Suggestion: Make the last timer 12 hours long
PastrySpider
Posts: 127 Tile Toppler
Winning should be based on ability and cards and not a willingness to disrupt sleep and work schedules. Can I suggest that the Devs extend the length of the final node time to be consistently 12 hours long? In PST time, the final node of Nodes of Power opens at 1 am and the event ends at 7 am, which is hard to do. I know there are other time zones where nodes are problematic. If early node timers were shorter and the final node timer 12 hours, everyone would have a chance to finish all their nodes with minimal impact to their sleep and job schedules.
Alternatively, get rid of the timer for one day events and just start all nodes with all their charges.
Thanks.
Alternatively, get rid of the timer for one day events and just start all nodes with all their charges.
Thanks.
0
Comments
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You're going to have a problem for somebody regardless (example: you just put the last timer in the middle of the night for Europe with your suggestion).
I don't know what their demographics are, but perhaps that goes into their calculus about where to put these timers.
Currently I've had to wake up at 4AM on the East Coast US if it turns out I'm competitive in an event.
(On a side note, I feel like a major chump if I've disrupted my sleep pattern only to blow it on the last round [last terrors event]).0 -
James13 wrote:You're going to have a problem for somebody regardless (example: you just put the last timer in the middle of the night for East Asia with your suggestion).
I don't know what their demographics are, but perhaps that goes into their calculus about where to put these timers.
Currently I've had to wake up at 4AM on the East Coast US if it turns out I'm competitive in an event.
(On a side note, I feel like a major chump if I've disrupted my sleep pattern only to blow it on the last round [last terrors event]).
As far as just progression rewards, though, you at least have till 10am to finish the node. On the west coast we either have to stay up till 1am or get up before 7am to do it. Those who care that much about ranking will do what they feel is right for them to get it, but in this case the timer means on the west coast you have to have perfect matches for progression on the first refreshes to skip the last one, or you have to disrupt your sleep cycle just for progression rewards.
I had made a similar suggestion that they simply don't refresh the event at 9am Pacific and allow the event to continue a little longer to allow everyone a chance at progression.0 -
If the final node is 12 hours long, everyone should have a chance to finish all their nodes before the event ends, regardless of time zone. To be clear, I mean the time from the last refresh of the nodes to the time the event ends. I agree with James that this would probably be most easily done by just making the events a bit longer but not adding more refreshes.
What this doesn't solve for is the rush for people who want to finish the nodes first but that's a different problem and won't be solved by changes to the node refresh times but by changing tie breaking logic.0 -
James13 wrote:You're going to have a problem for somebody regardless (example: you just put the last timer in the middle of the night for Europe with your suggestion).
.
PastrySpider has identified the issue where the last node being only 6 hours long have negative impact on sleep schedule for people living in PST timezone.
Why ?
because the last timer is too short
how to fix it ?
make last timer longer
would it put Europeans at disadvantage ?
??????????????????????????
ofcourse not0 -
The critical point being major issue as noted is when the last refresh occurs as tiebreaks are determined in first-come first-serve fashion.
Maybe I misunderstood that the last refresh would not be 12 hours from end time(?) and thus shifted to in the middle of the night in Europe. They have an advantage over the US in terms of the timing of the last refresh at the moment being during the day.
Is the suggestion to leave the refresh time the same but move the event end time back four hours further?0 -
Making events just 4-6 hours longer could be an answer sure. I don't really know when node refreshes should take place (time zoning is tricky) but this wasn't about tie breaking, its about allowing everyone to finish all their nodes at some point before the event ends. That's important for Coalitions where tie-breaking isn't really an issue.
Its a great additional topic for another thread, how to fix the final node refresh rush but I think the answer there is making it less of an issue by not having ties based on time.
Anyone see problems with just extending the event by making the time between final refresh and end of event longer?0
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