wereotter wrote: Maybe? Though it's also planeswalker level. I just got Nahiri the last time she was in the store, so she's still pretty weak, whereas I got Arlinn a while ago and have her at 60. Plus Arlinn can tutor them up whereas Nahiri can't, and Arlinn get benefits from green mana ramping like Nissa's Pilgrimage or Fertile Thicket. So there are different strengths to each.
octal9 wrote: madwren wrote: Arlinn is useless. your experience and mine differ and that's okay.
madwren wrote: Arlinn is useless.
ZW2007- wrote: madwren wrote: Arlinn, by comparison, is useless. Her abilities just sit there. Without WWs, that's almost true. Her first ability can still be pretty good no matter what is in your deck. A temporary berserker is basically a form of removal and compares to the green removal mechanic in paper - fight. You need to keep the AI's board cleared for it to be most effective but the fact that it also gives +4/+4 means that it soaks up some of the damage that would be dealt to your creature and anything with 4 power or less won't damage your creature at all. Plus the added trample means you are still getting some damage through to the AI itself. Scourge Wolf can really shine here with first strike.
madwren wrote: Arlinn, by comparison, is useless. Her abilities just sit there.
Mainloop25 wrote: wereotter wrote: Maybe? Though it's also planeswalker level. I just got Nahiri the last time she was in the store, so she's still pretty weak, whereas I got Arlinn a while ago and have her at 60. Plus Arlinn can tutor them up whereas Nahiri can't, and Arlinn get benefits from green mana ramping like Nissa's Pilgrimage or Fertile Thicket. So there are different strengths to each. Definitely. I just think Nahiri has more variety in potential deck styles. You can either load her with fatties and deploy them and save for her 3rd ability, or fill your deck with fast weenies and grow them with her first. Or any combo of the two, which is what I normally do. I do like Arlinn, but she is a bit more specialized.
madwren wrote: I'd appreciate it if you wouldn't quote something I didn't say.
octal9 wrote: madwren wrote: I'd appreciate it if you wouldn't quote something I didn't say. I promise I was not attempting to put words into your mouth here. Sorry. Your original post states "Arlinn, by comparison, is useless." You then later clarified this to mean "Arlinn's abilities without werewolves, by comparison, are useless." I agree on the latter (they're literally useless without WWs) but I disagree heartily on the former, and that's all my post was trying to state. I snipped the rest because without the clarification, the post (to me) boiled down to "arlinn is poop".
Pestilence wrote: I voted Kiora even though Nahiri is what I use most now. Kiora has my vote based on abilities each one is very useful and it's easy to make an extremely strong deck with lots of control. Nahiri would get my vote if not for her second ability. It's nearly useless 90%+ of the time. I have used it twice in the many matches i've played with her. It did come in handy both times for different reasons though. One for helping bury a suppression bonds and once to help get angels out with descend upon sinful. Kiora even with the nerf has superior abilities. Stealing opponent mana slows then down speeds you up. Bringing out next creature? Kioras deck specs allow for so many possibilities my favorite being a single creature to summon like Gaeas revenge that only costs 7 to cast. Then there is third ability a 32/32 reach and trample.....amazing! Especially if you put in Nissas renewal with SP and AA. It's not that difficult to get a 96/96 on the board.
buscemi wrote: Nahiri's second ability is alright for finding Deploy, isn't it? Nahiri is very well placed in the current meta... she does zoo decks better than almost anyone, and she's absolutely perfect for playing with Deploy.