Storyline needs expansion, high level content is boring
Centur3xo
Posts: 20
Hi Game devs,
After all improvements and new releases it feels that the story part need some extra love too. E.g. I was bored and made all Storyline battles 100% with all possible objectives, and now there is not much single player content for me, neither rewards. Yes, I can play coalition events but they are different beasts - I have to be precise and contribute perfect scores and can't just have fun with some crazy decks there. Not talking about the fact that any coalition event is timed and throttled by node charges (and half of them are as boring as QB).
Game also has few storyline coalition events that are being phased out from rotation (and seems like forever cause they are from older sets) - so you have a perfect opportunity to expand the Story tab with extra challenges effectively for free - simply put "Oath of Gatewatch" p1 and p2 and Avacyn as the storyline challenges (and Fateful Showdown, after Aether's Revolt event will replace it in rotation). This would extend some single\occassional player fun and challenges, as well as let us experiment with some strong decks you've built for that content.
Another option would be to introduce the Nightmare\Hell mode for the storyline to challenge players with bosses of 500-1000-3000 HP and all-mythic decks which would add some high-level content and corresponding great rewards.
Otherwise, Gold and Platinum league players have only one (and pretty daunting) challenge - never miss a bonus objective in an endless iteration of Nodes of Power or "Boss beating event of the month" (BBEotM )
PS: There is a notable attempt to bring more events by making some of old events into coalition-style single player events, thanks for that, btw.
But frankly saying Emrakul's corruption or **** where one have to fight vs players decks without pressure of coalition responsibility is not so different from QB, and still trottled by charges and time limit. And computer is pretty bad in playing some fun player's decks - there are numbers of funny decks but computer just can't grok the way it ought to be played, thus playing it in very straightforward Creature>Spell Damage>Support priority of cards.
After all improvements and new releases it feels that the story part need some extra love too. E.g. I was bored and made all Storyline battles 100% with all possible objectives, and now there is not much single player content for me, neither rewards. Yes, I can play coalition events but they are different beasts - I have to be precise and contribute perfect scores and can't just have fun with some crazy decks there. Not talking about the fact that any coalition event is timed and throttled by node charges (and half of them are as boring as QB).
Game also has few storyline coalition events that are being phased out from rotation (and seems like forever cause they are from older sets) - so you have a perfect opportunity to expand the Story tab with extra challenges effectively for free - simply put "Oath of Gatewatch" p1 and p2 and Avacyn as the storyline challenges (and Fateful Showdown, after Aether's Revolt event will replace it in rotation). This would extend some single\occassional player fun and challenges, as well as let us experiment with some strong decks you've built for that content.
Another option would be to introduce the Nightmare\Hell mode for the storyline to challenge players with bosses of 500-1000-3000 HP and all-mythic decks which would add some high-level content and corresponding great rewards.
Otherwise, Gold and Platinum league players have only one (and pretty daunting) challenge - never miss a bonus objective in an endless iteration of Nodes of Power or "Boss beating event of the month" (BBEotM )
PS: There is a notable attempt to bring more events by making some of old events into coalition-style single player events, thanks for that, btw.
But frankly saying Emrakul's corruption or **** where one have to fight vs players decks without pressure of coalition responsibility is not so different from QB, and still trottled by charges and time limit. And computer is pretty bad in playing some fun player's decks - there are numbers of funny decks but computer just can't grok the way it ought to be played, thus playing it in very straightforward Creature>Spell Damage>Support priority of cards.
0
Comments
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I agree that gameplay starts to feel stagnant after completing the storyline. Original content would be best, but I could even get behind the idea of nightmare/hell modes with huge health versions of already existing enemies. It would only be a small thing, but it would be better than nothing and presumably not too hard to implement.0
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They should definitely bring out story lines for the sets that don't have one.
I don't know if it is a good idea, but if they cost a bit (what can I advice? 3 $?), D3go could have have funds to hire someone who creates them...0
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