tutelage's effect to trigger.


    Level 60
    Disciple of the Ring
    Harbinger of the Tides
    Soulblade Djinn
    Thopter Spy Network
    Throwing Knife
    Brawler's Plate
    Disperse
    Turn to Frog
    Talent of the Telepath
    Day's Undoing

    Deck playstyle
    At level 60, you gain access to your planeswalker's full potential. Blue has some of the strongest mythic cards in Origins.

    Brawler's Plate coupled with Jace's first ability (-6/-0) means that your creature can take out the opponent's first creature with minimal damage. For anything too big, use Disperse to force the opponent to match all that mana to summon it out again. Or used Turn to Frog.

    Day's Undoing is a great draw tool with a nice small 3 mana bonus to each newly drawn card. Thopter Spy Network will ensure that the pressure keeps mounting each turn with the +4/+4 worth of Thopters every turn.

    Notable cards/combos
    Disciple of the Ring: Disciple of the Ring's activate ability gives +4/+4, drains 4 mana and disables the opponent's first Reach or Defender creature all at once, making it a pain for anyone to deal with.
  • mingninja
    mingninja Posts: 21 Just Dropped In
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    Detail - The deck build around these theory
    1.AI will use 1st ability the most and sometime 2nd. Jace reduce the attack which mean his deck strategy should be about defender.
    2.The deck for each Planeswalker must also contain only cards of the expansion it came in. It suppose to face the deck in the same condition.
    3.AI can't oder combo. So we avoid complicated play.

    Early Game (Planeswalker levels 1 to 40, build using level 1 restrictions) deck by mingninja
    Only commons and uncommons.

    Sigiled Starfish
    Tower Geist
    Scrapskin Drake
    Ringwarden Owl
    Separatist Voidmage

    Anchor to the Aether
    Bone to Ash

    Claustrophobia
    Sphinx's Tutelage
    Meteorite

    Mid Game (Planeswalker levels 40 to 60, build using level 40 restrictions) deck by mingninja
    Mostly uncommons, rares, and 1 Mythic maximum.
    Thopter Spy Network
    Harbinger of the Tides
    Soulblade Djinn
    Claustrophobia
    Sphinx's Tutelage
    Meteorite
    Jace's Sanctum
    Turn to Frog
    Talent of the Telegraph
    Anchor to the Aether

    End Game (Planeswalker level 60, build using level 60 restrictions) deck by mingninja
    Go nuts! No restrictions, but must be a top-tier deck.
    Thopter Spy Network
    Harbinger of the Tides
    Soulblade Djinn
    Sphinx's Tutelage
    Jace's Sanctum
    Turn to Frog
    Talent of the Telegraph
    Day's Undoing
    Meteorite
    Anchor to the Aether
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