Absence of Fabricate in Blue
paralistalon
Posts: 153
I was looking into what would be required to make a Tezzeret + Electrostatic Pummeler deck work. The idea would be to give the Pummeler a massive boost with Tezz's 3rd ability and then double or even quadruple its power for an instant KO. It would really only be for fun since by the time you set up the combo, you could have already won twice with a different deck, but I feel like amusing myself with big numbers so whatever. I have found several ways in blue to flood the board with energy (e.g., Decoction Module + Thopter Spy Network, Empyrial Voyager), but the only blue card that fabricates is Padeem, which is a mythic. I can still find ways of putting lots of clues in play, but I just found it odd that blue has basically no access to fabricate outside of a few **** artifact creatures.
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Comments
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It sounds like you haven't played Kaladesh in paper MtG.
Blue has no fabricate in paper MtG.
Padeem doesn't even actually fabricate. That's just a bonus in this game.
Use them artifact creatures!0 -
^ yep, he's got it right. Blue has zero fabricate in paper magic, which is why it has no fabricate in this game. However, for Tezzeret, you're going to be limited on creatures anyway. There are a couple colorless creatures you can use. Iron League Steed is an uncommon that fabricates and Acomplished Automaton is a common. I run Iron League Steed in my Tezzeret deck since the servos can be reinforced with Tezzeret's first ability.0
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Thanks for pointing out that blue didn't get fabricate in paper Magic. I find it weird because blue is the primary color for artifacts. True, blue in Kaladesh does get thopter generation, but thopter stacks in MagicPQ aren't nearly as good as thopter armies in paper Magic that count each thopter individually for the sake of artifacts matter. I think this is just a flaw in the translation- D3 tries to keep cards as literal as possible, but that means certain cards and entire strategies end up horribly underpowered in MagicPQ.0
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True that blue is the color of artifacts (followed closely by red nowadays) but it's not really the color of +1/+1 counters or token creatures. Probably why blue got cards that work off energy since blue is absolutely the color of resource management.0
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