To pay HP for 6th recharging health pack

Just saying. I would buy it. Only bought a health pack once and I will continue to avoid buying them and save my HP for covers and shields.

This way devs could get me to spend HP on them at least once again.

Comments

  • This would be pretty cool. I'd be guaranteed to buy it.
  • Rye555
    Rye555 Posts: 47 Just Dropped In
    +1 for this. It would be much better than having to buy a extra health pack again and again.
  • It would be really valuable soo, what a 1200 hp? 1500 even? And you could only buy it once
  • Jonny1Punch
    Jonny1Punch Posts: 440 Mover and Shaker
    This is truly a great idea........ ESP for ppl like me who have 2 seperate teams in rotation. I would gladly pay upwards of 1000 HP for a 6th permanent regen health pack. Let's make it happen !
  • GumisK
    GumisK Posts: 372 Mover and Shaker
    Frankly, I don't like this idea at all. It would be another disadvantage for the fresh players, and mid-tiers as well, as I expect such an option would be rather costly. I don't want to see the game pushing the high-enders even further from the newbies.
  • But isn't that the nature of the game? Old players have advantages that new players want, and if they want it faster they spend cash, keeping the game alive. And I'm one of those players btw.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    GumisK wrote:
    Frankly, I don't like this idea at all. It would be another disadvantage for the fresh players, and mid-tiers as well, as I expect such an option would be rather costly. I don't want to see the game pushing the high-enders even further from the newbies.

    Not really: high-end people don't even use health packs that frequently because they can just do prologue healing with Spidey. The main people who would benefit are the low-end people without access to healers, and I think 5 bucks for +1 capacity would be a pretty good way to for them to monetize the game fairly.
  • Just to help NP's point, I have 142 health packs...
  • Just to help NP's point, I have 142 health packs...

    Sheesh, now that deserves a rep boost..!

    I have obws heal, but still use health packs when I have any left cause prologue heal with her is so darn slow.
  • CNash
    CNash Posts: 952 Critical Contributor
    Not really: high-end people don't even use health packs that frequently because they can just do prologue healing with Spidey. The main people who would benefit are the low-end people without access to healers, and I think 5 bucks for +1 capacity would be a pretty good way to for them to monetize the game fairly.

    Unless you have Spidey yourself, you can't do prologue healing any more - they removed Web Bandages from the loaner Spider-Man that you get in Chapter 3.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    GumisK wrote:
    Frankly, I don't like this idea at all. It would be another disadvantage for the fresh players, and mid-tiers as well, as I expect such an option would be rather costly. I don't want to see the game pushing the high-enders even further from the newbies.

    Not really: high-end people don't even use health packs that frequently because they can just do prologue healing with Spidey. The main people who would benefit are the low-end people without access to healers, and I think 5 bucks for +1 capacity would be a pretty good way to for them to monetize the game fairly.
    Yeah, honestly, I've been miserly with my health packs since they've become a lot less common as event prizes. I'm down to only 20 icon_e_sad.gif

    EDIT: you can do prologue healing with OBW too, and actually I sometimes do, because it's easier to get 9 blue than 11 yellow PLUS extra blues
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    CNash wrote:
    Not really: high-end people don't even use health packs that frequently because they can just do prologue healing with Spidey. The main people who would benefit are the low-end people without access to healers, and I think 5 bucks for +1 capacity would be a pretty good way to for them to monetize the game fairly.

    Unless you have Spidey yourself, you can't do prologue healing any more - they removed Web Bandages from the loaner Spider-Man that you get in Chapter 3.

    Right, I was referring to the high-end players that have a Spidey to heal. My point was just that high-end players don't benefit from this as much as lower-end players who dont have healers like spidey or obw, so itd actually be helping out the lower class (at least to the people that want to spend some cash for a significant boost) instead of widening the gap between the lowbies and the highbies.