Passives as 5th Cover
 
            
                
                    therightwaye                
                
                    Posts: 459 Mover and Shaker                
            
                        
            
                    I was thinking of a new Agents of Shield concept. Then I was thinking it would be cool if the 5th cover in a power gained you a special passive benefit. Then you'd probably see different versions of a character in PvP.
****Agents of Shield****
 Field Agents
 Field Agents
Power Cost 8
 8
Agents cautiously attack the enemy. Do damage and place 2 shields.
Level Upgrades.
Level 2: Increase Damage and drop 3 shields.
Level 3: Increase Damage and drop 4 shields.
Level 4: Increase Damage and drop 5 shields.
Level 5: Add Passive: Double All Red Tile Matches (I could see this doing well paired up with a heavy Red hitter)
 Spies
 Spies
Power Cost 10
 10
Agent Coulson sends a team in to investigate the enemy. Create a countdown tile. While on the board reduce damage by 10%
Level 2: reduce damage by 15%
Level 3: reduce damage by 20%
Level 4: reduce damage by 25%
Level 5: Add Passive: Any reduce damage is reflected (including shield reduction) by to enemy at 50% (Would work great with Quake's Passive)
 Science Team
 Science Team
power cost 13
 13
The agents have come back with some kind of medical issue. The science team is on this! Create a countdown, if match heal team for x points.
Level 2: Increase amount of healing
Level 3: Increase amount of healing
Level 4: Increase amount of healing
Level 5: Add Passive: Any time a countdown or trap is matched away by your team also gain AP in that color. (Works with Nick Fury's traps)
                ****Agents of Shield****
 Field Agents
 Field AgentsPower Cost
 8
 8Agents cautiously attack the enemy. Do damage and place 2 shields.
Level Upgrades.
Level 2: Increase Damage and drop 3 shields.
Level 3: Increase Damage and drop 4 shields.
Level 4: Increase Damage and drop 5 shields.
Level 5: Add Passive: Double All Red Tile Matches (I could see this doing well paired up with a heavy Red hitter)
 Spies
 SpiesPower Cost
 10
 10Agent Coulson sends a team in to investigate the enemy. Create a countdown tile. While on the board reduce damage by 10%
Level 2: reduce damage by 15%
Level 3: reduce damage by 20%
Level 4: reduce damage by 25%
Level 5: Add Passive: Any reduce damage is reflected (including shield reduction) by to enemy at 50% (Would work great with Quake's Passive)
 Science Team
 Science Teampower cost
 13
 13The agents have come back with some kind of medical issue. The science team is on this! Create a countdown, if match heal team for x points.
Level 2: Increase amount of healing
Level 3: Increase amount of healing
Level 4: Increase amount of healing
Level 5: Add Passive: Any time a countdown or trap is matched away by your team also gain AP in that color. (Works with Nick Fury's traps)
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