Thanos 5* or venom 4*
Kmjakob
Posts: 105 Tile Toppler
What is best to pick? I know 5 star is good but his passiv skill kill my one venom is also good 4 star but what i shall pick is hard. I have 8 day to pick one of them
0
Comments
-
Agent Venom or normal? Can't tell without knowing of your roster, but 5* always comes first for the mere match damage unless you are just a beginner.0
-
Keep yourr 5* covers. Always. Always, always, always.
Venom also pretty much sucks in all his incarnations.0 -
I have venom eddie brock that leaves in 8 day on my rewad same goes for thanos 5*0
-
In that case, double El Satanno's advice. 5*s should not be dropped in favor of most 4*s (depends on your roster and the 4* character).
Absolutely keep Thanos and drop Eddie.0 -
And how do i show my roaster here in this forum when i play on phone?0
-
Kmjakob wrote:I have venom eddie brock that leaves in 8 day on my rewad same goes for thanos 5*
definitiely keep the 5*. But 4* Venom is also good in this one specific situation.
because his black nulifies up to 60% of protect tiles. Venom is exceptional in any highlevel pve node featuring 2* bullseye.
I've played the highlevel dark avengers teams many different ways including: 3 champed 5*, 2 champed 5* + accelerators like IF/SW, 1 5* + 2 passives (i.e. strange, starlord, medusa, loki variations), 1 5* + board control specialists (quake, etc..), 5* + AP steal.
and I've come to the opinion that the most consistent pve team against 2* bullsyeye is basically:
1. 2 best match damage dealers and protect tile negation powers.
there are alot of "trendy" fun teams to use in high level pve and I'm not discouraging you from experimenting, you'll just find that alot of those teams don't have the health to survive 9 straight 430+ dark avengers battles0 -
It's true that venon weakens protect tiles. But who cares?
Are protect tiles ever really an obstacle to a good roster?
Being strong against protect tiles in mpq is like being the tallest person in the world who is still under 5 feet tall: it's a meaningless characteristic.
There is no reason to keep multiple venom covers over even a single cover for 5* thanos.0 -
Vhailorx wrote:It's true that venon weakens protect tiles. But who cares?
Are protect tiles ever really an obstacle to a good roster?
Being strong against protect tiles in mpq is like being the tallest person in the world who is still under 5 feet tall: it's a meaningless characteristic.
There is no reason to keep multiple venom covers over even a single cover for 5* thanos.
I wouldn't disagree with the last statement, but for high level scl8 Top 5 pve, having a champed venom to shave 5 min is a pretty nice backup tool. especially, if you don't have endless supply of 400+ GG/IM46/BB/5bW etc...
protect tiles won't stop a good roster. but having a hard counter for high level protect tiles in pve is probably the difference between T5 and T6 finishs0 -
Phumade wrote:Vhailorx wrote:It's true that venon weakens protect tiles. But who cares?
Are protect tiles ever really an obstacle to a good roster?
Being strong against protect tiles in mpq is like being the tallest person in the world who is still under 5 feet tall: it's a meaningless characteristic.
There is no reason to keep multiple venom covers over even a single cover for 5* thanos.
I wouldn't disagree with the last statement, but for high level scl8 Top 5 pve, having a champed venom to shave 5 min is a pretty nice backup tool. especially, if you don't have endless supply of 400+ GG/IM46/BB/5bW etc...
protect tiles won't stop a good roster. but having a hard counter for high level protect tiles in pve is probably the difference between T5 and T6 finishs
Bullseye is not a threat but he slows down the clears.
So.
Much.0 -
Bowgentle wrote:Phumade wrote:Vhailorx wrote:It's true that venon weakens protect tiles. But who cares?
Are protect tiles ever really an obstacle to a good roster?
Being strong against protect tiles in mpq is like being the tallest person in the world who is still under 5 feet tall: it's a meaningless characteristic.
There is no reason to keep multiple venom covers over even a single cover for 5* thanos.
I wouldn't disagree with the last statement, but for high level scl8 Top 5 pve, having a champed venom to shave 5 min is a pretty nice backup tool. especially, if you don't have endless supply of 400+ GG/IM46/BB/5bW etc...
protect tiles won't stop a good roster. but having a hard counter for high level protect tiles in pve is probably the difference between T5 and T6 finishs
Bullseye is not a threat but he slows down the clears.
So.
Much.
I don't have 5* scaling yet, and I grind for top 10 a lot more often than top 5, so that may color my opinion, but you guys really think bringing a mediocre (at best) character like venom specifically to weaken enemy protect tiles is faster than bringing a superior team that can stunlock or just steamroll the ai? I will take the speed, damage, and general utility of a well designed a-team over crippling my own team with trash like venom's green. Maybe if venom was boosted and I had no other options. but 4* boosting is so strong right now that the same is true for almost any 4*. . .0 -
Vhailorx wrote:
I don't have 5* scaling yet, and I grind for top 10 a lot more often than top 5, so that may color my opinion, but you guys really think bringing a mediocre (at best) character like venom specifically to weaken enemy protect tiles is faster than bringing a superior team that can stunlock or just steamroll the ai? I will take the speed, damage, and general utility of a well designed a-team over crippling my own team with trash like venom's green. Maybe if venom was boosted and I had no other options. but 4* boosting is so strong right now that the same is true for almost any 4*. . .
Yes. We are sorting shifting the debate from OP's original intent but I think its a good issue to talk through. Of course its fair to say that its all context specific and there will be plenty of examples where you might not want to take venom to neutralize protect tiles.
In my specific situation, I have 456 SS, 458 phx, 454 OML, 435 BSSM, 8 cover GG, 7 cover natasha, down the line. And like many new 5* players, I primarily use phx/OML as my main damage dealers. The specific node I was think about was the last node of the sub 2, which was the team of 438 Bullseye, Yelena, Moonstone. Thats probably well over 100k in enemy health. And we are really only evaluating the choice of a 3rd 5* champ (450) vs a 270 4* venom.
So the ultimate question in my situation is about the per round damage avg:
per round damage avg of 458phx/454 OML/ 281 Eddie brock vs
per round damage avg of 458phx/ 454 om/ (456 SS, 435 BSSM or peggy or whatever)
I'll fill in some actual damage numbers later tonight, but overall
- brining the surfer only adds 5* blue match damage and some duplicate damage powers in black and red. I think most people would say that the 60% protect tile reduction is worth more than the 5*blue match damage, and or any of the SS powers.
- Bringing 435 BSSM is also a viable strategy, but this makes the assumption that your gonna delay getting purple until after you start stunning bullseye or at least stun someone else. On avg BSSM is really slow to activate, but its deals knockout blows well. If I got multiple green match 5 to start the of course this is better, but its just a realistic to get a bad board and or yelena gets off AP steal.
- Its certainly very possible and realistic that that some variation of MEDUSA / Starlord / peggy / strange / support char. might be faster, but I think your banking on specific things that have to happen to make these options more appealing than a passive venom skill thats always working.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements