Fun way to play MPQ all day!
If you have the day off and/or the time, look at each fight before you start and try to build the weakest team you can that you still think has a chance of beating the enemy. It forces you to think about abilities, team compositions, and countering heroes at every turn. Whether you experience the thrill of a close victory or the intoxicating agony of narrow defeat, you will come out wiser and with a lower M.atch M.aking R.ank!
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Comments
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MMR is based on win/loss so unless you intend to lose half those battles it won't really affect your MMR too much.0
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You may lose half those battles if you are trying to field the weakest team possible, but additionally you are inviting certain retaliation and defensive losses.jozier wrote:MMR is based on win/loss so unless you intend to lose half those battles it won't really affect your MMR too much.0 -
dlaw008 wrote:
You may lose half those battles if you are trying to field the weakest team possible, but additionally you are inviting certain retaliation and defensive losses.jozier wrote:MMR is based on win/loss so unless you intend to lose half those battles it won't really affect your MMR too much.
That made me wonder something - Lets say you attack someone with a weak team, then you play another match in the same event and use a different, stronger team. an hour later the first person logs on to retaliate - will they face the team that you beat them with, or the most recent team you won with?0 -
kermitk50 wrote:That made me wonder something - Lets say you attack someone with a weak team, then you play another match in the same event and use a different, stronger team. an hour later the first person logs on to retaliate - will they face the team that you beat them with, or the most recent team you won with?
If it's on retal, it's the team that you beat them with.0 -
I came up with a lot of fun teams for Simulator Basic when I have 0 health packs and Spiderman is down.0
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