Target Priotities

Unknown
edited April 2014 in MPQ Tips and Guides
I just want some input on what priority should I take out my enemy team.

Right now I been told something to the lines of Healer > Battery > Tank/Damage not accounting for specific heroes. Been generally doing fine with this in PvP as some team comps make it easy. Though gets a bit harder when I have to deal with a team comp that has 2 Tanks like an IM35 and MN Thor.

I also want to ask the priority targets for PvE and who to target first. For example, in the current Unstable ISO event, there is generally one with Daken and Bullseye with one goon. I generally right now aim for Bullseye first so I can stop the accumulation of protect titles that will slow me down as i wither away at Darken who I take out second before finishing off the goon last. Not sure if that is the right way to go, but has been working.

Comments

  • Talahamut
    Talahamut Posts: 231 Tile Toppler
    That sounds like what I do too, except for self-healing Wolvies/Daken I tend to slap at the third guy if necessary until I have power(s) ready to kill them in 1-2 turns.
  • PVE
    Whenever there's a goon, take it out first. At L230, these goons hit way harder than their Villain counterparts, and their countdown tiles are bloody painful.
    Between Daken and Bullseye, you're kinda forced to take out Bullseye first because you can't outdamage Daken's heal without some direct damage skills, which as you whittle down Bullseye's HP, you'll get the AP for.

    PVP
    I'm currently at a 2* level, which you sound like you are, so excellent; my advice will be relevant.
    (1st) C.Storm -> You wanna take out this annoying Hero which has so much potential for destruction. Match Blue to take her out, if she hits 11 Blue AP, it's gonna hurt like hell.
    (2nd) OBW -> She can heal, she can steal, you're gonna see her together with C.Storm sometimes. After taking out C.Storm, you'll have enough AP to burst her to death. If she's the top priority, primarily match Purple, then Blue.
    (3rd) M.Storm -> Potential for cascades is high with all her skills, but as long as she doesn't get that 2nd red match for MotE, you'll be fine. Low HP.

    For tanks, take out the one that can use his skill first. That's match dependent because your opponent could have Ares/Thor and be at 7 Yellow AP (one match away from Sunder, two matches away from Thunder Strike). But general rule of thumb for Ares/Thor is Ares first. Wolverine is not a tank. Do not let him get 12 Red AP unless you wanna lose 3K HP.
  • For PvE

    In villian + goon combo you should kill the single villian first, unless that guy is Daken (because you can't kill him first through his regen) because this stops the other team from being able to turn the board. Otherwise it depends on how good your damage is. Muscles are dangerous, but they also have a ton of HP and generally more HP than villians, so it doesn't do much good if you can't kill one before you die. On the other hand if you managed to kill the solo villian, then the opponent can't turn the board anymore and maybe that makes things easier (or not, sometimes villians destroy their own strike tiles).

    Note that all goons are equally strong in every color, so if there's only one goon that's low on HP (say, a Doombot), you do want to kill it first to stop the AP generation plus the ability to do full damage on every color, which hurts a lot more than you think.

    For PvP

    Kill in this order:

    Modern Storm
    The Hood/OBW (if both are present, kill whoever has less HP)
    Spiderman
    Everyone else
    Patch

    You can kill Spiderman later if you have your own Spiderman. While Spiderman is generally not a big threat, you can easily have a game slip away from you if the opponent suddenly gets a lot of blue and Spiderman is their only blue user if you don't have Spiderman on your side.
  • Pvp:
    It really depends on team composition. Healers are not really important when you have a strong team. Even if your enemy is at full health, you should be able to take them out in a turn or two with the right ap. so I generally go for batteries first because they are annoying and end up hurting my team through other's skills. I also like to take out nukers early, specifically cmag. His purple hurts a lot and only costs 10. One thing to remember is to always keep an eye on your enemies ap. while mine and the above suggestions are good, these are essentially your opening presumptions. When an enemy is getting close to a nuke, you may have to switch priorities. Granted, the ability to kill a tank in one or two turns only comes with a strong roster, you will get there.

    Pve:
    Depends on team composition again. If it's all goons, I kill the one that can pump out the most tiles first. In the case of maggia, i think his name is thug. If it's goons and one villian, I take out the villian first unless there's a healing goon that might be a problem because 230's have a lot of health. 2 villians and a goon: totally depends on the team. If the goon is providing needed ap, I might take him out first, i might just go for the one with the lowest hp.

    If you are going to use spiderman to stun lock. You almost always want to go for the enemy with the lowest hp. Once you only have 2 enemies, it's much easier to stun tha whole team.
  • Cousin Simpson
    Cousin Simpson Posts: 1,086 Chairperson of the Boards
    I use the same PVP strategy as everyone:

    Storm (either one)
    OBW
    Whoever
    Daken

    For PVE, I'm firmly in the Kill All Goons camp: if you let them hang around too long, then you increase the chances of getting caught with a bad board and CD tiles about to go off. They also can supply the villain (if there a villain be) with an unfair amount of AP. So, the sooner the goons are wiped out, the safer you'll be.

    I also mostly prioritize the goons I target first: for HAMMER fights, usually the Lieutenant (because his heal is annoying), then the Commander (because I used to think that she healed, too, and now I'm just in the habit), and then whoever can do team-wide damage; for Maggia, definitely the Thugs, because their 2-turn Pistol attacks are a real pain/legitimate threat at higher levels. I usually leave the Don for last, because he tends not to do direct damage. I guess the rule of thumb is I prioritize whichever one spews out the 2-turn countdowns.
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    If I ever see Juggernaut anymore it's because he's buffed, and that guy simply has to go. OBW can make matches annoying - I've had fights against her where the enemy hits a lucky cascade and generates fifty million purple AP, and she starts stealing every turn; that cannot stand. I've also had 100+ lvl three-star teams fall to a 50 lvl M. Storm because she'll trigger an insane cascade-ability loop for her team off her green ability, so I gleefully target her in a hurry.

    After that I'm pretty flexible.
  • Here's who I target (note, I mostly play against 2*/ 1* opponents so this doesn't include 3*s):

    Priority one- finesse characters who if not killed quickly, will make your life a pain (mostly due to ridiculous cascades you can't stop)- this includes characters like Mstorm, Cstorm (stop raging tempest/ wind storm), OBW, Bullseye, and depending on the match, Daken.

    Priority two- characters who are annoying, but won't cause significant pain if not eliminated first- The Juggs™, Venom, Moonstone, MBW, MMN

    Priority three- the tanks- generally the AI takes longer to spin their abilities up, so I aim for these guys last- IM 35, Thor, Wolverine, Ares, Captain America

    Hope that helps!
  • HairyDave
    HairyDave Posts: 1,574
    All of the above is pretty much how I roll too with one exception: if I'm using CStorm + MNMags I'll actually target the tank first while matching enough purple to launch Polarity Shift. Then whoever has enough HP left to survive a Wind Storm and is the most annoying is one who cops the stun effect.
  • Here's who I target (note, I mostly play against 2*/ 1* opponents so this doesn't include 3*s):

    Priority one- finesse characters who if not killed quickly, will make your life a pain (mostly due to ridiculous cascades you can't stop)- this includes characters like Mstorm, Cstorm (stop raging tempest/ wind storm), OBW, Bullseye, and depending on the match, Daken.

    Priority two- characters who are annoying, but won't cause significant pain if not eliminated first- The Juggs™, Venom, Moonstone, MBW, MMN

    Priority three- the tanks- generally the AI takes longer to spin their abilities up, so I aim for these guys last- IM 35, Thor, Wolverine, Ares, Captain America

    Hope that helps!

    These are my priorities as well, with the only difference that Ares is in the second group, since he is pretty straightforward to use for the AI. Gathered at least 6 green? PAIN! Gathered 10 yellow? MOAR PAIN!
  • For the 'everyone else' group you usually want to focus on the guy who has the highest (threat value/HP). Really the list at the top is formed the same way (The Hood, Modern Storm, and OBW all have high threat value while having extremely low HP values). This assumes you do not have Spiderman since Spiderman can always leave any one guy alone no matter how dangerous he is because Spiderman can stun any one person forever.

    For example let's say you got Daredevil. He's got normal HP (5800), and his threat is sort of high. Normally you want to kill him first so you don't accidentally get blown up for 10000 damage. However, let's say they also have Lazy Thor. Lazy Thor has 8000 HP, but his threat value is pretty much off the charts as well. Here, it might be a good idea to simply take your chances with Daredevil's traps, since an Ambush isn't guaranteed to actually fire, but you'll have a dead team if he gets a Thunder Strike or Call the Storm off.

    Generally speaking, outside of anomalies like lazy Thor who has a ton of HP and is still one of the most dangerous character in the game, it's probably best to kill the guy with the least HPs first. Another notable exception would be Juggernaut, who has the highest HP in the game and can kill almost anyone with 2 red matches at level 230 so you have to focus on him first.