Hexproof change is terrible
srfin
Posts: 22 Just Dropped In
The change to dissallow replacement of hexproof creatures is terrible. Makes cards that give hexproof to other creatures almost unusable because I can't risk getting stuck with them forever. It looks like this was done just for the simplicity of coding while ignoring the impact on players.
It is super frustrating that every release seems to have game-breaking (or at least deck-breaking) bugs or changes and it takes weeks to fix them.
It is super frustrating that every release seems to have game-breaking (or at least deck-breaking) bugs or changes and it takes weeks to fix them.
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Comments
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Agreed. Hexproof wasn't the problem you seemed to think it was. Please reverse course on this change.0
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I was just logging on to post on this very issue. It's utterly ridiculous not to be able to swap out creatures simply because some have hexproof.0
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I was just playing another match, and the hexproof mess-up is even worse than I thought. Besides the aforementioned issue with creature replacement, hexproof is now also "can't be the target of enemy *or your own* spells."0
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Not only that, but they can't be targeted by anything, including your own abilities.0
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After I thought about it further, other than the issue with creature replacement, the changes are in keeping with the actual hexproof as introduced in the paper MTG. It just threw me for a loop because the PQ card text reads "...enemy spells."0
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Rough Tonality wrote:After I thought about it further, other than the issue with creature replacement, the changes are in keeping with the actual hexproof as introduced in the paper MTG. It just threw me for a loop because the PQ card text reads "...enemy spells."
No, it's not. You're confusing hexproof in paper MTG with shroud. You absolutely can target your own hexproof creatures in paper magic which is why Invisible Stalker is such a problem.0 -
wereotter wrote:Rough Tonality wrote:After I thought about it further, other than the issue with creature replacement, the changes are in keeping with the actual hexproof as introduced in the paper MTG. It just threw me for a loop because the PQ card text reads "...enemy spells."
No, it's not. You're confusing hexproof in paper MTG with shroud. You absolutely can target your own hexproof creatures in paper magic which is why Invisible Stalker is such a problem.
Dang it. I'm off to extract my foot from my mouth.0 -
agreed, hexproof wasnt a problem and has now become a liability to play.
I doesnt protect from spells or effects that apply on "all" or the first so the group of effects it protects against is not all encompassing and is moderatly easy to circumvent.
The current change does not reflect the impact it had in the game and it's'need for a rebalance.0 -
andrewvanmarle wrote:agreed, hexproof wasnt a problem and has now become a liability to play.
I doesnt protect from spells or effects that apply on "all" or the first so the group of effects it protects against is not all encompassing and is moderatly easy to circumvent.
The current change does not reflect the impact it had in the game and it's'need for a rebalance.
To add further insult, I'm told even this change is bugged, at least for Sphinx of the Final Word. I can't target or replace my own creatures once that comes out, but the AI can still hit them with burn spells.0 -
The AI seems to have retained the ability to cast buffs on its own hexproof creatures. AI played Gaea's revenge and proceeded to keep buffing it to the high heavens. Obviously the player hasn't played Nissa in a while, since that deck is now utterly useless, but the AI was free to do as it pleased.0
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You can still use the disable creature effect on cards where it doesn't target a specific creature. Right? This works on sphinx where I can disable him using say Deadlock Trap. This removes the hexproof from all and then I can target them with spells to remove them. Managed that in the previous event.0
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Yes. But that is intended, isn't it?0
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