are the higher cost powers actually a bug?
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ThatOneGuyjp189512
Posts: 543 Critical Contributor
this whole thing with powers costing more than they should just reminds of when 3* storm was introduced and 1* storms red went from 5 to 9 which was a "bug". Later though it was introduced as an adjustment, which means the "bug" was just testing to see how people reacted, this feels like the same thing.
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Comments
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It's more than likely a bug, as what's happening is that powers that change their AP costs with more covers are now stuck at their original AP cost. So some get higher (IM40) and some get lower (OBW and GSBW).0
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They aren't all higher cost, though. Some are lower. OBW purple and GSBW's red and green are all reduced cost. 2* Magneto's red and blue are reduced cost.
I mean, Brigby has also said it's a bug, but even if you don't believe him, OBW's purple in particular is semi-OP if it's stealing 4 AP of all colors for the net cost of 1 purple AP. Does that sound like a likely "adjustment" to you?0 -
Not all of this will last. The changes made to to **Magneto has made him overpowered. He now has three cheap abilities that can cause massive cascades. I expect at least him to be rolled back to his former self.0
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The Characters in question all reverted to their old level one power posts0
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It would seem the problem that you are experiencing is a known issue with the application. Currently, all characters that have an increased or decreased cost to activating their abilities depending on their power's level will remain static regardless of their ability level. This includes the characters power you have described. The developers are aware of this issue, and a fix for this issue is set to be released in R117. We thank you for your patience until this issue can be resolved.
CS replied, woohoo!! IM40 will be fixed sometime soon!!! Double woohoo!0 -
Addix wrote:It would seem the problem that you are experiencing is a known issue with the application. Currently, all characters that have an increased or decreased cost to activating their abilities depending on their power's level will remain static regardless of their ability level. This includes the characters power you have described. The developers are aware of this issue, and a fix for this issue is set to be released in R117. We thank you for your patience until this issue can be resolved.
CS replied, woohoo!! IM40 will be fixed sometime soon!!! Double woohoo!
Yes, just like the promised compensations for the Bruce Banner (HULK) and Galactus Bug....
I won't hold my breath, tough
Meanwhile we have to afford a new release character' s PVE with this ugly bug!0 -
WEBGAS wrote:Addix wrote:It would seem the problem that you are experiencing is a known issue with the application. Currently, all characters that have an increased or decreased cost to activating their abilities depending on their power's level will remain static regardless of their ability level. This includes the characters power you have described. The developers are aware of this issue, and a fix for this issue is set to be released in R117. We thank you for your patience until this issue can be resolved.
CS replied, woohoo!! IM40 will be fixed sometime soon!!! Double woohoo!
Yes, just like the promised compensations for the Bruce Banner (HULK) and Galactus Bug....
I won't hold my breath, tough
Meanwhile we have to afford a new release character' s PVE with this ugly bug!
Low attention span. Forgot about that. And my TBE till he gets fixed.0 -
Recharge is hardly unusable at 8 AP, especially in something trivial like TBE. It's not ridiculous, certainly
If you're really having issues, use OBW at 5/3/5 and collect your yellow AP with a 5 AP aggressive recon.0
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