LoVe1AnGe wrote: Just to break the ties easier.
AettThorn wrote: LoVe1AnGe wrote: Just to break the ties easier. That makes no sense. Missing two points would mean even fewer ties than missing one point.
Ohboy wrote: AettThorn wrote: LoVe1AnGe wrote: Just to break the ties easier. That makes no sense. Missing two points would mean even fewer ties than missing one point. Technically, 2 points have no advantage or disadvantage over 1 points for bonus objectives when it comes to tie breaking.
hawkyh1 wrote: so that more casual players can meet progression.
octal9 wrote: hawkyh1 wrote: so that more casual players can meet progression. This is why.
Ohboy wrote: octal9 wrote: hawkyh1 wrote: so that more casual players can meet progression. This is why. We'll be going around in circles. Casual players easily hitting progression means the more hard core players hit it really early. Sound familiar? That's the system we just moved away from to the current one.
Ohboy wrote: We'll be going around in circles. Casual players easily hitting progression means the more hard core players hit it really early. Sound familiar? That's the system we just moved away from to the current one.
Why are the harder objectives worth less points than the easier ones?