***Wonder Man (Ionic Avenger)***

Options
JeffCascadian
JeffCascadian Posts: 665 Critical Contributor
edited January 2017 in Speculation and Concepts
All values are for Wonder Man at level 40.

Ionic Punch (variable redflag.png ) Simon Williams was transformed by Zemo's science into a being of ionic energy. As his power builds up, so does his damage.
Level 1: 6 redtile.png does 300 damage; 12 redtile.png does 900.
Level 2: 350 damage or 1050 damage.
Level 3: 400 damage or 1200 damage.
Level 4: 450 damage or 1350 damage.
Level 5: 750 damage or 2250 damage.

Impenetrable Skin (passive yellowflag.png ) Wonder Man's energy-based body can't be punctured or bruised and he uses it to protect himself and his teammates. He created a yellow countdown 3-turn countdown tile when none exists. While this countdown in on the board, Wonder Man takes 75 less damage. When the countdown tile expires, it is replaced by a strength 75 defense tile. If his best friend, Beast, is an active teammate, then the defense tile created is 50% stronger.
Level 2: 100 damage
Level 3: 2-turn countdown; 125 damage
Level 4: 175 damage
Level 5: 300 damage

Possibly Immortal (11 purpleflag.png ) Wonder Man is no longer flesh and bone. His ionic body can restructure itself. Heals 200 health (true healing).
Level 2: 300 health
Level 3: 400 health
Level 4: 500 health
Level 5: 1000 health
Passive: If Scarlet Witch is an active teammate when Wonder Man is KO'd, their love brings him back with 25% of his maximum health.