Insidious Will Bug
orgazmo
Posts: 108 Tile Toppler
This is a majorly annoying bug...
Charge up a spell in first position while the enemy has an Insidious Will Support on the board. When its time for the card to be cast, its destroyed. Not after its been cast, but before. It just has to be sitting in the first position. I did this with Scour from Existence, but I assume any spell would do it. Scour is never cast without selecting a target and you have the option to not use it every time. In this case, you have no option and the card is just destroyed.
Charge up a spell in first position while the enemy has an Insidious Will Support on the board. When its time for the card to be cast, its destroyed. Not after its been cast, but before. It just has to be sitting in the first position. I did this with Scour from Existence, but I assume any spell would do it. Scour is never cast without selecting a target and you have the option to not use it every time. In this case, you have no option and the card is just destroyed.
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Comments
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orgazmo wrote:This is a majorly annoying bug...
Charge up a spell in first position while the enemy has an Insidious Will Support on the board. When its time for the card to be cast, its destroyed. Not after its been cast, but before. It just has to be sitting in the first position. I did this with Scour from Existence, but I assume any spell would do it. Scour is never cast without selecting a target and you have the option to not use it every time. In this case, you have no option and the card is just destroyed.
you have to disable the spell in to prevent it from getting destroyed by insiduous will once the spell's mana cost is met.0 -
orgazmo wrote:This is a majorly annoying bug...
Charge up a spell in first position while the enemy has an Insidious Will Support on the board. When its time for the card to be cast, its destroyed. Not after its been cast, but before. It just has to be sitting in the first position. I did this with Scour from Existence, but I assume any spell would do it. Scour is never cast without selecting a target and you have the option to not use it every time. In this case, you have no option and the card is just destroyed.
you have to disable the spell once its mana cost is met to prevent it from getting destroyed automatically by insidiuous will.0 -
blacklotus wrote:orgazmo wrote:This is a majorly annoying bug...
Charge up a spell in first position while the enemy has an Insidious Will Support on the board. When its time for the card to be cast, its destroyed. Not after its been cast, but before. It just has to be sitting in the first position. I did this with Scour from Existence, but I assume any spell would do it. Scour is never cast without selecting a target and you have the option to not use it every time. In this case, you have no option and the card is just destroyed.0 -
I understanding disabling, but if its a card that you can choose to cast every round (ie Scour instead of Animist Awakening) I should still be given the option to cast or not cast. The wording is "Cast a Card"... if you dont select a target and cast it, then it shouldnt be destoryed. A card just sitting in your stack isnt cast until... its actually cast.0
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orgazmo wrote:I understanding disabling, but if its a card that you can choose to cast every round (ie Scour instead of Animist Awakening) I should still be given the option to cast or not cast. The wording is "Cast a Card"... if you dont select a target and cast it, then it shouldnt be destoryed. A card just sitting in your stack isnt cast until... its actually cast.
It also isn't being counted as being cast either0 -
orgazmo wrote:I understanding disabling, but if its a card that you can choose to cast every round (ie Scour instead of Animist Awakening) I should still be given the option to cast or not cast. The wording is "Cast a Card"... if you dont select a target and cast it, then it shouldnt be destoryed. A card just sitting in your stack isnt cast until... its actually cast.
Well if we're going to get technical about it... Unless you disable a spell or its illegal to cast it, it should cast when it's turn comes up.
Letting you choose a target or not to cast the spell is the game letting you get away with a "oh I screwed up" moment.
Of course, this is pretty unfair for spells that fill up right after they are drawn because the disable window is so short...but that's not the case here.0
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