WOW, a mythic!! Aright... umm, ****?
Archangel Avacyn WELL/WOW - This seems more on the edge.WELL this seems a little expensive and it's powers activate for one single round. In fact, since it allows everyone to block, but prevents damage, it also prevents her from transforming as retaliation. Plus in a straight white deck the only benefit of a creature dying may be to clear some space... or have Avacyn transform. I can see a low grade WOW. So many ways to kill your non-angels for fun and profit
Archangel of TithesWELL... It's not bad, but it doesn't seem to pop. Filler until you get something good. A little pricey for white... but you could end up getting 6 mana a turn if you're being overrun.
Harness the StormWOWWOWWOW This just synergizes with Spells, red spells especially. Lay this out and you have a constant rotation of Greatest Hits popping back up in your hand. The destroying gems is a mixed bag. Sometimes it kills your supports. Sometimes it triggers matches which start to load up your new spells. This may synergize well with Vessel of Volatility, but I'm not enthusiastic with spending a slot on a support I get penalized for casting more than once, then hoping I can get a match or randomly have this gem destroyed. Seems like a long-shot for a card slot. Maybe if I had a secondary benefit for discarding cards.
Nahiri's Wrath (not in decktester yet) 8 mana, Discard 2, deal 6 damage to opponent, then all opponent's creatures I was sold on this being a WOW until I recently obtained Harness the Storm, which downgrades my opinion of it. Anything that gets you drawing cards after you start casting queues up your newly drawn cards in the 2-discard slots.WOWWELL - I go back and forth. At first I thought it was lame losing two cards for this. Then I realized, they weren't a cost, but an effect. If you have no cards, you can still cast it. In general you can arrange your cards and disable this one so that it doesn't cause havoc with your hand.WELL you get a bit more opportunity to synergize with Madness cards that benefit from discarding. Still not great.
Tree of Perdition (not in decktester yet) 1/13 DEFENDER. When it takes damage, your oppenant takes the amount of total damage the tree has taken (max toughness - current toughness WELL. I don't see any obvious synergies in black. But I'm fairly sure Reinforcing it would bump up that "max toughness" (13, 26, 39, etc). I'm not sure if Supports or spells that permanently raise the toughness count, but if they do, I can see a deck based on creating a buffed out tree and getting it to take damage without dying.WOW, I can see using spells that deal stupidly low damage to this creature. Avacyns Judgement, Dual Shot & Fiery Impulse Maybe supports can help with the "max toughness" and a few creatures in red/black can likely help out.Update: Added to my Sarkhan deck and got to use it. Exquisite Firecraft (6), Dual Shot (7+8), Dual Shot (9+10). Thats 6+7+8+9+10 for 40 damage. He still had another 12 or 13 damage left in him, but I killed my opponent
World Breaker.****... even with the returning to your hand (match 5 on green isn't as difficult), I don't see anything exciting. The price point is too high and the abilities are just all over the place. Might have been a solid WELL, but the name just shoved it over the edge. This is not anything that should be called World Breaker I feel like this one should have played a Sad Trombonewhen I opened it... and later got duplicates of it.
Mainloop25 wrote: First off, Decktester is now defunct. Use beta.mtgpq.info instead now. It's superior to decktester anyway.
Mainloop25 wrote: Today was the first time I saw World Breaker used effectively. You need Greenwarden of Murasa and Evolutionary Leap though. You can reinforce it something fierce, then h have it immediately return to the battlefield after bashing into your creatures, destroying supports in the process.