Beastwood wrote: Todays sub was designed by a sadist plain and simple... All my gripes n stresses were forgotten after today, the wave nodes are a beast, whenever i seen Jean Gray i die a little inside... the riri node is mental, took a good few health packs off me, the rider node is a pain to, this sub is just all round punishment. there's a bit of everything, caltrops, dark avengers, team beast on the essential 4* slow deaths on wave nodes....brutal
vinsensual wrote: If I knew multiple of such soul sucking wave nodes were gonna be in the last day I would've skipped this event. It's insult to injury to see the enemy has 30 AP in a few colors coming into that last wave, get wiped, then lose out on the maximum potential points for that node. Even running Hood I can't see how you go into that last wave without them spamming a few masterstrokes or onslaughts.
ZootSax wrote: When you say "cleared 4 times", does the progression total include the fact that the points per clear degrades after two or no? Even though the progression is the same as the last run, I forget how it worked back then.
Smudge wrote: The 4 clears on the survival nodes in their calculations was a mistake on the devs' part in the last run of EotS. The dev team acknowledged that mistake and compensated everyone who would have hit top progression accordingly. 4 clears of standard nodes and 2 clears of wave nodes should be enough to hit max progression. Should be.
GrumpySmurf1002 wrote: ZootSax wrote: When you say "cleared 4 times", does the progression total include the fact that the points per clear degrades after two or no? Even though the progression is the same as the last run, I forget how it worked back then. Smudge wrote: The 4 clears on the survival nodes in their calculations was a mistake on the devs' part in the last run of EotS. The dev team acknowledged that mistake and compensated everyone who would have hit top progression accordingly. 4 clears of standard nodes and 2 clears of wave nodes should be enough to hit max progression. Should be. Answering both: Yes, it includes the fact points degrade after two. The EotS goof was that they forgot to account for the degrading. That's what they fixed, they didn't reduce the number of clears. Unless they've since changed it, but I doubt it.