Are any of these worth my ISO?
VizMantis
Posts: 280 Mover and Shaker
I've got a modest collection of 4*s at 13 covers who I haven't wanted to invest ISO in. So of course, I drew 1 of each today. Especially "cute", since I just sold off a similar expiring 1 of each collection a few days ago. So since RNGesus apparently wants me to champ them, I figured I'd re-evaluate. Are any of these going to get any use outside of being boosted on a week with nothing better?
1) Falcap
2) SpiderGwen
3) Ghost Rider
4) IW
Of the 4, I'd probably go with IW. Is anyone else more worthy?
Oh, and my current champed 4*s are (in order of level):
1) HB
2) Rulk
3) Cyc
4) XFW
5) Iceman
6) Antman
7) Jean
8) Fury
9) Thoress
10) Cho
11) XFDP
12) Starlord
13) Punisher
14) Thing
15) Peggy
16) X-23
1) Falcap
2) SpiderGwen
3) Ghost Rider
4) IW
Of the 4, I'd probably go with IW. Is anyone else more worthy?
Oh, and my current champed 4*s are (in order of level):
1) HB
2) Rulk
3) Cyc
4) XFW
5) Iceman
6) Antman
7) Jean
8) Fury
9) Thoress
10) Cho
11) XFDP
12) Starlord
13) Punisher
14) Thing
15) Peggy
16) X-23
0
Comments
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Eventually, champing is a thing you do so you can stop dumping covers more than about changing who you play with. They're all worth the iso for champ rewards.
That said, IW is relatively fast and has reasonably good interactions with a lot of characters, but nothing game changing. The other real choice is Ghost Rider, who is nice to have if we stumble over a boss fight (and maybe does something cool with Carol? ).0 -
Spider-Gwen packs a very nasty punch when she's boosted, but ideally she needs Another web tile maker to help her out.
Captain Falcon has a huge nuke, but it's almost overpowered while you are in 4* land.
I agree that Invisible Woman and Ghost Rider should be prioritized over those two.0 -
Only open LTs when you have the ISO to champ a 4.
Open until you get a cover for a non-champ, champ that char, then hoard again until you have enough ISO to max another 4.
Rinse, repeat.
Anything else is just throwing covers away that should really turn into champ rewards. You'll need all of those further down the line.0 -
Like others have noted, IW and Ghost Rider are your best bets unless just have a fondness for Gwen. You won’t use Ghost Rider in most day to day playing or grinds, but he’s a godsend specialist for boss fights, becoming a clutch player in those Round 7 & 8 fights.
IW is who I’m currently trying to champ, since I recently got her extra cover as the progression reward in PVE. She’s surprisingly vicious now, nuking my 4/4/3 OML in a SHIELD Sim fight. Invisibility & defense tiles, locking down my strike tiles and the board with bubbles (plus adding her own strike tiles) and a green nuke. Despite having an undercovered Fury and a 3* character as her team, IW really had things looking dicey for my OML/Champ Rulk/Champ Nova team.
But considering your champed roster already, GR is the only one who’s going to add a new option to your 4* repertoire. Some would say settle for him as is if he’s already got 5 black, but you do need that extra health to survive long enough to use the Penance Stare.0 -
First off, yes I know of the champ everyone theory. But iso supplies being what they are, and at my stage of 4* progression, it doesn't make sense to me to just champ whoever and hold back progress on much better 4*s. I think I'm close to that point, but I'm not there yet. Heck, I only champed the bottom barrel 3*s last week. So here's my thinking on these and why I haven't spent iso on them.
Honestly, I've never really understood Ghost Rider's black. It seems like a power that requires you take a mess of damage isn't great in a game where taking as little damage as possible is pretty much the goal. But I guess if you're gonna be taking that dmg from high level bosses anyhow, you may as well throw it back in their face. His other 2 powers are pretty weak. He's basically a 4* version of 3* Punisher, who's one of my least favorite 3*s.
Invisible Woman is enticing, mostly for her green. Unfortunately, looking through my current selection of champed 4*s, I don't know who I'd pair her with. The two characters I have whose powers benefit directly from strikes (pun, x23) both also have conflicting strong greens. Maybe Antman, who could triple dip with his yellow ant bites and purple strikes?
I'd probably go Gwen if Starlord didn't exist. He does the cheap, powerful red when the right tiles are out thing so much better. Also her yellow is just so not good.
Falcap I don't really have an argument for, aside from that the RNG seems to LOVE giving me his covers. Every time I've played him, I've been appalled at how slow he is. And even when he's got enough ap, he kills 1 opponent, leaving 2 out for blood. I do like his blue countdown reduction in theory, but in reality, every time I've used it, it's benefitted me very little. Carol's yellow, even at 1 cover, seemed way more effective (not that ill be champing her anytime soon).
So basically, I'm in line with pretty much what everyone said already. I think I'd still lean IW over GR? But I'll mull it over a bit more, so any further discussion is welcome.0 -
You pair IW+TA Hulk.
TAHulk helps generate Green which lets her get off "Exploding Force Bubbles of Doom" (TM)
His blue helps generate damage every 3 turns too.0 -
I did end up champing IW. The Cho pairing is pretty good, thanks for the suggestion fnedude! I was thinking he already had a good green, so it'd be a waste to team him up with IW. But IW green is generally better, so it works out (in pve at least).
Still another week before the other covers expire, so maybe I'll call gr up to the big leagues. We'll see how my iso stockpile looks in a week.0 -
I've got about 3 days left before expiration and enough ISO to champ another bottom-rung'er. Still nothing better on the horizon, so may as well, right?
Based on the previous discussion, the clear winner is GR over Falcap and SpiderGwen, right? I drew a spare Elektra recently, who could also heed the call, but she doesn't seem like she'd win out.0
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