So frustrated with the bugs

dsds
dsds Posts: 526
edited December 2016 in MPQ General Discussion
So PVP for the last few days is Earth's mightiest heroes. Looked at the boosted list and was very excited to be able to get to 900 because you know, I;ve got at least 3 champed 4 stars on the list. Well I decide to use 4Thor, IM40 and Flaptain. To be honest, I thought that was the best combo out of all my boosted characters. IM40 uses his yellow, flaptain uses blue to make them resolve faster.

Was wondering why I didn't see so many of this combo. It could probably be due to the fact that many people don't like flaptain. But it could also be because flaptain is bugged. Yes bugged. I was wondering why my fights were so hard. Yes it was flaptain and his blue. His blue is a disadvantage instead of an advantage. I thought I was just imagining and couldn't reproduce the bug at first, but now I am certain what the bug is.

Flaptain is bugged because his blue will decrease the timer of 1 or 2 cd tiles depending on how many covers you have of his blue. I have enough covers to decrease only 1 cd tile. However his blue will delay the rest of the cd tiles by one turn if his blue triggers a cd tile to resolve. Yes if you use IM40 yellow with 1 turn left on all three of the CD tiles. Then match blue, one of them resolves immediately, and then the other 2 does not resolve at the beginning of the turn. So many times, flaptain has added an extra turn to the other 2 yellows, thereby making me lose tons of health because I couldn't finish the enemy off left due to lack of ap from the 2 yellow cd tiles not resolving. So frustrated... even when I try to avoid blue when the cd tiles are 1 turn left, I somehow get cascaded into it.

The thing about this bug is that it's fine if you have 2-4 turn cd tiles, only when you have 1 turn cd tiles does this bug trigger. So sick of these random bugs showing up and increasing the unpredictability of this game and decreasing the puzzle element.

To summarize, if any cd tiles are resolved due to flaptain blue at the end of your turn, then any other friendly cd tiles do not decrease by 1 at the beginning of the turn.
I didn't want to post this until event end so people don't take advantage but it's just so frustrating that I quit pvp at 600.

Comments

  • drag0n41
    drag0n41 Posts: 86 Match Maker
    dsds wrote:
    So PVP for the last few days is Earth's mightiest heroes. Looked at the boosted list and was very excited to be able to get to 900 because you know, I;ve got at least 3 champed 4 stars on the list. Well I decide to use 4Thor, IM40 and Flaptain. To be honest, I thought that was the best combo out of all my boosted characters. IM40 uses his yellow, flaptain uses blue to make them resolve faster.

    Was wondering why I didn't see so many of this combo. It could probably be due to the fact that many people don't like flaptain. But it could also be because flaptain is bugged. Yes bugged. I was wondering why my fights were so hard. Yes it was flaptain and his blue. His blue is a disadvantage instead of an advantage. I thought I was just imagining and couldn't reproduce the bug at first, but now I am certain what the bug is.

    Flaptain is bugged because his blue will decrease the timer of 1 or 2 cd tiles depending on how many covers you have of his blue. I have enough covers to decrease only 1 cd tile. However his blue will delay the rest of the cd tiles by one turn if his blue triggers a cd tile to resolve. Yes if you use IM40 yellow with 1 turn left on all three of the CD tiles. Then match blue, one of them resolves immediately, and then the other 2 does not resolve at the beginning of the turn. So many times, flaptain has added an extra turn to the other 2 yellows, thereby making me lose tons of health because I couldn't finish the enemy off left due to lack of ap from the 2 yellow cd tiles not resolving. So frustrated... even when I try to avoid blue when the cd tiles are 1 turn left, I somehow get cascaded into it.

    The thing about this bug is that it's fine if you have 2-4 turn cd tiles, only when you have 1 turn cd tiles does this bug trigger. So sick of these random bugs showing up and increasing the unpredictability of this game and decreasing the puzzle element.

    To summarize, if any cd tiles are resolved due to flaptain blue at the end of your turn, then any other friendly cd tiles do not decrease by 1 at the beginning of the turn.
    I didn't want to post this until event end so people don't take advantage but it's just so frustrating that I quit pvp at 600.
    I believe the issue is with IM40, as he stuns himself when one of his CD tiles resolves. So when Sam Wilson decreases 1 of the tiles to 0 it will stun IM40, and the next turn the CD tiles will not countdown because the tiles belongs to IM40.
  • meekersX
    meekersX Posts: 334 Mover and Shaker
    The above post is correct. This is not a bug.
  • Crnch73
    Crnch73 Posts: 504 Critical Contributor
    drag0n41 wrote:
    I believe the issue is with IM40, as he stuns himself when one of his CD tiles resolves. So when Sam Wilson decreases 1 of the tiles to 0 it will stun IM40, and the next turn the CD tiles will not countdown because the tiles belongs to IM40.

    I was going to say the same thing. The problem is even after one recharge, IM40 stuns himself and the rest of the recharge tiles don't change in number until he is no longer stunned.

    Also, you should, in my opinion, not be using Flaptain with 4thor and IM40 because all 3 use the same 3 colors. IM40 recharge also helps with some purple and green, so you should be looking for someone who uses those rather than trying to decide whose red power to fire. KK or IF would be fine. Personally, my team for this PVP was 4thor, IM40, and KK
  • Daiches
    Daiches Posts: 1,252 Chairperson of the Boards
    dsds wrote:
    So PVP for the last few days is Earth's mightiest heroes. Looked at the boosted list and was very excited to be able to get to 900 because you know, I;ve got at least 3 champed 4 stars on the list. Well I decide to use 4Thor, IM40 and Flaptain. To be honest, I thought that was the best combo out of all my boosted characters. IM40 uses his yellow, flaptain uses blue to make them resolve faster.

    Was wondering why I didn't see so many of this combo. It could probably be due to the fact that many people don't like flaptain. But it could also be because flaptain is bugged. Yes bugged. I was wondering why my fights were so hard. Yes it was flaptain and his blue. His blue is a disadvantage instead of an advantage. I thought I was just imagining and couldn't reproduce the bug at first, but now I am certain what the bug is.

    Flaptain is bugged because his blue will decrease the timer of 1 or 2 cd tiles depending on how many covers you have of his blue. I have enough covers to decrease only 1 cd tile. However his blue will delay the rest of the cd tiles by one turn if his blue triggers a cd tile to resolve. Yes if you use IM40 yellow with 1 turn left on all three of the CD tiles. Then match blue, one of them resolves immediately, and then the other 2 does not resolve at the beginning of the turn. So many times, flaptain has added an extra turn to the other 2 yellows, thereby making me lose tons of health because I couldn't finish the enemy off left due to lack of ap from the 2 yellow cd tiles not resolving. So frustrated... even when I try to avoid blue when the cd tiles are 1 turn left, I somehow get cascaded into it.

    The thing about this bug is that it's fine if you have 2-4 turn cd tiles, only when you have 1 turn cd tiles does this bug trigger. So sick of these random bugs showing up and increasing the unpredictability of this game and decreasing the puzzle element.

    To summarize, if any cd tiles are resolved due to flaptain blue at the end of your turn, then any other friendly cd tiles do not decrease by 1 at the beginning of the turn.
    I didn't want to post this until event end so people don't take advantage but it's just so frustrating that I quit pvp at 600.

    That's not a bug at all. It's the reason why you never use Flaptain with IM40 right there in the description.

    Use Flaptain with SW instead.
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    Yep, counters do not tick when the character is stunned. And, Recharge will stun IM when it resolves. If all three countdowns resolve on the same turn, he only gets stunned once. However, if you get them out of sync with Flap or Hood, he'll end up stunning himself each time one completes, and delays the others while he's stunned.

    A better buddy with a passive to improve IM40 is Starlord to reduce the cost. If you can cast recharge twice on the same turn, they all resolve on the same turn, and you only get one stun penalty for all six countdowns. Very satisfying when that happens.
  • Jarvind
    Jarvind Posts: 1,684 Chairperson of the Boards
    On a side note, I've run this team before, and making another blue match while he's stunned will resolve more countdowns even though he's already stunned. Of course it will reset his stun timer back to 2.
  • Omega Red
    Omega Red Posts: 366 Mover and Shaker
    You want a bugged game? Try MTGPQ. That game is unplayable right now.
  • Tromb2ch2
    Tromb2ch2 Posts: 301 Mover and Shaker
    The big issue with this team is flaptain lowers one cool down and not all. And yeah this isn't a good team because flaptain hinders the team more than anything. Also even at 5 covers he still lowers only one cd tile. It's kind of sad that the 3* yellow buff tiles more than the 4* blue. But only when there are 3 or more tiles to buff.
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    Tromb2ch2 wrote:
    The big issue with this team is flaptain lowers one cool down and not all. And yeah this isn't a good team because flaptain hinders the team more than anything. Also even at 5 covers he still lowers only one cd tile. It's kind of sad that the 3* yellow buff tiles more than the 4* blue. But only when there are 3 or more tiles to buff.

    Not to mention it's a team with control of:
    icon_falcon.pngyellowflag.pngblueflag.pngredflag.png
    icon_thor.pngredflag.pngyellowflag.pngblueflag.png
    icon_ironman.pngredflag.pngblueflag.pngyellowflag.png

    You've completely missed out blackflag.pnggreenflag.png and purpleflag.png , halfing your effective match damage and AP pool. You've WAY over specialised.
  • bbigler
    bbigler Posts: 2,111 Chairperson of the Boards
    I've noticed a "good" bug with Nick Fury where one of his powers will deal double damage under a certain condition. I don't want to say exactly, otherwise someone will fix it and Fury is one of my few champed 4*s. I've also noticed this bug long, long ago but now that I use him on a regular basis, I know when it happens. It's so good, it seems unfair.
  • meekersX
    meekersX Posts: 334 Mover and Shaker
    bbigler wrote:
    I've noticed a "good" bug with Nick Fury where one of his powers will deal double damage under a certain condition. I don't want to say exactly, otherwise someone will fix it and Fury is one of my few champed 4*s. I've also noticed this bug long, long ago but now that I use him on a regular basis, I know when it happens. It's so good, it seems unfair.
    It's very well known, so I've always assumed they weren't bothered about it even though it's clearly a bug.