Random Improvement Ideas
DuskPaladin
Posts: 123 Tile Toppler
Here's some random thoughts, I'll update the thread when I'll have more ideas.
-Why not allow Crew to count tokens, too?
It wouldn't be too strong, but could create new interesting decks.
-Why did you nerf Torrential Gearhulk so much?
Would you play a 24 mana 8/8 Creature that sometimes draws you a card or two? I know I wouldn't and Torrential Gearhulk is worse than that. Remember how we all agreed that Odric was bad and needed a boost? He's lightyears ahead of the blue Gearhulk. Also, just compare it to the Red Gearhulk, you draw 3 cards, and everytime to draw, you ping your opponent for 5 damage.
-Why is Verdurous Gearhulk just a clearly worse version of Decimator of Provinces?
22 mana vs 21 (DoP also has emerge to lower its cost), DoP boosts all your creatures and not the others only. DoP is colorless so it can go in every decks.
-Why not make Fabricate just create 1 support, and the bonus it gives is equal to his shield? New instances of Fabricate would reinforce this support. No more thousand years of animations. At the same time, Tezzeret would receive a small boost, which he needs.
-Why not continue with the Construct focus for Saheeli?
You changed it so that Thopters count as Constructs. Her second Ability boost Constructs. But her third fetches Vehicles? Artifact creatures doesn't exist in the game, the closest to that would be Constructs. So why not make Vehicles be Constructs, too? And make Saheeli third ability fetch Constructs. This way, players can make cool Vehicle builds (as you intended) OR cool Construct builds like with Gearhulks, Hangarback Walkers, etc. Constructs are more common in Kaladesh, and they wouldn't be obsolete outside of this block.
-Why not allow Crew to count tokens, too?
It wouldn't be too strong, but could create new interesting decks.
-Why did you nerf Torrential Gearhulk so much?
Would you play a 24 mana 8/8 Creature that sometimes draws you a card or two? I know I wouldn't and Torrential Gearhulk is worse than that. Remember how we all agreed that Odric was bad and needed a boost? He's lightyears ahead of the blue Gearhulk. Also, just compare it to the Red Gearhulk, you draw 3 cards, and everytime to draw, you ping your opponent for 5 damage.
-Why is Verdurous Gearhulk just a clearly worse version of Decimator of Provinces?
22 mana vs 21 (DoP also has emerge to lower its cost), DoP boosts all your creatures and not the others only. DoP is colorless so it can go in every decks.
-Why not make Fabricate just create 1 support, and the bonus it gives is equal to his shield? New instances of Fabricate would reinforce this support. No more thousand years of animations. At the same time, Tezzeret would receive a small boost, which he needs.
-Why not continue with the Construct focus for Saheeli?
You changed it so that Thopters count as Constructs. Her second Ability boost Constructs. But her third fetches Vehicles? Artifact creatures doesn't exist in the game, the closest to that would be Constructs. So why not make Vehicles be Constructs, too? And make Saheeli third ability fetch Constructs. This way, players can make cool Vehicle builds (as you intended) OR cool Construct builds like with Gearhulks, Hangarback Walkers, etc. Constructs are more common in Kaladesh, and they wouldn't be obsolete outside of this block.
0
Comments
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I think the better solution to Fabricate would actually be to have all of the servos buff at the same time, instead of individually. (Like J2's ult will buff twice simultaneously if you pop 2 clues at the same time)
Otherwise, you build up a massive stack of fabricate and a 3 mana demolish wrecks your plans.0 -
Obviously, it would be another solution, but I was afraid that maybe their system would not allow them to implement your suggestion so I tried to think about an alternative.0
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