Tie Breaker idea
murtagon
Posts: 51 Match Maker
Right now the tie breaker logic uses the rule...first one to get the rank retains it.
This has unfortunate side effects due to activities outside of the game.
Examples: Sleep, Work, family, time zone.
Instead of using this arbitrary measure I'd like to suggest incorporating tie breaking into the game.
Each event fight will have a tie breaker objective. It could be anything but good examples would be:
These would be tie breaker points. They would not add to a coalition or personal score. They would be used exclusively for tie breaking. Ideally they would be displayed so people could see what the competition is doing.
This way tie breaking becomes a more dynamic part of deck design and play, versus making tie braking a race to complete all their nodes as soon as the last round opens up.
This has unfortunate side effects due to activities outside of the game.
Examples: Sleep, Work, family, time zone.
Instead of using this arbitrary measure I'd like to suggest incorporating tie breaking into the game.
Each event fight will have a tie breaker objective. It could be anything but good examples would be:
-
max(Damage taken, 200)
200 - Damage Taken
max((Rounds to win),20) * 10
(20 - rounds to win) *10
Creatures summoned
Supports put in play
Spells played
These would be tie breaker points. They would not add to a coalition or personal score. They would be used exclusively for tie breaking. Ideally they would be displayed so people could see what the competition is doing.
This way tie breaking becomes a more dynamic part of deck design and play, versus making tie braking a race to complete all their nodes as soon as the last round opens up.
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