Use for dups: Trade for a lower-level card
srfin
Posts: 22 Just Dropped In
It would be great to have a better use for dups. Trading them for a specific card at a lower level would be great, and seems pretty reasonable. It wouldn't feel so demoralizing to get a dup mythic if you know you can trade if for that specific rare your need.
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Comments
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I agree...
Especially since MTG:PQ is so good at giving us dupes.
the last 10 or so rares/Mythics I've gotten from prizes have been dupes.
It's to the point where I feel like MTG:PQ's RNG makes it MORE likely that we will get dupes than cards we don't have.
At least give us mana crystals for rares/mythics.
It's frustrating that every rare/mythic I get in origins packs is a dupe... especially when I have < 1/2 the rares/mythics from that set.
It's not even exciting when the gem shakes anymore b/c most of what I get is dupes.0 -
Also, trading up would be a good use of duplicates and runes. Since runes can only be used to level up a Planeswalker and Planeswalkers can only level up to a fixed amount, making it so that you can trade up cards and runes to get a random card of the next level will keep runes as a valuable commodity in the game.
If the trading went as such:
10 common & 1000 runes= 1 random uncommon
15 uncommon & 3000 runes= 1 random rare
25 rare & 5000 runes= 1 random Mythic
10 Mythic & 25000 runes= 1 chosen available rare
20 Mythic & 50000 runes= 1 chosen available Mythic
then runes are still useful for something, crystals are still valuable for pack and Planeswalker purchase, and the burn of duplicate rare and Mythic cards is somewhat dulled.0 -
I'd suggest rather to create additional currency for this purpose. And value the dupes on two basics:
Commodity and mastered/non-mastered cards.
This would give some reason to master cards.
There is one catch - if implemented I suggest to automatically convert all dupes people were storing in hope of this change to give common ground0 -
Players should have the option to convert duplicate cards to , or
The current conversion system of 20 runes for a common, 40 runes for an uncommon, 200 runes for a rare and 1000 runes for a mythic is too low.
It would be fair if those values were x5 more, so 100, 200, 1000, 5000 runes instead.
Give the player the option to convert their dupes for runes (at the x5 value) or crystals at the following payout:
1 crystal for a common, 2 crystals for an uncommon, 12 crystals for a rare and 30 crystals for a mythic.
At the cost of packs at 60 crystals for 1, 200 for 4, 600 for 14, with the current drop rate you will only be recovering about 20% of the pack cost if converted to crystals. This ratio is enough to keep players hooked and continue to invest in packs while still giving the devs a good return.
As a third option of converting dupes to runes or crystals , also give the choice of a new currency .
The new currency , which pays out exactly the same as crystals, allows players to purchase the basic 3-packs, which draws cards from all sets, at a cost of 20 per pack.
I have previously posted about a system where duplicates are converted to a new currency called crystal dust and that currency can be used to buy packs that guarantee non-duplicates but you can only purchase packs from that set if you already own at least a certain % of that set.
Crystals are $0.04 each and 1 crystal is worth approx 150 runes.
Merged with another thread devoted to the same issue // Alve0
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