Urgent : Devs! Event might be a disaster!
Comments
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If anyone gets it, well done. I've lost a few points (including from forgetting to discard spells..) and stand no chance at this pace. I hope they run this event again with identical prize pool and much higher hp.0
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Must be a mistake clearly. No one could possibly get the progression reward. Even a perfect score will not be enough before the boss dies at the current rate.0
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Pestilence wrote:When was the last time we got compensated for their ineptitude?
I remember actual crystals once long ago that seemed like compensation but it's been either an insult like xp that could be earned spending 10min in qb or a pack of xp that could be earned in 2min in qb.
Oddly enough, when I started playing this game I saw a couple times when they were sending out crystals and/or runes as apology for their mistakes. Haven't seen that in the last couple months, of course, but it wouldn't hurt if they tried it again, now (it's like a drop in the bucket for their income compared to keeping people who put money into the game?).
The Avacyn events I had to wake up at a crazy hour to finish, but at least I could.
This one, yeah, great, I get to sleep, but I don't get to finish the last tier, either. And since I decided to try a different planeswalker and failed the 3/2, forget even getting the 2nd to last tier since we're at 9% health and I have 7 more hours to wait for another match?0 -
Oaklanbash wrote:People relax.... the prize will be given out... we will not get the reward today but they will compensate us somehow. If we have to run the event again great.... more rewards for all.... you people are such negative Nancy's
Too true. The exclusive card would be nice but it's not like it's a game changer, eh? I'll miss the booster pack more. If the boss had too much health, I image people would still call it a broken event. I liked the way the event is playing out. It gives me time to step back into QB more and to fool around with the new cards.0 -
This event is poorly designed. Almost zero thought put into it. Pissing everyone off by not allowing them to at least finish the goal is NOT a good way to start off an anniversary. I am no longer contributing to this monetarily. At the end of the day, the takers will continue to take as long as you let them. Some of us that have been loyal to this game are starting to question if that was even the right thing to do. One slap in the face after another is getting to be too much. The horrid drop rates plus the constant server issues are laughable at best. It's very VERY sad that a game we all loved has become this. It's a monster that is getting out of control and we keep enabling it. Our voices are not being heard. I'd hope that this event and the complaints are a wake up call.0
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Azerack wrote:Pestilence wrote:When was the last time we got compensated for their ineptitude?
I remember actual crystals once long ago that seemed like compensation but it's been either an insult like xp that could be earned spending 10min in qb or a pack of xp that could be earned in 2min in qb.
Oddly enough, when I started playing this game I saw a couple times when they were sending out crystals and/or runes as apology for their mistakes. Haven't seen that in the last couple months, of course, but it wouldn't hurt if they tried it again,
PS. D3 If you want an actual grown up talk act like one, stop prioritizing **** UX and focus on something that matters (hint QA/Visibility/Drop Rates)0 -
Agree: this even HAS BEEN a disaster.
I mean, what is the point of making such an event when players have no chance at all to finish it????
Devs, do you think that the few hardcore players, those who ALREADY get to the top of every competion, needed some more much deserved boost for not having a life apart from this game?
Then, and only then, you have done a very good job.
Please, now consider the huge mass of casual players too, thank you
And0 -
What is going on with the devs? To continually have such drastic oversights in their code releases -- for the price tag they put on their premium content -- is absolutely infuriating. Dissension and disappointment run rampant in coalitions as old issues take exceedingly long to fix, and each release breaks more things and brings a slew of new issues.
You guys NEED a playtest/pre-prod environment to let the user community get in and run these changes through their paces, especially before you go live and affect the entire user population.
Model it like the WoW approach; let players import their accounts, give them access to all cards and new features and let them go to town. Your current approach DOES NOT WORK.0 -
320 points out of 450 and it's over
Yeah
Thanks Guys
Smfh0 -
It wasn't just the timer running out before anyone had a chance to get max points. Clue tokens didn't draw cards, yet they counted as supports entering and leaving the battlefield, making it easier for the AI to kill you. Suddenly, Tamiyo's Journal is the worst thing you could put in your deck.
Additionally, it was not possible to see what the various supports on the field actually did, which was particularly annoying for the small percentage of players who hadn't memorized every card in the game.
On top of that, the Holiday-themed game board was extremely difficult to decipher. The ridonculous number of Servo tokens (or whatever they were - I couldn't actually read them) and energized gems slowed the game to a crawl and made reading the board state even more difficult.
If they're going to have this type of event, why not just give everyone all the charges they need up front and let them play the game on their schedule for the next 48-72 hours? Start each node with 10 charges and no refreshes. Start Friday Evening and end Monday Morning. Don't make the rankings based on time. If there's a 15-way tie for first place, give 15 people the first place prize.0 -
Goodbye Panharmonicon, you looked like a promising card. See you maybe in a booster or an opponent's deck in 3 months0
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Here's an idea instead of making the event where everyone in the game effects the kill percentage of the boss. Why not make it that only each coalation effects the percentage of their boss in an alloted time such as 3 days like the weekend or a few days during the week. The faster each coalation drops the boss the higher the coalation ranking would be and the better the reward they could get. Still giving individual rewards and also coalation rewards. But it would be an incentive for everyone in the coalation to play the events.0
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Happy Anniversary!
I know you guys don't like handing out cards, crystals or even the correct booster (see last QB) but this is a complete joke, there are stacks of us sitting on 420 points (Maximum available from the event) seriously annoyed that we didn't even have a dash for the last points. Making an event impossible is an all time low for you guys! You didn't think it would be a good idea to test the water with timers and such like you did with that first ever ending Avacyn Madness??! Jesus Christ you guys are exceptionally bad at your job.0 -
Fiddler wrote:... I'll miss the booster pack more. If the boss had too much health, I image people would still call it a broken event....
I just hope that they see fit to make things right for us, seeing as how this one definitely *wasn't* in our favor.0 -
It's fundamentally difficult to predict how long an event based on a global HP total is going to last, especially the first time it's run. The outcome wasn't bad primarily because someone didn't put due care into making a good prediction, it was bad because the global HP aspect of event design made a good prediction fundamentally difficult. The response in the past has been band-aid - to tweak the HP total next time to get a more reasonable length.
But there's a simple, permanent solution available: instead of being forever forced to tweak the global HP total to make these events a reasonable length after the fact, just choose a good length up front. That is, fix the event design by not actually having a global HP total, and simulate the loss of HP by showing a percentage of time remaining until that fixed target duration is reached.0 -
techparadox wrote:Fiddler wrote:... I'll miss the booster pack more. If the boss had too much health, I image people would still call it a broken event....
I just hope that they see fit to make things right for us, seeing as how this one definitely *wasn't* in our favor.
I take it you weren't here for the avacyn event launch. The first time they ran it, the event was too short as well(not as bad as this one, some people managed to do progression). They made it too long in the second one and people rained complaints too.
So yeah, we would see complaints here even if they made it too long like you suggested.0 -
Ohboy wrote:techparadox wrote:Fiddler wrote:... I'll miss the booster pack more. If the boss had too much health, I image people would still call it a broken event....
I just hope that they see fit to make things right for us, seeing as how this one definitely *wasn't* in our favor.
I take it you weren't here for the avacyn event launch. The first time they ran it, the event was too short as well(not as bad as this one, some people managed to do progression). They made it too long in the second one and people rained complaints too.
So yeah, we would see complaints here even if they made it too long like you suggested.
LOL! But at least we'd have all been able to finish the progression!0 -
The concept of "Boss Hp" is just stupid. I love the PVE aspect of these events but needing to vigilantly watch the life percentage is annoying as hell.0
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Ohboy wrote:I take it you weren't here for the avacyn event launch. The first time they ran it, the event was too short as well(not as bad as this one, some people managed to do progression). They made it too long in the second one and people rained complaints too.
1) People were not actually mad about the first event being too short, they were in fact mad that they lost points. There is a subtle and important difference.
2) Yes. We will complain if the event is too long, or too short. Wouldn't you complain if your bath was either too hot or too cold?0 -
buscemi wrote:Ohboy wrote:I take it you weren't here for the avacyn event launch. The first time they ran it, the event was too short as well(not as bad as this one, some people managed to do progression). They made it too long in the second one and people rained complaints too.
1) People were not actually mad about the first event being too short, they were in fact mad that they lost points. There is a subtle and important difference.
2) Yes. We will complain if the event is too long, or too short. Wouldn't you complain if your bath was either too hot or too cold?some wise man wrote:While their guard was down, players like me with no lives struck a merciless blow, grinding out all of our games as quickly as possible and ending the event before anyone realised what was going on.
1) this guy led the complaint charge the last time, when the first event ended so quickly and many people didn't get to do progression. This one ended even quicker, but the root cause is the same. The boss didn't have enough hp. It just so happens that no one could get progression at all this time. It's seems different for you only because I assume you got to finish the event the last time.
2) I might, if I forgot I drew my own bath. I'm simply pointing out that people will complain anyway if devs always over compensated as suggested. Thanks for backing me up.0
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