Base Alliance Rank on the 5 Top Players
Zifna
Posts: 170 Tile Toppler
I think basing alliance rank on the rating of the five highest-scoring players in an alliance would be a very positive move for this game. Allow me to convince you. Here are some of the positives:
1. Reduces "Pay2Win" - This puts an no-heropoint alliance into competition (technically) for the top slot. It's likely that most of the very top teams will remain in the top, but it's not technically NECESSARY to pay heropoints to win.
2. Increases competitiveness - It's hard to say how many alliances there are with 20 active players right now, but it's not a lot. This change would take it from there being dozens of teams with a realistic shot at the top 10 to being hundreds of teams with a shot.
3. Rewards success - Many people have commented how the average per-player score of many of the alliances is very low. This move would ensure that to be in the top scores overall, you'd need to have some members at or near the tops of their brackets. You couldn't group a bunch of low-achieving players together and beat out a small group of dedicated players.
4. Reduces witch-hunting - If you read the forums, you see all kinds of Commanders concerned about whether everyone in their alliance is pulling their weight. They regularly communicate point totals or even ask players to leave temporarily and see how the alliance score changes to verify. Even if showing points is automated, that wouldn't fix this problem - it just creates bad feeling if everyone is constantly thinking about kicking their "dead weight"
5. Reduces burn-out - Currently, there's pressure on anyone in any alliance to get the highest amount of points possible in any alliance event. Even if you personally don't care about a particular reward, you will be letting your teammates down if you don't help them get it. With this system, larger alliances can comfortably allow players to sit out events they're not interested in without being overly hurt by it.
6. Still rewards large alliances, but more moderately - Stuck with a L30 Hood in a Hood event? It's going to be tough to perform well, but in a small alliance your lackluster score will count anyway. A large alliance likely has five other people who can pull in top scores. Trying to break into the top five at the end, but instead get blasted with a few attacks for -60 points? No problem in a large alliance - someone else's high score will count instead of yours. A small alliance just loses 60 points.
Agree? Disagree? Chime in.
1. Reduces "Pay2Win" - This puts an no-heropoint alliance into competition (technically) for the top slot. It's likely that most of the very top teams will remain in the top, but it's not technically NECESSARY to pay heropoints to win.
2. Increases competitiveness - It's hard to say how many alliances there are with 20 active players right now, but it's not a lot. This change would take it from there being dozens of teams with a realistic shot at the top 10 to being hundreds of teams with a shot.
3. Rewards success - Many people have commented how the average per-player score of many of the alliances is very low. This move would ensure that to be in the top scores overall, you'd need to have some members at or near the tops of their brackets. You couldn't group a bunch of low-achieving players together and beat out a small group of dedicated players.
4. Reduces witch-hunting - If you read the forums, you see all kinds of Commanders concerned about whether everyone in their alliance is pulling their weight. They regularly communicate point totals or even ask players to leave temporarily and see how the alliance score changes to verify. Even if showing points is automated, that wouldn't fix this problem - it just creates bad feeling if everyone is constantly thinking about kicking their "dead weight"
5. Reduces burn-out - Currently, there's pressure on anyone in any alliance to get the highest amount of points possible in any alliance event. Even if you personally don't care about a particular reward, you will be letting your teammates down if you don't help them get it. With this system, larger alliances can comfortably allow players to sit out events they're not interested in without being overly hurt by it.
6. Still rewards large alliances, but more moderately - Stuck with a L30 Hood in a Hood event? It's going to be tough to perform well, but in a small alliance your lackluster score will count anyway. A large alliance likely has five other people who can pull in top scores. Trying to break into the top five at the end, but instead get blasted with a few attacks for -60 points? No problem in a large alliance - someone else's high score will count instead of yours. A small alliance just loses 60 points.
Agree? Disagree? Chime in.
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