Daken converting tiles to green overwrites traps

Akari
Akari Posts: 492 Mover and Shaker
When you fire Daken's blue, it converts random tiles to green. However, if you have a trap on them, they get overwritten... by basic green? If you were to use, say, Doom's blue, it would convert the traps to a different color, but the trap would still remain there. I can't think of any other people who convert tiles offhand, but I noticed this one because Daken has been destroying my Spiderwoman's traps consistently.

One thing to note, wording in Doom's blue says 'transform tiles', wording in Daken's blue says 'convert tiles'. Is this a mechanic we should be aware of, or just a bug?