speakupaskanswer wrote: Can anyone provide us with a screenshot or a link?
speakupaskanswer wrote: Her mana gain is really powerful as is her first ability, but I still don't get why make THREE PWs with Energize. They follow the old rule: "If something doesn't work, do more of it."
Hibernum_JC wrote: I'm glad you folks are realizing her potential. I was actually worried her ultimate might be a bit too strong (in PvP, it can one-shot people pretty strongly but it does require setup) but after testing it seems to make sense. And now that Dovin Baan, C2 and N2 are out, I can share a bit the philosophy behind their design, the energy/overload relationship and their design themes. These 3 Planeswalkers were designed to be a rock/paper/scissors type of deal, with Energy as the central mechanic. Basically, this is what it's meant to look like: Dovin Baan: Energy generation/Overload (the most straightforward one) Chandra: Energy removal/destruction Nissa: Energy scaling With this, the goal is as such: Dovin Baan beats Chandra who beats Nissa who beats Dovin Baan. Dovin Baan is strong against Chandra because while she can remove energy efficiently, he is self-sufficient and will always put out more than needs to survive, but is weak against Nissa because since she scales with Energy, she will easily dispatch him as he generates a lot of it. Chandra is strong against Nissa because she actively works to REMOVE the energy that Nissa works to put on the board. All 3 of her abilities are designed around removing Energy (although the first one will also put some out to ensure that she can fuel herself). Building a low-cost deck with her (and with red that's not necessarily too hard) lets you effectively remove Energy, keeping Nissa in check. She is weaker to Dovin Baan since he doesn't scale with energy, he just needs a bit to be able to survive and use his stronger abilities. Nissa is strong against Dovin Baan because she scales ridiculously strongly with Energy, making her a force to be reckoned with. With Dovin Baan's huge energy generation potential, all Nissa needs to do is build up her third, get 3 creatures on the board and she wins. However, against Chandra, it's a much more uphill battle, as Chandra will actively remove the Energy Nissa feeds off of, severely weakening her. That's the design *intent* behind these three Planeswalkers. The execution might be a bit off (especially in Chandra's case) but that's the idea.
Alve wrote: Hibernum_JC wrote: I'm glad you folks are realizing her potential. I was actually worried her ultimate might be a bit too strong (in PvP, it can one-shot people pretty strongly but it does require setup) but after testing it seems to make sense. And now that Dovin Baan, C2 and N2 are out, I can share a bit the philosophy behind their design, the energy/overload relationship and their design themes. These 3 Planeswalkers were designed to be a rock/paper/scissors type of deal, with Energy as the central mechanic. Basically, this is what it's meant to look like: Dovin Baan: Energy generation/Overload (the most straightforward one) Chandra: Energy removal/destruction Nissa: Energy scaling With this, the goal is as such: Dovin Baan beats Chandra who beats Nissa who beats Dovin Baan. Dovin Baan is strong against Chandra because while she can remove energy efficiently, he is self-sufficient and will always put out more than needs to survive, but is weak against Nissa because since she scales with Energy, she will easily dispatch him as he generates a lot of it. Chandra is strong against Nissa because she actively works to REMOVE the energy that Nissa works to put on the board. All 3 of her abilities are designed around removing Energy (although the first one will also put some out to ensure that she can fuel herself). Building a low-cost deck with her (and with red that's not necessarily too hard) lets you effectively remove Energy, keeping Nissa in check. She is weaker to Dovin Baan since he doesn't scale with energy, he just needs a bit to be able to survive and use his stronger abilities. Nissa is strong against Dovin Baan because she scales ridiculously strongly with Energy, making her a force to be reckoned with. With Dovin Baan's huge energy generation potential, all Nissa needs to do is build up her third, get 3 creatures on the board and she wins. However, against Chandra, it's a much more uphill battle, as Chandra will actively remove the Energy Nissa feeds off of, severely weakening her. That's the design *intent* behind these three Planeswalkers. The execution might be a bit off (especially in Chandra's case) but that's the idea. I'd say that the biggest problem with your scenario in Chandra's case is that we're rarely matched with KLD-themed decks in pvp. Not only some players tend to actively avoid this set, because simply OP SOI/EMN cards make intricate KLD mechanics seem quite underwhelming, you're matched against every possible deck from a player's roster and let's face it, some of those decks haven't been touched since BFZ. They won't generate Energy, I'm sure. So you spend a long time saving loyalty for Chandra's ultimate and in practice it's good for two or three shots at best. If in events decks were locked once you picked a pw (preventing sideboarding and changing your decks to something outright mean when you're not playing them) and you were matched only against decks that actually entered the event, Energy would be much more useful, at least in some events (like IF). You wouldn't be depending only on yourself to generate Energy, which is what makes Chandra's skills pretty useless or underwhelming at best in most battles, and sabotages many KLD cards. It'd be even more fun if you introduced the above solution with an equivalent of a Standard format. If I couldn't Deploy Olivia, Decimator and Emrakul (or whatever combination of OP cards I pick), I'd probably spend more time playing around with KLD mechanics in real pvp. We could have set-specific events for every set, plus an all-out battle like NoP. This way we'd get to experiment with both old a new mechanics. Furthermore, it'd benefit old and new players alike and alleviate some concerns of the current reward system or selling cards like Olivia. Old and no longer dedicated players would be able to stay partially competitive with their BFZ decks, new players wouldn't have to face decks full of SOI mythics/cards from coalition rewards/cards collected because someone has been playing for a year longer all the time and everything would be more fun for everyone (IMHO).