Abilities that don't scale with level

Unknown
edited April 2014 in MPQ Tips and Guides
Some abilities don't scale with level and I think that's a huge issue for certain character.

The main heroes that suffer from this IMO are Loki and Bagman. Their abilities deal no direct damage and therefore the only benefit to level these characters is for the sake of health and tile-match-damage.

Personally I really like Loki, but because of this issue I am not motivated to level him up.

I won't whine about how his black is too situational and needs a second function. It's mostly fine as is.

My solution for fixing the characters that have poor damage dealing abilities is to increase their base tile damage. Make them super-powered for their main colours and nerf their off colours further. Make these heroes "specialists". If they can't do it their way then there is no way they can win.

If Loki matches black or purple it should REALLY hurt. Same goes for Bagman. But if they can't get their own colours then they should be crippled.

I believe that this would buff the characters without needing a change to their abilities. Sure, we all want their abilities improved or made cheaper but that isn't happening. So give us this instead - PLEASE!

I JUST WANT A REASON TO USE THESE HEROES icon_e_sad.gif

Comments

  • Copps
    Copps Posts: 333 Mover and Shaker
    But if you super boost Loki's match damage how would he hide behind someone else and not get eaten by match damage.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Some abilities simply don't have a value to scale with level. Look at any non-damaging stun, for example. Only direct-damaging and healing abilities have a level-scalable number at all, and the vast majority of those do so.

    Level increases still give you more match damage and more health, so it's not for nothing.
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    I could be wrong but I'm pretty sure Bagman was never intended to be anything but... honestly, I'm not sure what he is. I just know that asking for Bagman improvements is wasted energy.
  • The only reason to use Bagman is if you enjoy making the game harder for yourself, or you're simply trying to tank. There is no other reason for using him.

    As for Loki, he becomes semi useful if you pair him with Patch, so he can turn the enemy strike tiles into protect tiles. Beyond that, he doesn't really have a use I can think of. That might chance if he ever gets a third ability though, but it'd have to be pretty powerful to make people want to use him, as he's very squishy for a 3* character.
  • Zifna
    Zifna Posts: 170 Tile Toppler
    DaveyPitch wrote:
    The only reason to use Bagman is if you enjoy making the game harder for yourself, or you're simply trying to tank. There is no other reason for using him.

    As for Loki, he becomes semi useful if you pair him with Patch, so he can turn the enemy strike tiles into protect tiles. Beyond that, he doesn't really have a use I can think of. That might chance if he ever gets a third ability though, but it'd have to be pretty powerful to make people want to use him, as he's very squishy for a 3* character.

    He's really nice when they pair Bullseye and Daken up... but he needs another ability or something.

    I really love the character and am excited to get covers for him... but I wish I had more reason to use him.
  • Bagman is a fiend at countdown tile control. It is what he does. It is all he does. Unfortunately his niche is also covered by one of the most popular 2*s there is that can do many other things as well...
  • If I had loki with black, I'd use him in any of the buffed Daken fights, even if he was lvl 15.
    Let someone else tank his tiles and match greens when you want to.
    He'll be even more useful when Lazy Daken makes his appearance.
  • Its seems fairly common for support characters to have abilities that don't scale. Or perhaps more clearly put for support abilities not to scale.

    For example: Hoods Blue and Yellow abilities, OBWs purple, Loki's as mentioned, IM40's yellow, MMN purple, BWGS purple, and as mentioned all non-damage dealing stuns.

    The reason for this seems to be simple. Your not supposed to build teams around support characters your to build teams around high damage dealers. Thus Loki supports Patch not the other way around. Some of the utility characters are more transferable then others (ie Hood and OBW) but they aren't really meant to be the star of your line up.

    Also in paticular the 3* 2 ability villians have it rough. None of them are extremely end game viable. Rags had his day, and with BP Doom may be of use but they are not all stars. Until they get their third ability that wont change and depending on what it is they may never change.
  • Rorex wrote:
    Its seems fairly common for support characters to have abilities that don't scale. Or perhaps more clearly put for support abilities not to scale.

    For example: Hoods Blue and Yellow abilities, OBWs purple, Loki's as mentioned, IM40's yellow, MMN purple, BWGS purple, and as mentioned all non-damage dealing stuns.

    Most units have at least one ability that scales with level. My issue with Loki is that he has none, much like Yelena, Bagman, mBW. It gives you no motivation to level them as they are just meant to be "support" and therefore you want other heroes to tank their colours. Since you don't want them at the front taking/dealing damage it becomes even more pointless to level them as you don't want their colours to be the strongest on your team. Health is the ONLY reason you would level these characters and I think that's the issue.
  • If I had loki with black, I'd use him in any of the buffed Daken fights, even if he was lvl 15.
    Let someone else tank his tiles and match greens when you want to.
    He'll be even more useful when Lazy Daken makes his appearance.

    Trust me you wouldn't, I have tried. The issue is his black is expensive, therefore you'll only use it once. For maximum efficiency you want the enemy to put down a lot of special tiles but this means that you'll still take lots of damage before finally using trickery to claim those tiles. Sure it works but I found myself preferring M.Storm to clear the special tiles vs AI Daken+Bullseye.

    Maybe Dr. Doom and Loki together could work as Doom can generate black and is bulky.

    I've tried him with OBW and Thor but it didn't feel optimal.

    EDIT: Following this post I went into the GSBW PvP and went Loki/Thor/GSBW vs Thor/Daken/GSBW. Result: I could never get 12 black and I allowed loads of strike tiles because I thought I could steal them but I was dead before that could happen. Also AI got an UBER cascade with 3 critical tiles on the board at once. GG
  • Milkrain wrote:
    Trust me you wouldn't, I have tried. The issue is his black is expensive, therefore you'll only use it once. For maximum efficiency you want the enemy to put down a lot of special tiles but this means that you'll still take lots of damage before finally using trickery to claim those tiles. Sure it works but I found myself preferring M.Storm to clear the special tiles vs AI Daken+Bullseye.

    I have Loki at 5 Black (11AP) and I run Patch/Loki/OBW for the current PVE event against Goon/Daken/Bullseye.

    It works for the simple reason that your characters can heal themselves (Patch) and if need be, have a team heal (OBW), plus, they're both buffed so they have increased HP. It's less an issue of using Trickery once, but more of when do I utilise Trickery to maximise my gain from their Strike/Protect tiles. I use it pretty darned frequently during a match.

    Heck, I lost Patch in an unlucky cascade before using Berserker Rage and still won against 2 full HP L230 Daken/Bullseye by meticulously matching all the P/U/B tiles to benefit from Espionage/Strike (although by the end I had to deny yellow on the board to burn Daken by 3% HP per turn lol).
  • Milkrain wrote:
    Rorex wrote:
    Its seems fairly common for support characters to have abilities that don't scale. Or perhaps more clearly put for support abilities not to scale.

    For example: Hoods Blue and Yellow abilities, OBWs purple, Loki's as mentioned, IM40's yellow, MMN purple, BWGS purple, and as mentioned all non-damage dealing stuns.

    Most units have at least one ability that scales with level. My issue with Loki is that he has none, much like Yelena, Bagman, mBW. It gives you no motivation to level them as they are just meant to be "support" and therefore you want other heroes to tank their colours. Since you don't want them at the front taking/dealing damage it becomes even more pointless to level them as you don't want their colours to be the strongest on your team. Health is the ONLY reason you would level these characters and I think that's the issue.

    Personally I think if you have bagman in your roster you have an unneccesary slot. In addition Yelena and mBW are one stars so who cares if they scale they only get to level 50, less in mBW's case. Lastly I hope I am not the only one who notices that half the characters you have mention only have 2 abilities. ICEX has already mentioned that eventually anyone with two abilities will get a third just not any time soon.

    There are no end game viable three ability characters that don't have a scaling ability. The real question is whats more important another new chararcter or new abilities for the 2 ability group and while personally I think adding a thrid ability is more important you can almost guarntee that a new character generates more revenue.