1.10.1 Release Notes *Updated (2/14/17)

Brigby
Brigby ADMINISTRATORS Posts: 7,757 Site Admin
edited February 2017 in MtGPQ General Discussion
Hey Everyone,

Happy Valentine's Day! Here are the Release Notes for the 1.10.1 patch!

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New feature: Battle Log!
We’re introducing a brand new feature to the game: the Battle Log.

Accessible both from the Pause menu and as a button after a fight, you’ll be easily able to review the fight, turn by turn.

BattleLogTurnOverviewSmall.pngBattleLogTurnDetails.png

Every action, trigger and event is visible in the Battle Log, such as:
    - Turn numbers - Card(s) drawn - Cards cast - Abilities triggered on cards - Mana gain - Combat damage - Planeswalker ability usage - Extra Swap gains - Etc.
Card names are also fully clickable while in the Battle Log, so if you’re unsure as to what exactly was triggered/drawn/cast, you can always click on the card name to see the card in full view.

Special Offers

In celebration of Valentine's Day, we've also added a new Red Card Set option in the Vault!

Bug Fixes
    Cards, Planeswalkers & Gameplay
    - The focus fails to be on the touch when viewing Touch of the Void in list view.

    UI, UX, Localization & Graphics
    - Multiple issues occur when the Planeswalker and creatures are dealt damage in the same action.
    - A placeholder red X displays when viewing the Fate is Rarely Fair Event description text.
    - The Evergreen icons fail to display when viewing a creature on the battlefield that has gained an Evergreen ability from any source.
    - Placeholder text displays when viewing the title of the Revolt against the Consulate Event.
    - A placeholder red X displays when viewing multiple Event description text.
    - The Evergreen description fails to display when tapping on an Evergreen for a creature on the battlefield.
    - The End of Turn details fail to display when viewing the End of Turn section.
    - The Enraged damage fails to display when viewing the damage done by a creature.
    - The text displays "TheAETHER REVOLT card set" when viewing the Aether Revolt Notification.
    - Evergreens fail to be displayed on the Dealing Damage action when a creature with an Evergreen Deals damage.
    - All Card description text boxes fail to display when viewing Cards in list view.
    - The text is illegible when viewing the Title text.
    - Placeholder text displays when viewing multiple events.
    - The artwork for Gonti's Aether Heart erroneously displays when viewing the Heart of Kiran Special Offer.
    - The text displays in English when viewing the Share with us your favorite deck for Nissa, Vital Force widget.
    - The artwork is missing when viewing multiple areas.
    - A placeholder red X displays when viewing the Werewolf of Ancient Hunger card description.
    - The text displays in English when viewing the "Happy Holidays!" message.

    System & Connectivity
    - An "Invalid Referral Code" Error displays when entering a Referral code generated by a fresh account.

    Comments

    • Nitymp
      Nitymp Posts: 320 Mover and Shaker
      Any chance some of the card balance changes could be previewed here so the dev team can get feedback on the changes before being actually implemented? This will avoid potential outcry and backtracking...
    • majincob
      majincob Posts: 732 Critical Contributor
      Y'know, GoblinPile would be happy to be a "focus group" if you want to get some opinions from a small subset of the community before pushing things live. Heck, we even have a few crazy moggs willing to beta test for free!
    • PastrySpider
      PastrySpider Posts: 127 Tile Toppler
      Sharing card changes would be greatly appreciated by the community, especially as they impact cards which people are currently buying packs to chase (e.g., Gonti's heart).
    • Shiser
      Shiser Posts: 45 Just Dropped In
      majincob wrote:
      Y'know, GoblinPile would be happy to be a "focus group" if you want to get some opinions from a small subset of the community before pushing things live. Heck, we even have a few crazy moggs willing to beta test for free!
      No offense, but I'm not sure that you guys are a representative subgroup of the players. You are probably even on the opposite side of the balance equation from most players...
    • Brigby
      Brigby ADMINISTRATORS Posts: 7,757 Site Admin
      Nitymp wrote:
      Any chance some of the card balance changes could be previewed here so the dev team can get feedback on the changes before being actually implemented? This will avoid potential outcry and backtracking...
      Sharing card changes would be greatly appreciated by the community, especially as they impact cards which people are currently buying packs to chase (e.g., Gonti's heart).
      Unfortunately I don't actually have any information available regarding the card balances, hence why I included the small disclaimer in parenthesis. Sorry icon_e_sad.gif

      If I receive any updates though, I will be sure to add them to the pre-release notes.
    • madwren
      madwren Posts: 2,260 Chairperson of the Boards
      Shiser wrote:
      majincob wrote:
      Y'know, GoblinPile would be happy to be a "focus group" if you want to get some opinions from a small subset of the community before pushing things live. Heck, we even have a few crazy moggs willing to beta test for free!
      No offense, but I'm not sure that you guys are a representative subgroup of the players. You are probably even on the opposite side of the balance equation from most players...

      That's fair, but please remember we've also consistently argued against overpowered cards, advocated for many changes to better the state of the game that might not benefit us directly, and expressed support for the difficulties faced by players at lower collection and tier levels.
    • Hibernum_JC
      Hibernum_JC Posts: 318 Mover and Shaker
      I can confirm there are no card balancing changes in 1.10.1.
    • Ohboy
      Ohboy Posts: 1,766 Chairperson of the Boards
      With logs now being implemented that can be accessed post game, is it a big jump to request game continues for when the games crash mid-game or if the app auto closes itself if you minimise it mid-game?
    • majincob
      majincob Posts: 732 Critical Contributor
      Ohboy wrote:
      With logs now being implemented that can be accessed post game, is it a big jump to request game continues for when the games crash mid-game or if the app auto closes itself if you minimise it mid-game?
      ooh, good idea! Also the devs should get much more data regarding PW ability usage so they can "balance" abilities *cough* C2 *cough*.
    • buscemi
      buscemi Posts: 673 Critical Contributor
      I can confirm there are no card balancing changes in 1.10.1.

      That sucks. They are well overdue. Making stupid level objectives does not make up for not having a well balanced game.
    • Daddystyx
      Daddystyx Posts: 103 Tile Toppler
      When is World Breaker going to get the needed love we all know he needs............
    • Brigby
      Brigby ADMINISTRATORS Posts: 7,757 Site Admin
      *Updated to final release notes
    • Muche
      Muche Posts: 57 Match Maker
      Battle Log (during the battle) shows the name of the opponent's creature whose Emerge was triggered, thus giving information about their hand.
      tNMjDfq.jpg

      Also the post-battle battle log doesn't show the very last (fatal) damage.
    • Brigby
      Brigby ADMINISTRATORS Posts: 7,757 Site Admin
      Muche wrote:
      Battle Log (during the battle) shows the name of the opponent's creature whose Emerge was triggered, thus giving information about their hand.
      tNMjDfq.jpg

      Also the post-battle battle log doesn't show the very last (fatal) damage.
      Thanks for the heads up! I'll pass that along to the developers.
    • Theros
      Theros Posts: 490 Mover and Shaker
      It would be helpful if log shows the duration of game
    • ZW2007-
      ZW2007- Posts: 812 Critical Contributor
      Another very minor issue I noticed, when I used Jace 1's 3rd planeswalker ability, it did not show up in the battle log. The AI triggering the trapped gems from this ability did not show up either.
    • khurram
      khurram Posts: 1,094 Chairperson of the Boards
      The final finishing blow or damage done by a creature also doesnt show up.
    • Muche
      Muche Posts: 57 Match Maker
      When the opponent plays as Arlinn Kord, uses her abilities, and Arlinn Kord transforms, her picture in the battle log and the abilities are displayed as transformed. E.g., in turn 6 the opponent used Strength of the Wolf ability, later in turn 20 used Touch of the Moon (Arlinn transforms), but in the battle log they are displayed as Moon's Embrace and Lycantrophic Frenzy (i.e. abilities of transformed Arlinn).

      The order of some entries in the battle log is not as one would expect - the result of a triggered ability is displayed before the ability itself.
      At the beginning of the turn Clue triggered card draw, landfall triggered Retreat to Coralhelm card draw.
      51YFrQs.jpg