Devs - Two Suggestions for events
kauppila
Posts: 48 Just Dropped In
First, thank you for running more events, we do appreciate that, and thank you for making it accessible to more players by starting it with the nodes not full.
But,
This Fateful Showdown event has gone on TOO long.
Suggestion: Start dropping the Big Boss' health by 1% every hour after everyone has had a reasonable chance to meet progression.
In the case of Fateful Showdown that would be: (based on 450 ribbons for progression rewards)
1.1, 2.1, 3.1 = 80 ribbons
2.1, 2.2, 3.2 = 80 ribbons (160)
3.1, 3.2, 3.3 = 100 ribbons (260)
1.1, 2.1, 3.1 = 80 ribbons (340)
2.1, 2.2, 3.2 = 80 ribbons (420)
3.1, 3.2, 3.3 = 100 ribbons (520) <--- Right about here!
We are well past that now with a max possible score of 940, and frankly, I would love to see FS run again, but it just cannot go so long.
For the events with individual rewards, please do NOT make the tie breaker the time you finish. For me, being in the Eastern US, this means getting up at 4AM to finish an event if I want to get a top prize. Obviously, this gets us into health concerns over lack of sleep etc. Please let us play with strategy and not just speed. Speed is for Quick Battles. Deck design and strategy should be for Events.
Suggestion: Institute a Tie rule. So, for the Terror in the Shadows to serve as an example (or Nodes, etc).
You have a max of 105 points with our current system. 5 charges * 3 nodes * 7 ribbons per match.
So, if 12 people finish with 105, give 1st place prizes to 12 people. If 6 more finish with 104, give those 6 prizes for 13th place. 10 more at 103, then those 10 would get prizes for 19th place. And so on.
Thank you for listening.
But,
This Fateful Showdown event has gone on TOO long.
Suggestion: Start dropping the Big Boss' health by 1% every hour after everyone has had a reasonable chance to meet progression.
In the case of Fateful Showdown that would be: (based on 450 ribbons for progression rewards)
1.1, 2.1, 3.1 = 80 ribbons
2.1, 2.2, 3.2 = 80 ribbons (160)
3.1, 3.2, 3.3 = 100 ribbons (260)
1.1, 2.1, 3.1 = 80 ribbons (340)
2.1, 2.2, 3.2 = 80 ribbons (420)
3.1, 3.2, 3.3 = 100 ribbons (520) <--- Right about here!
We are well past that now with a max possible score of 940, and frankly, I would love to see FS run again, but it just cannot go so long.
For the events with individual rewards, please do NOT make the tie breaker the time you finish. For me, being in the Eastern US, this means getting up at 4AM to finish an event if I want to get a top prize. Obviously, this gets us into health concerns over lack of sleep etc. Please let us play with strategy and not just speed. Speed is for Quick Battles. Deck design and strategy should be for Events.
Suggestion: Institute a Tie rule. So, for the Terror in the Shadows to serve as an example (or Nodes, etc).
You have a max of 105 points with our current system. 5 charges * 3 nodes * 7 ribbons per match.
So, if 12 people finish with 105, give 1st place prizes to 12 people. If 6 more finish with 104, give those 6 prizes for 13th place. 10 more at 103, then those 10 would get prizes for 19th place. And so on.
Thank you for listening.
0
Comments
-
They could just extend the top prize to everyone with a perfect score if such thing is possible.
Would avoid giving away too much while counterbalancing the unfairness for usa players given how top heavy the prizes for platinum and gold are.0 -
my guess is that some players who have yet to obtain
progression are having problems with rng on 3.3. the
ribbon count then is 40 ribbons per 8 hrs. it's designed
to give out a fixed number of progression prizes. at
the slower rate, it just takes the same people longer to
get there. instead of taking ribbons off, maybe make
the nodes recharge every 4 hrs after 520 ribbons?
(sudden death mode). this will mean that if there are
any game glitches/bugs/rng/balancing etc problems at
least the competitive players will still have a chance at
progression. the first fateful showdown is a good example
where a ribbons miscalculation has lead to a rematch.
HH0 -
The lengthened time is an exact result of the first Fateful Showdown ending before anyone at all could obtain Panharmonicon. If given the choice, I'd rather have this scenario where one event lasts too long than feel rushed to complete the objectives in a very tight time limit. What they have now ensures that even casual players are likely to obtain the dragon this time around, which is better for everyone. If you don't want to further participate in the event, don't. Or you can use it to try out new strategies for more efficient decks for the next time the event comes up. Taking away content is never the answer just because you are already done with it. Let others enjoy it too.
As for the tie breaker, there's the same complaint on the west coast of having the last node refresh at 1am meaning someone would have to stay up late in order to get it, and worse yet the events end at 7am local time, so even then you can't just do it when you wake up. They need to be okay with events overlapping, rather than 22 hours events like they have now, or they need to eliminate that final node refresh that happens for so many of us in the middle of the night, and as for the actual tie breaker, I propose that anyone who gets a perfect score is considered first place, so if 10 people get it, there are 10 first places winners, then the next person down on the list is considered to be in 11th place, and so on. It would eliminate the pressure to be first to obtain a score and allow for more diverse decks since you can focus on control or long-term strategies to obtain objectives and not just outright speed.0 -
Well, again, my suggestion would be to have the Big Boss start dropping health after it is at least mathematically possible for people to have gotten the Ribbons to achieve the max progression rewards. This is now 2 weeks in a row with nearly an 80 hour event and it's really difficult, and tiring.
It also makes it more difficult to prepare for the next event when you don't have saved deck slots and you have to swap things around all the time to meet the challenges that are in the different events.
So DEVS, PLEASE, take note and adjust things accordingly. It would be simple to start dropping the health by even 1% every hour after everyone has had 6 charges on each of the nodes. That would be after 24 hours in this case.
Thank you for listening.
---Kauppila0 -
kauppila wrote:It would be simple to start dropping the health by even 1% every hour after everyone has had 6 charges on each of the nodes.
No, Please don't do that as that would kick in at 1am GMT, 2AM CET depriving the EMEA region of playing time as we'll all be in bed.0 -
OK so, the only people who drive themselves to play every single charge are people doing so for coalitions. That's really just a handful of people complaining they have to do lots of work to get free rewards.
On the other hand, we have a large chunk of people who get stuck at 3.3 or earlier. That means they need a lot more time than the rest of us to clear progression, because the bulk of the points are not available to them.
I would prefer to side with the latter group. It's been pointed out to me repeatedly that top coalitions do more work and hence deserve the big rewards. Go do the work then and stop bothering the weaker players.
I'm in a top 25 coalition, and most of my members just managed to clear progression before the event ended. The length if anything needs to be longer.0
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