Hexproof change is terrible

srfin
srfin Posts: 22 Just Dropped In
The change to dissallow replacement of hexproof creatures is terrible. Makes cards that give hexproof to other creatures almost unusable because I can't risk getting stuck with them forever. It looks like this was done just for the simplicity of coding while ignoring the impact on players.

It is super frustrating that every release seems to have game-breaking (or at least deck-breaking) bugs or changes and it takes weeks to fix them.

Comments

  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Agreed. Hexproof wasn't the problem you seemed to think it was. Please reverse course on this change.
  • Rough Tonality
    Rough Tonality Posts: 29 Just Dropped In
    I was just logging on to post on this very issue. It's utterly ridiculous not to be able to swap out creatures simply because some have hexproof.
  • Rough Tonality
    Rough Tonality Posts: 29 Just Dropped In
    I was just playing another match, and the hexproof mess-up is even worse than I thought. Besides the aforementioned issue with creature replacement, hexproof is now also "can't be the target of enemy *or your own* spells."
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    Not only that, but they can't be targeted by anything, including your own abilities.
  • Rough Tonality
    Rough Tonality Posts: 29 Just Dropped In
    After I thought about it further, other than the issue with creature replacement, the changes are in keeping with the actual hexproof as introduced in the paper MTG. It just threw me for a loop because the PQ card text reads "...enemy spells."
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    After I thought about it further, other than the issue with creature replacement, the changes are in keeping with the actual hexproof as introduced in the paper MTG. It just threw me for a loop because the PQ card text reads "...enemy spells."

    No, it's not. You're confusing hexproof in paper MTG with shroud. You absolutely can target your own hexproof creatures in paper magic which is why Invisible Stalker is such a problem.
  • Rough Tonality
    Rough Tonality Posts: 29 Just Dropped In
    wereotter wrote:
    After I thought about it further, other than the issue with creature replacement, the changes are in keeping with the actual hexproof as introduced in the paper MTG. It just threw me for a loop because the PQ card text reads "...enemy spells."

    No, it's not. You're confusing hexproof in paper MTG with shroud. You absolutely can target your own hexproof creatures in paper magic which is why Invisible Stalker is such a problem.

    Dang it. I'm off to extract my foot from my mouth.
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    agreed, hexproof wasnt a problem and has now become a liability to play.

    I doesnt protect from spells or effects that apply on "all" or the first so the group of effects it protects against is not all encompassing and is moderatly easy to circumvent.

    The current change does not reflect the impact it had in the game and it's'need for a rebalance.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    agreed, hexproof wasnt a problem and has now become a liability to play.

    I doesnt protect from spells or effects that apply on "all" or the first so the group of effects it protects against is not all encompassing and is moderatly easy to circumvent.

    The current change does not reflect the impact it had in the game and it's'need for a rebalance.

    To add further insult, I'm told even this change is bugged, at least for Sphinx of the Final Word. I can't target or replace my own creatures once that comes out, but the AI can still hit them with burn spells.
  • Steeme
    Steeme Posts: 784 Critical Contributor
    The AI seems to have retained the ability to cast buffs on its own hexproof creatures. AI played Gaea's revenge and proceeded to keep buffing it to the high heavens. Obviously the player hasn't played Nissa in a while, since that deck is now utterly useless, but the AI was free to do as it pleased.
  • Abaresaru
    Abaresaru Posts: 2 Just Dropped In
    You can still use the disable creature effect on cards where it doesn't target a specific creature. Right? This works on sphinx where I can disable him using say Deadlock Trap. This removes the hexproof from all and then I can target them with spells to remove them. Managed that in the previous event.
  • AngelForge
    AngelForge Posts: 325 Mover and Shaker
    Yes. But that is intended, isn't it?